Read my gaming musings: omnihedron.co.uk
Check out Liminal RPG pages: liminal.omnihedron.co.uk and patreon.com/omnihedron
Conventions at the Garrison? Garrison.omniheron.co.uk
Because two mediocre critical effects is fine, but three? Will someone think of the children!!
Because two mediocre critical effects is fine, but three? Will someone think of the children!!
Imagine if a walk-in pizza shop, with a working pizza oven, didn't cook pizzas unless you ordered them online?
Utter utter bollocks.
Imagine if a walk-in pizza shop, with a working pizza oven, didn't cook pizzas unless you ordered them online?
Utter utter bollocks.
Clearly, none of this would matter if Diana was alive...
Clearly, none of this would matter if Diana was alive...
'Gun' and 'Sword' to me...
'Gun' and 'Sword' to me...
I went to Uni in Lancaster. My college had four bitters: Thwaites, Webster's, Boddies and Stones iirc. If you wanted any peace from the Bar Steward, you drank bitter. He was... idiosyncratic
I went to Uni in Lancaster. My college had four bitters: Thwaites, Webster's, Boddies and Stones iirc. If you wanted any peace from the Bar Steward, you drank bitter. He was... idiosyncratic
Playtesting is product testing and as such is vital to the process.
Playtesting is product testing and as such is vital to the process.
The Caliburn Chronicles, however, is written, played, edited and then posted. That shakedown allows me to add
The Caliburn Chronicles, however, is written, played, edited and then posted. That shakedown allows me to add
Adventures? I'm a little more lassez faire on, myself.
Adventures? I'm a little more lassez faire on, myself.
Internal (by the designer) and external (without the designer) testing is critical. Designers make mistakes. Testing shakes them out..
Internal (by the designer) and external (without the designer) testing is critical. Designers make mistakes. Testing shakes them out..
I used to be a lead playtester for a CCG with no rotation policy. When the number of sets got into double figures it became increasingly difficult to spot obscure combos formed from the interaction with a forgotten card from set 2
I used to be a lead playtester for a CCG with no rotation policy. When the number of sets got into double figures it became increasingly difficult to spot obscure combos formed from the interaction with a forgotten card from set 2