(How the mighty have fallen)
(How the mighty have fallen)
This one feels like a pretty niche card that could see play in the right deck, but I'm not super keen to cast this in any format.
This one feels like a pretty niche card that could see play in the right deck, but I'm not super keen to cast this in any format.
Kinda sick for Cube, though.
Kinda sick for Cube, though.
This is my early pick for the most playable one in Constructed.
Ward 1 isn't super impressive, but Lifelink is very nice. I do like that it dodges Go for the Throat.
This is my early pick for the most playable one in Constructed.
Ward 1 isn't super impressive, but Lifelink is very nice. I do like that it dodges Go for the Throat.
Here are the other 3 cards with Exhaust. More counters. Redshift puts a bunch of permanents into play, which serves as a physical reminder, still.
Here are the other 3 cards with Exhaust. More counters. Redshift puts a bunch of permanents into play, which serves as a physical reminder, still.
Check out these 8. Almost all of them put a +1/+1 counter on them. This serves as a reminder that it has been Exhausted.
Using a token (like the Red card here) is another way.
Check out these 8. Almost all of them put a +1/+1 counter on them. This serves as a reminder that it has been Exhausted.
Using a token (like the Red card here) is another way.
After you Exhaust a creature, then a handful of turns pass, it's a pretty ripe space to forget (or even, 'forget') that it was activated. But! There's a solution.
After you Exhaust a creature, then a handful of turns pass, it's a pretty ripe space to forget (or even, 'forget') that it was activated. But! There's a solution.
I don't pretend to know exactly what will cause a card to spike, as that is a fools errand, but I like scooping up unique and powerful cards.
I don't pretend to know exactly what will cause a card to spike, as that is a fools errand, but I like scooping up unique and powerful cards.