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Orcsune
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I know I just made a post, but here's another one. Wrote up a bit about timing/profiling code in C# using stopwatch groups. It lets you organize timings into hierarchical categories to see combined or split measurements. Pretty neat. orcsune.com/blog/stopwat...
July 27, 2025 at 9:47 PM
I've been working on a few lightweight posts about random stuff I've had to do in C# (and other things). Mostly just as a place to record code that I have been happy about, even if it's pretty minor and imperfect. First one on sliding windows is done orcsune.com/blog/sliding....
July 27, 2025 at 6:03 PM
June 29, 2025 at 3:19 PM
Happy pride month, btw. Here's a bullet pattern. It is not avoidable.
June 8, 2025 at 1:14 AM
New bullet hell update! This one is about custom moddable triggers and convenient utility panels on the in-game builders. Getting back into the swing of things with it. orcsune.com/blog/bullet-...
Bullet Hell Utilities - BB - Update 16 - Orcsune
Bullet hell utilities in this update. New moddable triggers and extensible utility panels for in-game builders.
orcsune.com
June 7, 2025 at 1:49 AM
Another bulletly bulletin while I lose my mind. I'm not proud of this one because it sucks, but coming back to a project after 2 months only to have my hard drive explode for 2 straight days makes me not want to put effort into anything. orcsune.com/blog/mod-run...
Mod/Runtime Builders - BB - Update 15 - Orcsune
Mod & Runtime Builders – BB – Update 15 Posted: May 26, 2025 Last Updated: May 26, 2025 Mod & Runtime Builders – BB – Update 15 Timeframe: March 7, 2025 – March 16, 2025 !!! Jump to Visual Demos !!! H...
orcsune.com
May 27, 2025 at 2:25 AM
Took a break from game. Doing Python (and JS) stuff instead. New blog line "Potpourri Python" for random stuff I'm doing in Python: orcsune.com/blog/potpour... and the first post about using "magic bytes" to determine file type without any packages: orcsune.com/blog/magic-b...
April 23, 2025 at 3:54 PM
Bulletly Bulletin update 14 is out. There are now animations in OVNS! orcsune.com/blog/visual-...
March 17, 2025 at 1:40 PM
Version 1.0 documentation of OVNS is out! Animations and more positional and size control for sprites are the main attractions. There's much more on the way for the bullet hell, too; I've just been busy making stuff and not writing about it.
Orcsune Visual Novel Script Documentation - Orcsune
Documentation for a visual novel maker script. It allows versatile VN scenes to come to life and support macros for custom support.
orcsune.com
March 16, 2025 at 2:22 PM
New update. This one has honestly been ready for a few days, but I already posted a bunch of stuff in relatively quick succession, so I just delayed it. More modding, more bullets, better performance! orcsune.com/blog/modding...
Modding with Burst - BB - Update 13 - Orcsune
This update covers modding with Burst in my ECS-based bullet hell game/level-builder, among improved performance and new prefabs.
orcsune.com
March 2, 2025 at 5:54 AM
Just released the long-form post about modding in ECS that I made in conjunction with the example git repository: orcsune.com/blog/unity-e...
Unity ECS Modding - Orcsune
My process for adding Unity ECS modding support to my game. It may provide some hints for adding mods to your own ECS game in Unity.
orcsune.com
February 26, 2025 at 4:09 PM
Heyo. I've continued to work on adding modding to the game and ended up with a brief guide on modding in ECS for Unity. I've got an example git repo for the process here and another bloggy kind of post coming out on the website soon. github.com/orcsune/Unit...
GitHub - orcsune/UnityModdingECS: Example guide for modding in Unity's Entity Component System (ECS) framework.
Example guide for modding in Unity's Entity Component System (ECS) framework. - orcsune/UnityModdingECS
github.com
February 25, 2025 at 11:19 PM
Testing mod-making. Made a bullet gravity mod and then made this really cool pattern- Rainbow!
February 22, 2025 at 11:43 PM
Here's a cool update (after 3 weeks): I added modding support and improved asset and prefab selection in the danmaku-maker. Read the full update here: orcsune.com/blog/asset-s...
Asset Selector and Modding - BB - Update 12 - Orcsune
This update focuses on adding an asset selector fields to the builder inspector and modding to the ECS-based bullet hell-maker as a whole.
orcsune.com
February 19, 2025 at 8:23 PM
Just made a new longer-form post on my implementation of an undo/redo system in C#. It stores states rather than actions so there are some quirks to it, but I still think it's cool. orcsune.com/blog/c-undo-...
C# Undo/Redo System - Orcsune
State-based C# undo/redo system. Most methods store undo/redo-able actions on a stack. Here, I describe my method for storing states instead.
orcsune.com
February 18, 2025 at 3:01 PM
New deep dive on the Binder is out. It uses C# reflection to change specified fields on the binding object and sync multiple input objects to the same value. Perfect for updating multiple UI elements that correspond to the same data. Check it out orcsune.com/blog/bb-deep...
BB - Deep Dive: Binder - Orcsune
Let's dive into the Binder- my method for having dynamic updates between the UI and Entity data in Unity's ECS framework.
orcsune.com
February 5, 2025 at 6:41 PM
gort
February 4, 2025 at 5:12 AM
Another Bulletly Bulletin update came out just now. This is the longest update post to date partially because I added a bunch of stuff and partially because I wrote it down somewhere when I did it. Here you go: orcsune.com/blog/buffer-...
Buffer Inspector and Organization - BB - Update 11 - Orcsune
Lots of new things in this bullet hell-maker update including a buffer inspector, organizational changes, and a ton more.
orcsune.com
February 2, 2025 at 7:29 PM
Long time no post. Update 10 is out. It was a quick detour back into the job measurement source generation from a few weeks ago, except this time it went faster! orcsune.com/blog/job-pro...
Job Profiler Improvement - BB - Update 10 - Orcsune
This update introduces new job profiler improvements to the source-generated profiler. This helps me measure new kinds of jobs.
orcsune.com
February 1, 2025 at 6:23 PM
One of my prettiest bullet patterns right here. Personally in my top 3.
January 15, 2025 at 1:54 AM
New Bulletly Bulletin update is out! It focuses on changes to the InGameBuilder UI by using a configuration file to auto-generate the associated UI layout. Check it out: orcsune.com/blog/builder...
Builder Inspector - BB - Update 9 - Orcsune
Starting on a Builder Inspector for my bullet hell maker. Stop on in to see updates on progress towards the new UI.
orcsune.com
January 13, 2025 at 8:32 PM
More bullet patterns! This one's easy once you learn the trick, but I also like the little flower-shaped things.
January 9, 2025 at 6:31 PM
Another fun lil bullet pattern for goofy lil guys.
January 7, 2025 at 7:24 PM
This bullet pattern is also an oldie, but I like it, too.
January 6, 2025 at 5:54 PM
Etch A Sketching the orc through 40,000 bullets.
January 5, 2025 at 5:33 PM