Orcsune
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Orcsune
@orcsune.com
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Happy pride month, btw. Here's a bullet pattern. It is not avoidable.
June 8, 2025 at 1:14 AM
Bulletly Bulletin update 14 is out. There are now animations in OVNS! orcsune.com/blog/visual-...
March 17, 2025 at 1:40 PM
Testing mod-making. Made a bullet gravity mod and then made this really cool pattern- Rainbow!
February 22, 2025 at 11:43 PM
gort
February 4, 2025 at 5:12 AM
One of my prettiest bullet patterns right here. Personally in my top 3.
January 15, 2025 at 1:54 AM
More bullet patterns! This one's easy once you learn the trick, but I also like the little flower-shaped things.
January 9, 2025 at 6:31 PM
Another fun lil bullet pattern for goofy lil guys.
January 7, 2025 at 7:24 PM
This bullet pattern is also an oldie, but I like it, too.
January 6, 2025 at 5:54 PM
Etch A Sketching the orc through 40,000 bullets.
January 5, 2025 at 5:33 PM
Here's another funky pattern. You can't really dodge it. I just think it looks nice.
January 4, 2025 at 6:50 PM
Another fun bullet pattern for you because Unity's ISystem source generation is making me sad.
December 27, 2024 at 2:42 PM
Here's another cool pattern. Just though like sharing it because it was one of the first really cool ones I made in my bullet hell maker.
December 22, 2024 at 5:08 PM
Because I use a similar approach for user-imported sprites, I even manage a little better performance after a project is opened since a couple sprites in my in-game builders are replaced. All in all it reduced the number of archetypes from 28 to 4 and post-project render times from ~3ms to ~0.033ms.
December 19, 2024 at 7:52 PM
Made a new system to condense different NSprites render archetypes into a single archetype based off one texture atlas. I added 20 testing archetypes (for a total of 28) and briefly tested the effect of the system. It works well! Down from ~4ms render system time to ~0.5ms.
December 19, 2024 at 7:36 PM
Fixed an issue that's been a pain in my side for nearly a year where there was an artifact box on some sprites rendered from my custom texture atlas. It was a mixture of having no padding around the texture atlas and using a compressed texture format. Comparison b/w artifacts and fixed version.
December 16, 2024 at 5:28 AM
Getting to something I should have done long ago. In the process of programmatically creating input elements for every editable field in the bullet hell maker. This also gives me a chance to remember what the hell I was doing with half these things. Over 120 fields and still on the first builder.
December 14, 2024 at 4:31 AM
I added a button that makes it easier to convert video files into bullet patterns. Whether that's a good or bad thing remains to be seen. Audio added in post.
December 11, 2024 at 7:37 AM
Hello fellow bullet fiends! I bring to you another bulletly bulletin update. It's mostly about the visual novel builder integration for cutscenes. More integrations are to come. Happy dodging! orcsune.com/blog/bb-upda.... Also, here's a cool bullet pattern I made :)
December 4, 2024 at 2:05 AM