Owen Canavan
@oscan.net
260 followers 290 following 37 posts
Lead programmer at Gambrinous. Writing all the bugs for Guild of Dungeoneering, Cardpocalypse and Eyes of Hellfire
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oscan.net
We released a game!
You can play the game!!
Your friends can play the game with you for free!!!
gambrinous.com
ANNOUNCEMENT: Welcome to the Lodge!!

Eyes of Hellfire, our co-op gothic horror experience is now available on Steam Early Access!

If you buy a copy, up to 4 of your friends can play free via the friends pass!

🖥️https://store.steampowered.com/app/1724030/Eyes_of_Hellfire/
oscan.net
welp, time to try and remember weird build requirements for projects I haven't touched in years...
Reposted by Owen Canavan
gambrinous.com
Very nice to see Eyes of Hellfire hit 'Very Positive' on Steam today with our 50th review. Thanks for playing everyone!
Reposted by Owen Canavan
outliersocial.bsky.social
Today's the day, Mars Attracts hits Steam in a few short hours!
Reposted by Owen Canavan
earthtolydia.bsky.social
I have no idea what you’re talking about @blumhousegames.com I’ve never taken a shady deal in my life 👀

But also Eyes of Hellfire is SO fun!!
blumhousegames.com
The Host's deals are too good to resist... right @earthtolydia.bsky.social & @thehotcross.bsky.social?

One copy, up to 4 friends. Who will you betray? 🔥 Play Eyes of Hellfire, available on Steam.

🎞️: https://www.twitch.tv/earthtolydia | https://www.youtube.com/@thehotcross
Reposted by Owen Canavan
craigbreathnach.bsky.social
Thank you to @oghamsmith.bsky.social for getting us across the line!

#irishgamedev #speirghorm #irishcreatives #gamedev
oghamsmith.bsky.social
Proud to be the 600th follower!
oscan.net
Steamworks site not loading. Is it Silksong O'Clock again?
Reposted by Owen Canavan
jeffgerstmann.com
AaaaaAAaaaAAAaaAAAAaAAAAA!!!
oscan.net
No Man's Sky might be running out of names. Planet Frank.
A screenshot from the game No Man's Sky, showing a planet with a randomly generated name called Frank
oscan.net
We released a game!
You can play the game!!
Your friends can play the game with you for free!!!
gambrinous.com
ANNOUNCEMENT: Welcome to the Lodge!!

Eyes of Hellfire, our co-op gothic horror experience is now available on Steam Early Access!

If you buy a copy, up to 4 of your friends can play free via the friends pass!

🖥️https://store.steampowered.com/app/1724030/Eyes_of_Hellfire/
Reposted by Owen Canavan
unaminh.bsky.social
*Deep breath* #EyesofHellfire is officially in EARLY ACCESS. You can play it RIGHT NOW. Can't begin to express the immense pride I have in our indie team. To create something and release it is such an achievement.

Support Indie Games. Play Eyes of Hellfire!

store.steampowered.com/app/1724030/...
Reposted by Owen Canavan
lenhaunts.bsky.social
Today is the day our game, Eyes of Hellfire, launches in early access. 🎉
To mark the occasion I thought I might share a bit of a thread 🧵 plotting some of the milestones of development of the game from a narrative design perspective.
oscan.net
Delaying the game 10 minutes because of Silksong
unaminh.bsky.social
so... we're not delaying our launch because of #silksong, which means we're still super hyped for our game #eyesofhellfire that comes to early access later today 🔥😱
unaminh.bsky.social
today #EyesofHellfire goes into Early Access. not quite yet but soon. Immensely proud of our team. it's no easy feat.

all wishlists, shares and luck appreciated. Gambrinous is a small indie team in #Ireland bringing the real #HellfireClub to life!

store.steampowered.com/app/1724030/...
Reposted by Owen Canavan
jolammert.com
Love when devs share some of the behind-the-scenes progress of a project. Can't wait for folks to play Eyes of Hellfire later today! store.steampowered.com/app/1724030/...
oscan.net
We're releasing Eyes of Hellfire in early access this week.

To quiet the internal screaming of "OMGITSNOTREADYTHEBUGSTHEBUGS!!" I've been looking back at the progress of development. Here's the first video of a playable prototype I have saved, from Oct '23.

A lot has changed but the core is there
oscan.net
Whilst I'm the eternally anxious sort that will never be happy that the games we make are in a state to release, I'm proud of what the team has managed to put together with the resources available.

Hopefully we'll have many more development adventures to come.
oscan.net
Being something I was tinkering with on and off, I managed to get this all working by Nov '24... eventually.
An image of a player characters incorrectly rendered normal map, resulting in psychedelic rippling patterns.
oscan.net
I solved this by rendering the character off screen then applying that render to a sprite, which can sort with the scene.
From that render I also pull the real-time normals from the character and use that for the 2D lights shading.

Not advisable for your first 3D project? 😅
oscan.net
In June '24 I experimented with 3D characters. There were some... teething issues.

Doing 3D in a 2D world presented some sorting issues. Also 3D models don't work with unity's 2D lights, which we were using with sprite normal maps for directional shading.
oscan.net
At first we tried 2D animations, in Feb '24.
Character animations rendered out to sprites, for 8 directions (although we just did 5 and flipped horizontally).

Being a '2D studio' this is what we were most comfortable with, but it'd be a massive asset headache to deal with and not very sustainable.
oscan.net
By Dec '23 we decided to try out free moving players within room sections, which was an obvious improvement. But this would require animations that we weren't initially planning on.
oscan.net
We started out with static characters, just teleporting from section to section. Very tabletop.

Because that's how we started prototyping, in Tabletop Simulator. Here's a shot from back in June '23, using Mansions of Madness room tiles.
Screenshot from Tabletop Simulator of an early prototype for Eyes of Hellfire, using room tiles from Mansions of Madness
oscan.net
We're releasing Eyes of Hellfire in early access this week.

To quiet the internal screaming of "OMGITSNOTREADYTHEBUGSTHEBUGS!!" I've been looking back at the progress of development. Here's the first video of a playable prototype I have saved, from Oct '23.

A lot has changed but the core is there
Reposted by Owen Canavan
unaminh.bsky.social
ARGH! I can't believe that our Irish game #EyesofHellfire is going into Early Access NEXT WEEK! But what a thrill to reveal our EA Roadmap right now 😱

It all feels SO REAL.

#gamedev #ireland
Eyes of Hellfire Early Access Roadmap graphic featuring steps for what's next, coming soon and future additions including more monsters, two more scenarios, save games and languages.