Owen Canavan
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oscan.net
Owen Canavan
@oscan.net
Lead programmer at Gambrinous. Writing all the bugs for Guild of Dungeoneering, Cardpocalypse and Eyes of Hellfire
'scope is increasingly looking like an improvised "device".

And the dew heater ring in the flat panel cover got a teeny bit too toasty last night. Need to dial that down a bit, and reprint it in ASA instead of PLA.
January 10, 2026 at 1:25 PM
The opposite. It's this in one image
January 10, 2026 at 12:33 PM
January 10, 2026 at 11:39 AM
You don't just take a single photo of the moon. You take a video then stack the best frames to try to eliminate atmospheric distortion.

I took 3min videos, which was about 20gb, then stack the top 20%. Do that for all 4 LRGB filters (sane people use a colour camera).

Then sharpen and combine
January 5, 2026 at 5:16 PM
Decided to try reshooting the moon last night, this time in LRGB.
Muuuch better.

#astrophotography
January 5, 2026 at 4:12 PM
It's mainly to visually monitor the telescope (the top of the mount is in the bottom right) and checking for clouds. But I hope to get it working as a safety monitor that can link up with the scopes PC to automatically close the cover in case of clouds/rain.

timelapses & star trails are a bonus
January 4, 2026 at 1:18 PM
it's too much for bluesky
January 3, 2026 at 10:33 PM
Me: Finally! After weeks of cloud, a clear night to do some deep sky imag....
Full Moon: NOOOOPE!

So I guess I'll trying capturing the moon for the first time instead.
January 3, 2026 at 9:34 PM
in an investigative mood
January 2, 2026 at 3:38 PM
It's alive!

Now to get the flat panel to work, as the original creator of this driver/board, Dark Sky Geek, didn't make it as a dimmable light but just an on/off spectral calibrator.
December 22, 2025 at 12:57 PM
My desk is just a mess of various incomplete electronics projects. I'll eventually finish one... someday
December 20, 2025 at 3:37 PM
I could then layer that on top of the main character texture with an unlit shader, so it appears similar to the other flames in the game.

That to me is the brute force dumbness; an entire texture the same size as the primary with just 3 little flames on it.
December 19, 2025 at 1:20 PM
I wrote a simple scriptable render feature to temporarily divert the rendering destination, from the camera's main render texture, to a separate render texture when drawing transparent objects (the sprites)
This gives me a texture with just the (correctly occluded) flames.
December 19, 2025 at 1:20 PM
The flames on the player's candelabra are those same sprites tacked on to the 3D model, which ended up being handy as it meant they were being rendered at a different point in the camera's render pipeline than the 3D geometry.
December 19, 2025 at 1:20 PM
but this means that the flames of the candles would also affected by that lighting system and not appear as bright light sources on their own, like other instances of flames, which are just sprite animations with an unlit shader.

Although black flames are creepy in their own way.
December 19, 2025 at 1:20 PM
I've just a few hours on the game
December 17, 2025 at 8:57 PM
when Steam thinks the editor is the game
December 17, 2025 at 8:54 PM
I also captured some of the Horsehead and Flame nebulae on friday, but the data is pretty trash. I don't have the best view of it, it's pretty close to rooftops not to mention wires and a tree. Maybe 3 hrs on it after throwing out the worst frames, so just did a speed run (over)processing
December 15, 2025 at 8:50 PM
The Elephant Trunk Nebula IC 1396

I captured just Ha and SII on first night, due to moon being a bit too bright for OIII. Had to wait ten days to capture some OIII (blue) on Friday, the single night it'd been clear since.

telescopius.com/pictures/vie...
#astrophotography
December 14, 2025 at 5:30 PM
I had a go a reprocessing this data. I think it turned out better
#astrophotography
November 30, 2025 at 3:47 PM
Not sure if I'm happy with this. at the point of just poking at sliders and probably just making things worse if I look too closely at it.

Andromeda galaxy M31, LRGB (L 60sx53, R/G/B 120sx20)
November 29, 2025 at 7:48 PM
The Cygnus Wall of the North American Nebula NGC 7000 in SHO, captured last night
#astrophotograhpy
November 29, 2025 at 3:21 PM
It's coming right for us!!

Haven't had much luck in processing LRGB images yet, but I shall keep trying.
November 27, 2025 at 8:37 PM
For the past year I've been building up an astrophotography rig.
Clear nights are few and far between here, but I managed to get a full session in last night for the first time and had a first go a processing the images.

This is the Pacman Nebula (NGC 281), in the Hubble palette.
November 21, 2025 at 10:45 PM
I'm off for 2 weeks, so time to replace one spooky Irish house with another
November 5, 2025 at 12:08 PM