Ciara
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padpamari.bsky.social
Ciara
@padpamari.bsky.social
she/her.

names are Ciara or PadpaMari.

i am the creator of Project Draconic(wip title),
a solo made 3D hack n' slash action game with a japanese anime artstyle.

my YT : https://www.youtube.com/@padpamari/videos
testing out a medium enemy with a twinhead electric spear.

the idea is to provide support for lighter units

#gamedev #indiedev #godot #godotengine
December 11, 2025 at 11:54 PM
November 11, 2025 at 11:02 PM
experimenting with a forced parry by attacking enemies alot,
enemies will block and riposte your attacks

-- late post because i lost progress to corruption, still rebuilding.
set back was 1 and 1/2 months
#gamedev #indiedev #godot #godotengine
October 27, 2025 at 11:50 PM
remodeled a few things

#gamedev #indiedev #godot
September 10, 2025 at 10:26 PM
some extra refinements on the previous enemy,

they've been named kolibri after their long sharp tail and small frame

#gamedev #indiedev #godot #godotengine
August 27, 2025 at 10:41 PM
with this enemy i designed them as a collection,
they are to be treated as one and
more of them means increase in difficulty

#gamedev #indiedev #godot #godotengine
August 6, 2025 at 11:06 PM
workin' on a new enemy (after 3 million years of finishing bigger stuff)

#gamedev #indiedev #godot #screenshotsaturday
July 19, 2025 at 10:06 PM
testing wall jump/kick,
the kick currently sends you flying so aiming it is a little
difficult but quite fun

#screenshotsaturday #gamdev #indiedev #godot #godotengine
July 12, 2025 at 10:58 PM
here's the (90%)finished worktable; it has all of your equipment that can be swapped and upgraded

#gamedev #indiedev #godot #godotengine
July 7, 2025 at 10:04 PM
been workin on updating the inventory UI,

and almost finished linking the end of the level
to the start

#gamedev #indiedev #godot #art #godotengine
June 25, 2025 at 10:17 PM
my first gun model, based off the steyr hahn

#gamedev #indiedev #godot #blender
April 28, 2025 at 10:57 PM
focusing on level building now, this section is going to be filled with lotsa ice

#gamedev #indiedev #godot #godotengine #art
April 9, 2025 at 10:46 PM
4.4 is OUT and my addons are broken
staying on 4.3 for a while and what is also taking awhile
is this dumb directional hit animation feature

also my first time using animation blend trees

#gamdev #indiedev #godot #3D #art
March 4, 2025 at 4:51 PM
i'm back to working on PD, got a whole new pc that can run it at 260 fps (prev. 50)

#gamedev #indiedev #godot #godotengine #3D
February 11, 2025 at 11:13 PM
added two new enemies,
apart from some animation work they are complete.
ive also tried to redo the player hurt and dodge
since it was too jank, still working on that

got alot of other stuff done too but its abit much for one post

#gamedev #indiedev #godot #godotengine
January 30, 2025 at 11:46 PM
redid the old visceral animation to use the claws,
and fixed some of the shadows on the body

#gamedev #indiedev #godot #blender #3D
January 10, 2025 at 11:52 PM
healthbars now properly show damage dealt

this is also the last addition to the enemy template
which means i can start work on new enemies again.

#indiedev #gamedev #godot #godotengine #screenshotsaturday
December 21, 2024 at 11:44 PM
guide i use for making 3D anime models with accurate 2D cel shading,
this method i think is the best because it can be exported anywhere,
arcsys uses a similar method and the result looks
exactly like theirs.

#blender #gamedev #indiedev #godot #art #3D #anime
December 5, 2024 at 11:36 PM
the leaves have been fine tuned, very satisfying

fps is 60-70 with 30,000 leaves, 50-60 in combat
#godot #indiedev #gamedev
November 19, 2024 at 12:09 AM
weird bug + a part of the new area ive been working on,

trying to balance having 10,000 leaves and the game from crashing

#godot #gamedev #indiedev
November 15, 2024 at 11:26 PM