Paleo Pixels - Lead Procedural TA
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paleopixels.bsky.social
Paleo Pixels - Lead Procedural TA
@paleopixels.bsky.social
Dad / Dutch Game developer / Paleontology / Motorsports / Metal / Linux / Houdini & Procedural pipelines
Credits: Horizon Zero Dawn (original/remastered), Division 2, Star Wars Outlaws, Forza Motorsport, ReaveVR, Gatling Gears +more!

Open for work in 2026
What's the most Danish way to solve the Greenland conflict? Indeed, Lego ! This way everybody can own their own Greenland to play with.

#procedural #greenland #macron #vonderleyen #vistisen #carney #trump #frostadóttir #lego #denmark #france #usa #eu #iceland #canada
January 22, 2026 at 12:00 PM
Northern lights above the center of the Netherlands.
#northernlights #aurora
January 20, 2026 at 8:25 AM
Brick placement respects color boundaries pretty OK #LEGO #lego #houdini #procedural
January 3, 2026 at 10:24 AM
Couldn't help it....added a point color threshold, basically meaning if a brick (which has a constant color value) crosses a color threshold in the source point cloud, it won't place that brick.
January 2, 2026 at 10:10 PM
Alright, time to make some renders and animations to show various substeps of this procedural #lego toolset in #houdini
January 1, 2026 at 6:02 PM
Come over to The Netherlands, especially the west is extremely public transport & bike friendly.
January 1, 2026 at 11:27 AM
\m/
December 29, 2025 at 12:20 PM
Massive improvement today on #brick placements to capture gradients
#lego #houdini
December 18, 2025 at 12:34 PM
Spending time again with my #procedural #LEGO project, we're getting near the finish line. Some issues to fix, some dressup and depth-of-field renders todo.
December 17, 2025 at 9:25 AM
When a foundation isn't at 0 height, there'll be some cliffs/rocks beneath #lego #procedural #houdini
November 28, 2025 at 5:01 PM
Added flags.
Next up is adding cliffs sides/vertical offsets, fixing the various colors and animating the controls to show the proceduralism.

#lego #houdini #procedural
November 27, 2025 at 12:29 PM
Adding bridges to the procedural gates #lego #houdini #procedural
November 25, 2025 at 12:39 PM
Added #procedural arches in my #lego project
November 24, 2025 at 12:41 PM
Improved the roof brick placements #brick #bricks #lego #houdini #lego
November 20, 2025 at 12:29 PM
First attempt on the little extension with the black roof. Not quite there yet, work in progress. #lego #procedural #houdini
November 19, 2025 at 12:34 PM
More different pieces to construct #procedural #lego castles with. Some things to fix , after this moving to the area with the black pointy roof in the example picture
November 17, 2025 at 11:57 AM
It's coming together - #procedural #lego #castle from the 80s
November 14, 2025 at 11:01 AM
Though I'm working on a #procedural #LEGO castle system, here are some testrenders of #LEGO #mountains : Mount #Rainier, #Nabro Volcano, Cerro Paine Grande and #Denali

All part of the same toolset eventually
November 12, 2025 at 11:34 AM
Didn't work for too long, couldn't figure out why but now I do. And of course it was very simple.
Anyway, basics are done, moving forward with supporting more advanced shapes. #lego #houdini
October 25, 2025 at 5:01 AM
Happy #PortfolioDay !
I'm Bjorn from The Netherlands, I like to create worlds as a #technicalartist / #procedural artist, specializing in pipelines and tools with #houdini , #python and all kinds of engines.

Currently still at Turn 10 Studios but on the lookout for something new in 2026!
October 14, 2025 at 12:39 PM
October 13, 2025 at 8:45 PM
#procedural #lego in #houdini part 3 : San Francisco
October 3, 2025 at 10:48 AM
Procedural #lego in #houdini : #manhattan #newyork - 150k bricks.
October 3, 2025 at 10:45 AM
Testing my #procedural #lego system with cities. First up : #Sydney
October 3, 2025 at 8:42 AM
Rendered out 300k+ bricks as a test ....technically neat that it's possible but in my opinion it's not as capturing as the <10k (bricks) render
September 17, 2025 at 9:35 PM