passivestar
@passivestar.bsky.social
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Game Developer and Tech Artist ✨ passivestar.xyz
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passivestar.bsky.social
you can't run this in realtime, node graph takes 200ms to evaluate. the video is sped up
passivestar.bsky.social
remember how burn is useful for 2d masks? it works just as great for 3d masks
passivestar.bsky.social
nevermind there's one closure in this one:
passivestar.bsky.social
surprisingly none of the new built-in nodes have closures, seems like a bit of a missed opportunity to show them in action
passivestar.bsky.social
distributing points in volume is also easier now it seems. starting to like this update
passivestar.bsky.social
apparently there are also native sdf nodes in blender 5 now
passivestar.bsky.social
now that instancing is getting more accessible in blender, the timing couldn't be better to add native gltf gpu instance import to godot
github.com/godotengine/...
passivestar.bsky.social
godot 4.6 may get native support for gltf gpu instancing

this will allow instantly importing tens of thousands of meshes into godot multimeshes via binary format
passivestar.bsky.social
around 10 nodes more or less yes 😅
passivestar.bsky.social
array on curve is also built-in now. a much better starting point than doing that from scratch
passivestar.bsky.social
Installed Blender 5.0, scatter on surface is now a built-in node ❤️
passivestar.bsky.social
I keep everything default on every OS I use as well, don't have much time to tinker anymore
passivestar.bsky.social
for a lot of linux users it's not as much about wanting to fiddle with the OS as much as it is about not having to rely on a big corporation to make good decisions with users best interests at heart
passivestar.bsky.social
it's more similar to linux so definitely worth a shot
passivestar.bsky.social
every year we're getting closer to the year of the linux desktop 🐧
alternativeto.net/news/2025/10...
passivestar.bsky.social
I wouldn't wanna mess with a detective who casually lifts a 100kg floor clock to inspect it 😳
Reposted by passivestar
vincentaalber.bsky.social
Progress on the detective game experiment made with @godotengine.org
Using custom post-process, a secondary camera for the magnifying glass which can reveal hidden clues and to be able to study objects seamlessly... It's been fairly smooth so far, I'm enjoying the Godot experience 😊
passivestar.bsky.social
it will look like this 😄
passivestar.bsky.social
yeah that was my original intention before I made it look like resident evil blisters
passivestar.bsky.social
I guess you can stop looking then
passivestar.bsky.social
lets pretend this is useful for something