Vincent Aalbersberg
@vincentaalber.bsky.social
650 followers 140 following 33 posts
Indie dev. I make interactive apps and films for museums, as well as video games. Currently Making In the Same Boat : https://store.steampowered.com/app/2548410/In_the_Same_Boat/
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vincentaalber.bsky.social
Hello Bluesky ! 👋

My name is Vincent, I'm indie dev and 3D artist, and I'll share some of my work and experiments here : game dev, 3D art, VFX, sims, etc.
vincentaalber.bsky.social
I use stencils on the "scanner effect", where interactable objects are not affected, for the selection outline effect, as well as the "observation mode" where you can check out a specific object 😊
vincentaalber.bsky.social
Progress on the detective game experiment made with @godotengine.org
Using custom post-process, a secondary camera for the magnifying glass which can reveal hidden clues and to be able to study objects seamlessly... It's been fairly smooth so far, I'm enjoying the Godot experience 😊
Reposted by Vincent Aalbersberg
vincentaalber.bsky.social
Second @godotengine.org experiment, this time working on interior lighting, trying to mimick detective games...

I found it a bit harder than I expected to get decent results, but it's starting to look all right I think

Got around to playing with stencils which is fun 😊(work in progress)
vincentaalber.bsky.social
Haha thanks, great work on this volumetric effect!
vincentaalber.bsky.social
Featuring :

TIE Fighter by M Boitte sketchfab.com/3d-models/3d...
Imperial Destroyer by Daniel sketchfab.com/3d-models/st...
Mandalorian Ship by ImADefaultCube117 sketchfab.com/3d-models/th...
Asteroids by Game Piggs sketchfab.com/3d-models/as...
vincentaalber.bsky.social
Spent a few days on my first @godotengine.org experiment, a Star Wars themed environment, with basic movement and shooting mechanics. Learning a lot 🙂
vincentaalber.bsky.social
3/ Visual shaders seem okay, with some limitations (lacks some basic nodes in my opinion, kinda hard to access bread and butter nodes like math operations with the search bar)
4/ Particle systems seem okay, although a bit basic ?

Looking forward to playing more with it
vincentaalber.bsky.social
Day 1 of playing with @godotengine.org , focusing on its rendering capabilities:

1/ It definitely can look really good
2/ Standard material is absolutely great, so many features
...
vincentaalber.bsky.social
Really nice! A fun addition could be faking the light hitting the geometry using the depth/normal buffers, to optimise having a ton of them (not too close though)
Reposted by Vincent Aalbersberg
seagamesforgood.bsky.social
The Play for Peace: Games for Palestine charity bundle is now live! Nearly 400 games from creators all around the world, with proceeds going directly to Gaza relief efforts.

Bundle link: itch.io/b/2979/play-...

We made a launch trailer to celebrate this moment👇 Please RT.
vincentaalber.bsky.social
Little experiment that uses MaterialMaker, Ucupaint, @blender3d.bsky.social & @sidefx.bsky.social
Reposted by Vincent Aalbersberg
kounine.bsky.social
Le nouvel épisode de How to compose est disponible sur Youtube ! Cette fois on s'attaque à Outer Wilds !

youtu.be/G4FZcscxjow?...

#vgm #composition #OuterWilds
How To Compose - Episode 4 | Composer dans le style d'Outer Wilds
YouTube video by Kevin "Kounine" Colombin
youtu.be
Reposted by Vincent Aalbersberg
sebastianlague.bsky.social
My latest coding adventure is now up on YT -- some experiments with ray-tracing glass and water, and the cool caustics they can cause
youtu.be/wA1KVZ1eOuA?...
Coding Adventure: Ray-Traced Glass and Caustics
YouTube video by Sebastian Lague
youtu.be
Reposted by Vincent Aalbersberg
ashleylynch.bsky.social
WeTransfer just changed their TOS giving themselves permission to train AI on any content you transfer and produce derivative works based on content you transfer that they are allowed to monetize and you are not allowed payment for.

Stop using WeTransfer.
Reposted by Vincent Aalbersberg
studio.blender.org
DOGWALK, Blender Studio’s open project made with @blender.org and @godotengine.org, has been released! Play the game for free on Steam and Itch.io and access production assets, documentation and the source of the game by signing up on studio.blender.org #b3d.
vincentaalber.bsky.social
Super idée ! Merci beaucoup
vincentaalber.bsky.social
(2/2) C'est pas anodin non plus, surtout quand on voit le rêve que c'est pour les régimes autoritaires
vincentaalber.bsky.social
(1/2) C'est assez vrai, mais les "créations" méritent d'être étudiés/critiqués. Au-delà de la laideur subjective, l'enjeu à moyen terme c'est l'uniformisation de la culture visuelle, perte de créativité graphique, stagnation complète de la création...
vincentaalber.bsky.social
How are you managing the grid pattern here ?
Reposted by Vincent Aalbersberg
jensnotroff.com
It's all fun and games until …

"Professor Gina Neff of Queen Mary University London told the BBC #ChatGPT is "burning through energy", and the data centres used to power it consume more electricity in a year than 117 countries."

www.bbc.com/news/article...
ChatGPT action dolls: What are the concerns?
As online users create Barbie-like dolls of themselves, experts urge caution over AI's energy and data use.
www.bbc.com
vincentaalber.bsky.social
Back to making some art, started a set of houses for In the Same Boat, aiming at very stylized shapes, low poly and vertex color only (a triplanar noise texture adds a bit of detail) 🙂 #Blender #Unity