RodzLabs
@rodzlabs.bsky.social
270 followers 18 following 44 posts
Software developer, gamedev enthusiast. Developer of #MaterialMaker, a PBR materials authoring and mesh painting tool based on the #GodotEngine.
Posts Media Videos Starter Packs
rodzlabs.bsky.social
Thanks a lot to williamchange, Jowan-Spooner, NotArme, Theaninova and everyone else who contributed to this release.
Reposted by RodzLabs
paulofalcao.bsky.social
Uploaded my new version of Material Maker lib with more than 120 nodes, especially dedicated to SDFs Now for #MaterialMaker 1.4!!! github.com/paulofalcao/...
A Shadertoy in 1 minute 😁
Reposted by RodzLabs
feles-machina.bsky.social
I need to praise @quaternius.bsky.social assets. His geometry makes it so easy to work fast! My materials us UV1 for PBRs (made in @rodzlabs.bsky.social's Material Maker) and use UV2 for details/edgewear (using DreamUV atlases). #GodotEngine #Blender #GameDev
Reposted by RodzLabs
mux213.bsky.social
Results for the 4th Godot XR Community Game Jam are in!

Congratulations to @andyman404.bsky.social for taking the top spot.

itch.io/jam/godot-xr...
Top ranked games in the Godot XR Game Jam - Sep 2025
itch.io
rodzlabs.bsky.social
We now have a new Release Candidate for Material Maker 1.4.
Please don't hesitate to test it and report problems.
And maybe final will be ready for early October so we can finally get back to normal release schedule.🤞
rodzilla.itch.io/material-mak...
Material Maker 1.4RC6
Here is a new Release Candidate for Material Maker 1.4, with a bunch of fixes (mostly for non critical problems). Thanks a lot to williamchange who contributed quite a few of them. As always, I would....
rodzilla.itch.io
Reposted by RodzLabs
heytibo.bsky.social
If anyone interested in supporting my game can wishlist it and share it around. That would be a huge help 🥹

#gamedev #imworkinghardonthatpliznoticeme #justalilguymakingagame
heytibo.bsky.social
Working hard on Wild Cosmos, and getting closer to the end.

I want this small world to feel alive and vibrant.

I'm a single person behind this project and if that's the kind of games you like, sharing it and wishlisting helps me greatly.

s.team/a/3051070

#indiegame #wildcosmos #godotengine
Reposted by RodzLabs
dmonett.bsky.social
i think if you want to learn terrain generation download material maker and mess around with noise until you get something you like then write the code for it after. saves a ton of time you wouldve spent guessing
rodzlabs.bsky.social
Another awesome game jam with an awesome team. ♥️
rodzlabs.bsky.social
That was fun, thanks for organizing this game jam. 😊
rodzlabs.bsky.social
Well, you communicate a lot more than I do, and you've been more active on Material Maker than I am for months.
And thanks a lot for this BTW. 😊
Reposted by RodzLabs
cinnaminty.bsky.social
Been playing with material maker the past couple of days. Happy with how this came out.
Reposted by RodzLabs
cmzw.bsky.social
Post-processing panel #MaterialMaker
Reposted by RodzLabs
similicuir.bsky.social
Art vs Artist 2025 - Crown Gambit material art edition!
These are a few favorite I crafted for the game! 👑⚒️

You can check the mat' here! www.artstation.com/racheldfs
#gameart #materialart #materialmaker #godot #gamedev
This is a squared image in the well-known "Art vs Artist" template. In the center you have my face! I wear electric blue glasses, I hvae white hair and I wear huge beautiful earrings with big chunks of colors (turquoise, marine blue and ultra saturated orange). The photos next to my portraits are renders of materials in Blender, showing my favorite floors made for Crown Gambit! You have the Mearzon-Kastell pavement, a reddish Glaourek forest, the Princess Galenor's parquet, Targesang's carpet and Illioze's family carpet as well. Also in the last line you have a drawbridge floor, the Wace Basilica's temple floor and finaly !! Azertor's floor 👁️
Reposted by RodzLabs
cmzw.bsky.social
simple flare based on a question from the material maker discord server
rodzlabs.bsky.social
Yeah,that's exactly the reason why I wrote it should be a 3d preview feature that does not modify the graph.
This feature would be very useful when texturing models, to show masks and baked maps.
Reposted by RodzLabs
jitspoe.bsky.social
You know all those cool #ScreenshotSaturday posts I've been making about Fist of the Forgotten lately? The demo has been updated, so you can check the new stuff!
store.steampowered.com/app/1843990/...
Demo reviews much appreciated! #GodotEngine
rodzlabs.bsky.social
I don't think it should be a node, but just a feature of the 3D preview (so it does not change the graph).
But yeah, you've pretty much done 99% of the work. 👍
rodzlabs.bsky.social
I'm not sure about this feature. Is it really useful (I mean for typical usage of MM, where you'll have 20-50 nodes in the graph)?
If the intent is to show a node output on the 3D model (super useful when texturing an object), why not just show it as a dedicated unshaded material?
rodzlabs.bsky.social
Rho, mais si tu comptes sur les journaleux pour faire autre chose que des jeux de mots à la con...
Reposted by RodzLabs
blinkatday.bsky.social
Learned some new stuff and created more assets with Material Maker, Blender, and Substance Painter

#Blender #gamedev