PauloFalcao
@paulofalcao.bsky.social
57 followers 54 following 17 posts
Graphics programing for fun? Yep! x.com/paulofalcao mas.to/@paulofalcao
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Reposted by PauloFalcao
inercia.bsky.social
Estivemos na Festa do Software Livre e já podem ler um report do jae sobre a participação no evento scene.pt/fsl/events-r...
Reposted by PauloFalcao
shannonin3d.bsky.social
Recordings for all of the Slang-related sessions at this year's SIGGRAPH are now publicly available on YouTube! Check out the Slang blog for links to recordings and session materials here: shader-slang.org/blog/2025/10...
SIGGRAPH 2025 Materials Now Available: Recordings and Resources from Our Events
shader-slang.org
paulofalcao.bsky.social
Uploaded my new version of Material Maker lib with more than 120 nodes, especially dedicated to SDFs Now for #MaterialMaker 1.4!!! github.com/paulofalcao/...
A Shadertoy in 1 minute 😁
Reposted by PauloFalcao
xordev.com
Xor @xordev.com · 12d
"Turbine"
for(float i,z,d,s;i++<1e2;o+=vec4(z,1,s,1)/s/d){vec3 p=z*normalize(FC.rgb*2.-r.xyy),a;p.z+=5.;a.x--;a=mix(dot(a,p)*a,p,sin(s-=t-z))+cos(s)*cross(a,p);for(d=1.;d++<9.;a+=sin(ceil(a*d)-t).yzx/d);s=sqrt(length(a.yz));z+=d=length(sin(a))*s/2e1;}o=tanh(o/5e3);
paulofalcao.bsky.social
I will give a workshop on #materialmaker on Oct 4th in Porto. pretalx.softwarelivre.eu/fsl2025/talk...
Made this for it shadertoy.com/view/3ffcWl
Reposted by PauloFalcao
xordev.com
Xor @xordev.com · 20d
"Quasar 2"
for(float i,z,d,s;i++<7e1;o+=vec4(z,2,s,1)/s/d)
{vec3 p=z*normalize(FC.rgb*2.-r.xyy),a;p.z+=9.;a=mix(dot(a-=.57,p)*a,p,cos(s-=t))-sin(s)*cross(a,p);s=sqrt(length(a.xz-a.y));
for(d=1.;d++<9.;a+=sin(a*d-t).yzx/d);z+=d=length(sin(a)+dot(a,a/a)*.2)*s/2e1;}
o=tanh(o/2e3);
Reposted by PauloFalcao
inercia.bsky.social
Mais uma? É mesmo! Apresentamos mais uma Momentum, dia 27 de Setembro em Almada! Aparece e vem conhecer a demoscene em Portugal!
Reposted by PauloFalcao
mrdoob.com
Made a nice page for all my demoscene favorites.
mrdoob.com/demoscene/
Reposted by PauloFalcao
selfshadow.com
Most of the slides and course notes for the SIGGRAPH 2025 Physically Based Shading in Theory and practice course are now online, with more to follow:
blog.selfshadow.com/publications...
SIGGRAPH 2025 Course: Physically Based Shading in Theory and Practice
blog.selfshadow.com
Reposted by PauloFalcao
xordev.com
Xor @xordev.com · Jul 30
"LAUNCH"
for(float i,z,d,f;i++<1e2;o+=vec4(3,1,d,z/f)/z){vec3 v=vec3(0,-2,7),p=z*normalize(FC.rgb*2.-r.xyx)+v,a=p;a.y*=.3;for(d=1.;d++<9.;)a-=.1*sin((a.zxy+t*v+d)*d)*p.y/d;z+=d=min(max(-p.y,length(a)-2.),f=.2+abs(length(a.xz-cos(a.zx*6.))+max(p.y/.1,-.6)))/8.;}o=tanh(o*o.a/1e3);
paulofalcao.bsky.social
Functional Raymarching compute.toys/view/2303
SDF rendering where 3D scenes are built through pure functional composition. There is no SDF function in the scene. Only main_image needs to change for every possible scene. Using SLANG
Reposted by PauloFalcao
inercia.bsky.social
Próximo Sábado em Almada, dia 19 Julho temos Momentum com churrasco, quem quiser vir socializar com demosceners, falar sobre o que tem feito de arte digital, ver demos e/ou reparar electrónica são bem vindos. Tragam comida/bebida para partilhar. Apareçam no discord para mais info
paulofalcao.bsky.social
This paper suggests that the length of AI tasks is doubling every 7 months metr.org/blog/2025-03... There is also a research that speculates about possible AI futures ai-2027.co I’m more toward the idea of diminishing returns over time with AI, but…
paulofalcao.bsky.social
Made this using my custom nodes in #materialmaker
Reposted by PauloFalcao
hugodan.bsky.social
Somehow ended up doing a shadertoy for webgpu shaders with a way to specify any pipeline configuration in that same text area. Like a portable webgpu real-time pipeline shadertoy or something
Reposted by PauloFalcao
Reposted by PauloFalcao
inercia.bsky.social
Já no próximo Domingo, em Almada. Mais uma Momentum, a meetup mensal da Demoscene e arte digital em Portugal. Aparece!
Reposted by PauloFalcao
xordev.com
Xor @xordev.com · Feb 19
NEW GM Shaders: Signed Distance Fields
mini.gmshaders.com/p/sdf
You may have heard of SDFs, but this is an introduction to actually using them in computer graphics!
Reposted by PauloFalcao
luiscorreia.pt
as a continuation, a recent documentary about the Timex plant in Portugal where ZX Spectrum and Timex computers were made

It has English subtitles for your enjoyment
Timex: Uma Revolução Por Contar
A Timex Portugal foi um baluarte da inovação tecnológica no nosso país nas décadas de 70 e 80 do século XX. Propomo-nos contar parte da históri
www.rtp.pt
Reposted by PauloFalcao
kiwi-tiki.bsky.social
I made an attempt to create this kind of material. Also, this is the first shader I'm posting about on this new Bluesky account! www.shadertoy.com/view/Wfs3RN