Patrick T Coakley
@patricktcoakley.com
Software development consultant, hobbyist #gamedev, and father. I enjoy programming, vintage computers and operating systems, videogames, #Warhammer, and miniature painting. I write at https://patricktcoakley.com.
日本語でもええんや
Views and opinions are my own.
日本語でもええんや
Views and opinions are my own.
I think Indie Game: The Movie and being an early programming streamer built up an audience that holds a strong and inflated sense of veneration for him. Honestly, even stranger is having Carmack with Linus, it feels odd to compare them when you could at least include Abrash, Silverman, etc, instead.
November 9, 2025 at 4:05 PM
I think Indie Game: The Movie and being an early programming streamer built up an audience that holds a strong and inflated sense of veneration for him. Honestly, even stranger is having Carmack with Linus, it feels odd to compare them when you could at least include Abrash, Silverman, etc, instead.
I measure all of my code in meters
November 5, 2025 at 2:48 PM
I measure all of my code in meters
When starting to look into embedded Rust I was actually surprised they were the only ones really doing official support, this is great.
October 30, 2025 at 2:15 PM
When starting to look into embedded Rust I was actually surprised they were the only ones really doing official support, this is great.
It's always been frustrating being an Apple user due to the numerous platform changes because a lot of your software just stops working compared to Windows. It would have been incredible for them to instead add MORE support for older platforms, not take it away, but this is how they handle change...
October 29, 2025 at 3:26 PM
It's always been frustrating being an Apple user due to the numerous platform changes because a lot of your software just stops working compared to Windows. It would have been incredible for them to instead add MORE support for older platforms, not take it away, but this is how they handle change...
This is super cool, I've always been curious how smaller dev houses worked by correspondence during this period. Presumably the feedback cycle wasn't fast, was it ever frustrating at times?
October 29, 2025 at 1:58 PM
This is super cool, I've always been curious how smaller dev houses worked by correspondence during this period. Presumably the feedback cycle wasn't fast, was it ever frustrating at times?
There are definitely some high quality sites out there that I have paid subs for, but most of the time it's creating things with SwiftUI and concurrency is coincidental. I think there is clearly a market for things like covering Swift Concurrency in-depth because who else is really doing it?
October 23, 2025 at 1:58 PM
There are definitely some high quality sites out there that I have paid subs for, but most of the time it's creating things with SwiftUI and concurrency is coincidental. I think there is clearly a market for things like covering Swift Concurrency in-depth because who else is really doing it?
In general I think there is a lack of general-purpose programming educational content for Swift. I am probably in the very tiny minority of non-app developers playing with it for things cross-platform tooling (including Windows) or gamedev, but finding high quality content that isn't apps is hard.
October 23, 2025 at 1:58 PM
In general I think there is a lack of general-purpose programming educational content for Swift. I am probably in the very tiny minority of non-app developers playing with it for things cross-platform tooling (including Windows) or gamedev, but finding high quality content that isn't apps is hard.