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pgr.dev
funkenstein
@pgr.dev
Game Environment and Prop Artist
(1/2) A fun experiment I've been working on for a bit, I had this fun concept of making assets that have a 'Time' slider on them. So there are two assets here that have a global slider controlling both of them, changing their material that's driven by a custom mask-
#gamedev #gameart #unity3d
February 17, 2026 at 12:43 PM
First few days moving from Unity to @godotengine.org for my new project. I've never done any sort of programming before but GDScript has been quite easy to get a grasp on so far, and the engine is very satisfying to use! I've yet to look properly into the art pipeline, but lighting has been fun :D
February 17, 2026 at 2:22 AM