funkenstein
banner
pgr.dev
funkenstein
@pgr.dev
Game Environment and Prop Artist
Absolute boss as always ✨
February 17, 2026 at 1:00 PM
I'm no shader expert so theres definetly a better way to do this, but I had fun doing this regardless!
February 17, 2026 at 12:43 PM
(2/2) With one channel controlling the 'time', and another controlling the smooth step for each area used in the blend, so you can have a sharp blend or a soft one. The meshes (only the bench here) can be deformed using a blend shape, or it could be scrubbing through an animation (which I didn't do)
February 17, 2026 at 12:43 PM
An unintended successful investment but at the cost of everything ever :( I'm lucky I bought RAM and a GPU a few months before all this
February 17, 2026 at 4:09 AM
👀
February 17, 2026 at 4:00 AM
Will update sometime with pics and other things lol
February 17, 2026 at 2:22 AM