Fixing this is going to be a lot harder than getting into it. And I don't know what "fixing it" looks like. But-- and this pains me to say-- this isn't a business problem. It's an EVERYTHING problem.
December 11, 2025 at 6:29 PM
Fixing this is going to be a lot harder than getting into it. And I don't know what "fixing it" looks like. But-- and this pains me to say-- this isn't a business problem. It's an EVERYTHING problem.
So what is the solution? Honestly, there isn't one-- not within the industry, anyway. All of this is a symptom of a greater overall economic fear. Scared people make more overly cautious choices. Scared corporations don't take chances. Scared developers don't try daring things.
December 11, 2025 at 6:29 PM
So what is the solution? Honestly, there isn't one-- not within the industry, anyway. All of this is a symptom of a greater overall economic fear. Scared people make more overly cautious choices. Scared corporations don't take chances. Scared developers don't try daring things.
Even the solution I prefer is becoming impractical: retro games and old machines/software has gone up in price so much in even the last ten years that it's become prohibitive to get into. It's more expensive to play old games than new ones!
December 11, 2025 at 6:29 PM
Even the solution I prefer is becoming impractical: retro games and old machines/software has gone up in price so much in even the last ten years that it's become prohibitive to get into. It's more expensive to play old games than new ones!
If you're going to put money into something that you need to hold your attention and enjoyment long enough to get you to the next time you can buy a game, you have to choose very, very carefully. And thus you tend to pick safe choices, and you tend to not branch out.
December 11, 2025 at 6:29 PM
If you're going to put money into something that you need to hold your attention and enjoyment long enough to get you to the next time you can buy a game, you have to choose very, very carefully. And thus you tend to pick safe choices, and you tend to not branch out.
Indie developers are leading the way, as always, but they already have an uphill battle: if you can only spend $X on games, then you're not as likely to take a chance on an indie title that is, effectively, a coin flip as to whether or not you'll like it.
December 11, 2025 at 6:29 PM
Indie developers are leading the way, as always, but they already have an uphill battle: if you can only spend $X on games, then you're not as likely to take a chance on an indie title that is, effectively, a coin flip as to whether or not you'll like it.
I have always said that "games will get you through a time of no money better than money will get you through a time of no games". But now we're experiencing a time of no money and no games worth what little money we can spend on them.
December 11, 2025 at 6:29 PM
I have always said that "games will get you through a time of no money better than money will get you through a time of no games". But now we're experiencing a time of no money and no games worth what little money we can spend on them.