Victor Careil
@phyronnaz.bsky.social
940 followers 1K following 40 posts
Pushing voxel technology forward at Voxel Plugin using Unreal Engine You can DM me on discord @ phyronnaz My blog: https://victorcareil.com/
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phyronnaz.bsky.social
Here we go! Let me know if you want to meet in Stockholm!
phyronnaz.bsky.social
Looking forward to seeing some of y’all!
flassari.bsky.social
Whoa, I ran into @phyronnaz.bsky.social in Orlando! He made the Voxel Plugin for Unreal!
So many cool people to run into at Unreal Fest. And it's only two weeks now until the next one in Stockholm 😯
phyronnaz.bsky.social
I got tired of Unreal's debug drawing performance, so I made my own system today.

Drawing +50M points just works now :)

If you want to use it: github.com/VoxelPlugin/...
phyronnaz.bsky.social
We've made Property History free & open source!

You can use it to quickly see the history of any property in Unreal

github.com/VoxelPlugin/...
phyronnaz.bsky.social
This is really cool :)
dan5sch.bsky.social
Here's an update on my small-voxel renderer, inspired by the look of games like Doom and Quake. The work I shared last year focused on handling simpler environment geometry. Since then, I've greatly expanded the scope of what I can depict in this art style. More info in thread.
phyronnaz.bsky.social
I’m in London all week if anyone wants to meet up!
phyronnaz.bsky.social
My bad, misread your post - I thought you were asking how the plugin worked 😅

We don’t have dedicated support for data tables but it could be added! Unsure what it’d do right now.
phyronnaz.bsky.social
It works by fetching the objects from the VCS history and diffing them :)
Reposted by Victor Careil
dylanbrowne.bsky.social
The new Nanite Foliage Voxel representation is an absolute game changer for distant environments, density preservation is pretty much perfect.
5 min test scene i whipped up here.
~1 million 20 million poly trees scattered with PCG
#UE5 #UnrealEngine #GameDev #EnvironmentArt #RealTime
Reposted by Victor Careil
dylanbrowne.bsky.social
Cinematic Chips is now live on FAB, 155 High Poly Nanite Chips & Fries assets for Unreal Engine that look mighty fine (salt not included).
Best results use Path Tracing with Substrate enabled for some great SSS, but they also work in raster.

fab.com/s/476daa2beed8

#UnrealEngine #UE5 #GameDev
phyronnaz.bsky.social
Got my ticket for Unreal Fest Stockholm! Who's coming?
Reposted by Victor Careil
arivelazquez.com
been dying for a feature like this ever since i was on the sims and our custom editor let you see who last edited any field. this is a must have in any project imo
phyronnaz.bsky.social
Property History is out!

Quickly see the history of any property in Unreal Engine
phyronnaz.bsky.social
Property History is out!

Quickly see the history of any property in Unreal Engine
Reposted by Victor Careil
hallatore.bsky.social
My plugin for #UnrealEngine is almost done! It lets you blend any mesh. Not just landscape, not PDO.

This magic lets you blend anything!🤯

#GameArt #UE5 #GameDev
phyronnaz.bsky.social
Yeah reusing an existing shading model might be the only thing possible here
phyronnaz.bsky.social
I wanted to, but the deadline was already passed! Maybe next year :)

And yeah the unreal rendering is extensible, but it’s not super easy haha
phyronnaz.bsky.social
The slides from my Unreal Fest talk are now online! victorcareil.com/unreal-fest-...
phyronnaz.bsky.social
Not yet, would that be useful to you? :)
phyronnaz.bsky.social
In preparation for my talk at Unreal Fest Bali this week, I've made a small blog post on how to create a custom FMaterialShader in Unreal: victorcareil.com/making-mater...
phyronnaz.bsky.social
I’m at GameCamp this week, anyone else going?
phyronnaz.bsky.social
Congrats to you & the team for getting this out!
phyronnaz.bsky.social
Just another talk from @flassari.bsky.social at Unreal Fest