Picster (Raffaele Picca)
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picster.bsky.social
Picster (Raffaele Picca)
@picster.bsky.social
Part of Bippinbits 🧡 Working on PVKK: Planetenverteidigungskanonenkommandant & Dome Keeper during the day. Solo hobby dev making Engraving at night.
Thank you!
February 14, 2026 at 1:57 PM
1. I don't want it to appear in the task bar
2. handling transparency and clickthrough is not possible in stock Godot in the way I needed it
February 13, 2026 at 8:06 PM
I always knew that you are man of good taste 😺
February 13, 2026 at 6:30 PM
Thanks for the offer! At the moment I am not looking into other platforms - but Mac would definitely be interesting.

If the sales are good enough to put a Mac port in the "remotely makes sense" territory I will reach out if it is ok 🧡
February 13, 2026 at 5:06 PM
Thanks a lot! The feedback really helped🤝
February 9, 2026 at 2:53 PM
Thanks again for the feedback! 💪🤝
February 9, 2026 at 2:53 PM
Thanks, that's a great idea 💪
January 30, 2026 at 7:19 AM
Thanks! I'll add that in the next version!
January 30, 2026 at 7:18 AM
Thanks! I'll record a new trailer and add that 👍
January 30, 2026 at 7:18 AM
Thanks for the great feedback!
January 30, 2026 at 7:17 AM
Haha, you speak my mind!
January 25, 2026 at 2:07 PM
Yes, exactly! This is kind of a debug view. I use the temperature/color in the shader for different things.
January 21, 2026 at 1:39 PM
Thanks for the feedback! Helps to hear this!
January 20, 2026 at 4:43 PM
No sorry, some of the features make it windows only (for now). If the reception will be very good I will consider doing Mac and Linux versions 👍
January 16, 2026 at 8:13 PM
Lol... Meatballs

Damn now I'm hungry
January 16, 2026 at 6:27 PM
It's not a 'typical' meatball implementation, but that doesn't matter too much in this case.

It's hard to simulate a real lava lamp perfectly as this would keep a CPU quite busy.

It can happen in my simulation that chunks of particles collide and create "ripples", but it doesn't happen often.
January 16, 2026 at 4:52 PM
Thanks 🧡
January 16, 2026 at 3:35 PM
Thanks for the nice words! I definitely consider it a lot of times!
November 13, 2025 at 6:52 AM
That sounds like a fun idea!
November 1, 2025 at 7:43 AM
Thanks for the nice words! Yes, everything but a few lines of shader code were done by me - I looked up some open source shaders to modify for the screen space effect.
October 8, 2025 at 9:54 AM