2. handling transparency and clickthrough is not possible in stock Godot in the way I needed it
2. handling transparency and clickthrough is not possible in stock Godot in the way I needed it
If the sales are good enough to put a Mac port in the "remotely makes sense" territory I will reach out if it is ok 🧡
If the sales are good enough to put a Mac port in the "remotely makes sense" territory I will reach out if it is ok 🧡
Damn now I'm hungry
Damn now I'm hungry
It's hard to simulate a real lava lamp perfectly as this would keep a CPU quite busy.
It can happen in my simulation that chunks of particles collide and create "ripples", but it doesn't happen often.
It's hard to simulate a real lava lamp perfectly as this would keep a CPU quite busy.
It can happen in my simulation that chunks of particles collide and create "ripples", but it doesn't happen often.