Pix3l
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pix3lworkshop.bsky.social
Pix3l
@pix3lworkshop.bsky.social
Hobbyist game programmer, open source and GNU/Linux enthusiast, old school gamer. 🇮🇹

http://pix3lworkshop.altervista.org/
https://gitlab.com/users/Pix3l/projects

🚫 No AI, NFT, Cryptos

(Pix3l avatar is CC licensed http://flic.kr/p/2kiPikT)
A fixed timestep loop running into my javascript DHTML game engine.
Something like it was 1999!

pix3l.gitlab.io/retrogearjs/...

#RetroGear #RetroGearJS #Javascript #opensource #gamedev
November 8, 2025 at 6:51 PM
Testing some old time handling functions I rewrote... ⏰

#RetroGear #C #opensource #gamedev
October 11, 2025 at 10:48 PM
Chocky Kong at Choco-Story Brussels 🍌💪

#donkeykong #chocolate #Bruxelles
August 17, 2025 at 11:23 AM
Free play arcade (except the pinballs...) at Turin Airport, Italy

Happy holydays friends!

#1upArcade #freeplay #pinball
August 13, 2025 at 7:51 AM
Here in Italy, almost every Nintendo games in 90s, came with this postcard (with an official "signature" of Mario), that allowed anyone to associate to the official italian Nintendo Club.
The price was 30.000 Lire (15 euros of todays currency), for an entire year, not a bad deal at the time!
July 17, 2025 at 10:25 PM
Having some spare time, I redefined some old tile collision logics, better handling big entities and high speeds cases.

It still need some work and additions, but I'm satisfied with this initial result!

#RetroGear #C #opensource #gamedev
July 15, 2025 at 4:35 PM
An official Super Mario Bros 3 themed school notebook from Italy, by "Pigna" publisher

(via www.facebook.com/photo/?fbid=...)

#supermariobros
June 3, 2025 at 9:45 PM
I've update some of the RetroGear code and updated one of the demo to see if it works well.
This time the RPG one!
Quite satisfied, but there's still a lot of thing to do anyway 🙃

codeberg.org/Pix3l/RetroG...

#RetroGear #C #opensource #gamedev
April 22, 2025 at 10:33 PM
So, I ended up with this in the fade loop `SDL_SetPalette(surface, SDL_LOGPAL, &nes_palette[i], 0, COLOR_ROWS)`.
It still puzzling me a bit, but for now I'm quite satisfied... 😅

Than
March 24, 2025 at 6:39 PM
Sorry, I misread your comment, anyway, Simon's Quest is an a example...
March 21, 2025 at 11:13 AM
March 21, 2025 at 8:43 AM
Gif still don't works for me, I use video... :/
March 20, 2025 at 11:21 PM
Trying (and failing) to achieve a retro-style fade in effect, like those of nes games, by switching palette's colors selections...
Does anyone has experience in this kind of things?

The code snippet (old SDL 1.2) for reference is here: freegamedev.net/d/1057-sdl-p...

#C #gamedev #SDL
March 20, 2025 at 11:16 PM
I found in the closet, this old VHS of the Italian edition of Super Mario Bros. Super Show.
I bought it around May of 1994.

The first one is lost somewhere...

#supermarioshow #vhs
January 22, 2025 at 10:32 PM
Gifs still not works on publish... :/
January 3, 2025 at 12:44 PM
I've added an artificial delay in my virtual gamepad inputs handling to help achieve single key presses, and I think it just need some more little tweaks.
But it looks good to me!

gitlab.com/Pix3l/RetroG...

#RetroGear #C #opensource #gamedevelopment
January 3, 2025 at 12:38 PM
I didn't know where to start to create a GUI framework, so I just started with simple tests and updating it from time to time...
Its still a mess! 😅

codeberg.org/Pix3l/RetroG...

#RetroGUI #C #opensource
December 31, 2024 at 5:57 PM
The same, but for PS2 :P
December 19, 2024 at 7:21 PM
A Mario Brothers reference inside a Simpsons comics, from the issue #257 of Cracked magazine, referenced as the "Mariochi Brothers"
December 7, 2024 at 4:42 PM
Jizo statues are a real thing in Japan, and they usually smile.
I think that those in the game are just a direct reference to them
November 30, 2024 at 6:47 PM
Implementing the new physics and testing the tiles collisions in my game engine, seems to kinda work for now 😄

#RetroGear #C #opensource #gamedevelopment
November 19, 2024 at 10:26 PM
These were some promotional materials, circa 1999.
The first one was a promotional flyer distributed in shops, the N64 sticker was found in a videogames shop near xmas if IRC...
There was the Mario Pak in stores!

Sorry for the quality, time has not been kind! 😅

#videogames #SuperMario #promo
November 17, 2024 at 2:28 PM
A Repost of an old post.
I was wondering what Crash Bandicoot would look like if it was a Sonic The Hedgehog character...
Just a simple sketch for fun 😅
November 16, 2024 at 12:16 PM
Quando ho tempo libero, studio un po' di giapponese ⛩️🙂
E faccio pratica leggendo i post degli amici su bsky 🙃

#japanese #study
November 9, 2024 at 10:17 AM
Testing my input logic in a fancy way...
#RetroGear #C #opensource #gamedevelopment
October 22, 2024 at 10:19 PM