Pix3l
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pix3lworkshop.bsky.social
Pix3l
@pix3lworkshop.bsky.social
Hobbyist game programmer, open source and GNU/Linux enthusiast, old school gamer. 🇮🇹

http://pix3lworkshop.altervista.org/
https://gitlab.com/users/Pix3l/projects

🚫 No AI, NFT, Cryptos

(Pix3l avatar is CC licensed http://flic.kr/p/2kiPikT)
A fixed timestep loop running into my javascript DHTML game engine.
Something like it was 1999!

pix3l.gitlab.io/retrogearjs/...

#RetroGear #RetroGearJS #Javascript #opensource #gamedev
November 8, 2025 at 6:51 PM
Testing some old time handling functions I rewrote... ⏰

#RetroGear #C #opensource #gamedev
October 11, 2025 at 10:48 PM
Having some spare time, I redefined some old tile collision logics, better handling big entities and high speeds cases.

It still need some work and additions, but I'm satisfied with this initial result!

#RetroGear #C #opensource #gamedev
July 15, 2025 at 4:35 PM
I've update some of the RetroGear code and updated one of the demo to see if it works well.
This time the RPG one!
Quite satisfied, but there's still a lot of thing to do anyway 🙃

codeberg.org/Pix3l/RetroG...

#RetroGear #C #opensource #gamedev
April 22, 2025 at 10:33 PM
So, I ended up with this in the fade loop `SDL_SetPalette(surface, SDL_LOGPAL, &nes_palette[i], 0, COLOR_ROWS)`.
It still puzzling me a bit, but for now I'm quite satisfied... 😅

Than
March 24, 2025 at 6:39 PM
Sorry, I misread your comment, anyway, Simon's Quest is an a example...
March 21, 2025 at 11:13 AM
March 21, 2025 at 8:43 AM
Gif still don't works for me, I use video... :/
March 20, 2025 at 11:21 PM
Gifs still not works on publish... :/
January 3, 2025 at 12:44 PM
Implementing the new physics and testing the tiles collisions in my game engine, seems to kinda work for now 😄

#RetroGear #C #opensource #gamedevelopment
November 19, 2024 at 10:26 PM