Elias | PIXCL Studio
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pixclstudio.bsky.social
Elias | PIXCL Studio
@pixclstudio.bsky.social
🎮 Freelance Unity Game Developer
🌸 Working on cozy game #TinyDreamWorld
✨ Follow along if you're into #indiedev - Let's make games!
☕ Support me on Ko-Fi: https://ko-fi.com/pixclstudio

https://pixcl-studio.itch.io/tiny-dream-world
Currently implementing the POI system for #TinyDreamWorld procedurally generated Dreamscapes. 🌸

The game designer will be able to create "chunks" in an editor and they will be randomly placed by the generation algorithm.

#gamedev | #indiedev | #madewithunity
July 21, 2025 at 7:29 PM
Very sorry for the recent inactivity! I will finally have some time for my own games in July again! 🥳

Reaaally want to get back to #TinyDreamWorld but I'm absolutely swamped with other game projects
(that I can't even post about 😅) currently.

But this is a good sign for my future #indiedev plans!
June 7, 2025 at 11:37 AM
Progress on procedurally generated levels in #TinyDreamWorld 🎄✨

It's definitely not perfect yet and the parameters will need to be tweaked to result in actually fun levels but it's good enough to start building the "content placement" part next. 😊

📷 #screenshotsaturday
#gamedev | #indiedev
May 3, 2025 at 12:27 PM
Implemented a simple Binary Space Algorithm to block out the island sections of a #TinyDreamWorld level. The actual island shapes will either be hand-authored chunks or generated via a "random walk algorithm".

Also pretty satisfying to watch it go. 😄

#gamedev | #indiedev | #unity3d | #bsp
May 1, 2025 at 6:42 PM
Been another pretty busy week but managed to get some planning for #TinyDreamWorld procedural generation done at least. 😄

I've been going back and forth on which algorithm to use - here's a simple "Random Walk" algorithm in action. ✨

📷 #screenshotsaturday
#gamedev | #indiedev | #unity3d
April 26, 2025 at 8:13 PM
Rule Tiles are great.

#gamedev | #indiedev | #unity3d
April 20, 2025 at 4:41 PM
The dreamscapes in #TinyDreamWorld are currently handcrafted with predefined spawn locations for gameplay elements.

Time to make them more interesting! 😄

For the next update, I'm going to start working on *actual* procedural level generation! ✨

#gamedev | #indiedev | #cozygames | #pixelart
April 20, 2025 at 2:23 PM
Last few weeks were pretty hectic due to freelance prep and my need for closure to finally finish Spark's Adventure 3D for itch.io 😄

Next milestone: #TinyDreamWorld Version 1.3! ✨

#gamedev | #indiedev | #cozygames | #pixelart
April 19, 2025 at 6:04 PM
The itch.io page is now live!!✨

After working on this game for almost 2 years, I'm super excited to finally release a playable version! 😄

🔁 Repost to spread the word!
🎮 Play here for FREE: pixcl-studio.itch.io/sparks-adven...

#indiegames | #indiedev | #psx | #retrogame
April 13, 2025 at 2:03 PM
Here's the first 40 seconds of the playable prototype for #SparksAdventure3D that will release tomorrow on itch.io

📷 #screenshotsaturday
#indiedev | #solodev | #psx | #unity3d
April 12, 2025 at 9:12 PM
Finished the model for the boss in phase 1 and added transition animations for the start and end of the phase.

🤖 #SparksAdventure3D
#gamedev | #indiedev | #psx | #solodev
April 11, 2025 at 2:28 PM
More work-in-progress footage for the multi-phase boss fight. 🙌

Finished the overall structure of the mechanics for phase 1 and added the phase transition. I really like how this is getting together. 😄

#gamedev | #indiedev | #retrogame | #prototype
April 6, 2025 at 7:03 PM
Fixed the guitar solo for my #bosstheme. 🎸✨
This time I actually tuned my guitar, too. 😁

What do you think?

📸 #screenshotsaturday
#gamedev | #indiedev | #soundtrack | #prototype
April 5, 2025 at 6:24 PM
Almost done with the playable prototype for itch.io but...
Might as well go out with a bang. 🎸😎

Disclaimer: I haven't touched my guitar in years. 😁

#indiedev | #bossmusic | #fridayfun | #prototype
April 5, 2025 at 12:14 AM
Working on this game again feels so nostalgic. 😩

It's also so much more fun now that I'm not weighed down by this ridiculous scope that I imposed upon this project originally. 😅

#gamedev | #indiedev | #retrogame | #prototype
April 1, 2025 at 7:44 PM
🎮 I will be bringing my paused 3D Jump&Run to itch.io as "Playable Prototype".

It will feature one fully playable level and a boss stage at the end of it. Would be a shame to let all this work gather dust for an unforeseeable time. 😄

#gamedev | #indiedev | #unity3d | #prototype
March 30, 2025 at 2:08 PM
I've finally taken the leap. ☕
Starting in july, I will be working as a Unity Freelancer! 😄

While I am confident in my technical skills, I'm still quite new to finding clients, bookkeeping, doing taxes, writing invoices, contracts, licenses... Oh god.

#gamedev | #indiedev | #unity3d | #freelance
March 29, 2025 at 11:29 AM
There has been an exciting (and slightly scary) change on my #indiedev journey. 👀

I'm not even sure how to announce that yet and what it means for the future of #TinyDreamWorld and all my other project ideas. This is truly uncharted territory. 🏝️

#gamedev | #unity3d | #iknowwhatimdoingiswear
March 28, 2025 at 6:14 PM
#TinyDreamWorld Version 1.2 is now available! 🥳🎉

🛠️This version includes a bunch of Quality of Life features and adjustments, so come check it out!

🌸Never heard of Tiny Dream World?
✨It's available for FREE on itch.io!

#indiedev | #majorupdate | #cozygames | #indiegames
March 23, 2025 at 4:12 PM
Today I was working on a new tiny feature for #TinyDreamWorld 🎄✨

Quest Arrows! 👉👇👈☝️

They will help you find your next objective without running around the homestead too much! 😄

#gamedev | #indiedev | #cozygames | #pixelart
March 9, 2025 at 3:33 PM