PIXEL / PILES
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pixelpiles.bsky.social
PIXEL / PILES
@pixelpiles.bsky.social
building the #pixelart #indiegame #twine. a top-down dungeon exploration adventure where you are limited by the length of your twine.
#gamedev #pixelart #indiegame #twine
initially i thought that this image was going to be well enough for the while item system of the game. by now i have quite a few more items and the game is still evolving..
January 31, 2026 at 10:21 PM
#gamedev #pixelart #indiegame #twine
living out a nightmare in the dreaming

Join me on Discord for more background infos and soon some test builds! discord.gg/BrZTSB7f8D
January 30, 2026 at 8:26 PM
#gamedev #pixelart #indiegame #twine
generating different random nightmarish fish from parts
January 29, 2026 at 11:17 PM
#gamedev #pixelart #indiegame #twine
rarely you'll pull out a catch bigger than expected in the fishing minigame.

Join me on Discord for more background infos and soon some test builds! discord.gg/BrZTSB7f8D
January 28, 2026 at 11:08 PM
#gamedev #pixelart #animation #indiegame #twine
casting the line animation for the fishing minigame
January 27, 2026 at 11:05 PM
#gamedev #indiegame #twine
fishing minigame ui flow through stages
January 26, 2026 at 9:44 PM
#gamedev #indiegame #twine
starting to tie the fishing ui in with the game..
and a shaded fish
January 25, 2026 at 11:39 PM
#gamedev #pixelart #indiegame #twine
initial UI for the fishing minigame
January 24, 2026 at 10:30 PM
#gamedev #pixelart #indiegame #twine
modular fish for the fishing minigame. there will be some weird catch.
January 23, 2026 at 9:53 PM
#gamedev #pixelart #indiegame #twine
the full body of the sage's huge form
January 22, 2026 at 10:15 PM
#gamedev #pixelart #indiegame #twine
drowning + hurt effect

Join me on Discord for more background infos and soon some test builds! discord.gg/BrZTSB7f8D
January 21, 2026 at 9:33 PM
#gamedev #shader #animation #indiegame #twine
cant wait to be pulled in by that vortex..
January 20, 2026 at 10:00 PM
January 19, 2026 at 11:52 PM
#gamedev #pixelart #indiegame #twine
implementing different placement rules for the level generator: center and avoid door, wall, stupidly IN the wall - this stuff is harder than it looks..
January 18, 2026 at 11:25 PM
#gamedev #pixelart #animation #indiegame #twine
the sage's huge form turning into an endlessly growing abomination
January 17, 2026 at 10:51 PM
#gamedev #pixelart #animation #indiegame #twine
judge huge form animation WIP
January 16, 2026 at 9:06 PM
#gamedev #pixelart #indiegame #twine
judge NPC huge battle form WIP
January 15, 2026 at 10:52 PM
#gamedev #pixelart #indiegame #twine
the pillar trapling tries to roll over you
January 14, 2026 at 11:00 PM
#gamedev #pixelart #indiegame #twine
uh - i really underestimated the level of hurt that a few of these guys can put you in
January 13, 2026 at 9:10 PM
#gamedev #levelgeneration #indiegame #twine
made it through a medium size maze relatively quickly

Discord invite for more background infos! discord.gg/BrZTSB7f8D
January 12, 2026 at 7:54 PM
#gamedev #pixelart #indiegame #twine
revisiting my level generator for the architects mazes

Join me on Discord for more background infos and soon some test builds! discord.gg/BrZTSB7f8D
January 11, 2026 at 11:24 PM
#gamedev #pixelart #indiegame #twine
the pillar trapling deals a roundhouse when standing
January 10, 2026 at 11:51 PM
#gamedev #pixelart #indiegame #twine
attacking the wall + minimal hurt effect on enemies

Join me on Discord for more background infos and soon some test builds! discord.gg/BrZTSB7f8D
January 9, 2026 at 11:11 PM
January 8, 2026 at 10:38 PM
#gamedev #pixelart #indiegame #twine
the wall building its defenses in game.
still need to find good rules for its behaviour..
January 7, 2026 at 10:23 PM