PJ
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pj101.bsky.social
PJ
@pj101.bsky.social
31, easily distracted, sadly british
Reposted by PJ
Some people really want to make their FOMO an accesibility issue.
November 30, 2025 at 4:24 PM
It's annoying cause are accessibility options good? Yes. From small to large changes I wish they were always there. I wish it could be a plugin.

But does it feel like a vocal minority are just arguing for a backdoor god mode? Kinda.
November 29, 2025 at 6:14 PM
Steam is like when a story has a political system that in practice would go bad, but in theory what is there was a cool guy? And it's like I get it, they are *mostly* cool. But come on, eventually, really just little flubs?
November 28, 2025 at 8:17 PM
Very brave of people to bring up counter examples, like there aren't fans who have written up 80 page essays on every small mistake circling like sharks.
November 28, 2025 at 4:55 PM
Experiencing no holds barred internet arguments from a young age was probably bad for my psyche. But it means srs bsns vidya arguments don't phase you

Block if they're a cunt sure but who cares if someone wrongly disagrees with me that mobas are a moral failing
November 28, 2025 at 3:43 PM
Not it's fair, I'd spend all my china dollars on baozi too if I lived there.
November 28, 2025 at 11:57 AM
Any time I want to pick up a book on mythology I have to swim through a sea of "WAR: Clarkson on the Raj"
November 27, 2025 at 9:36 PM
This also plays into ho a lot of remakes lack confidence so get stuck between patch and reimagining. If you're going a new direction then go all in.

There are issues, same way I'd take a new game over a version. But I prefer the confidence of a new vision.
November 27, 2025 at 12:55 PM
Like we talk about Pokemon versions cause they readjusted focus and tried new ideas. Alternatives with unique worths (usually). While modern pokemon game patches pass us by, rather than reaccessing what the main game did and trying a new course we get some short okay content at the end.
November 27, 2025 at 12:51 PM
There's still issues around pricing and many re-release not taking advantage of the situation.

But I find it more interesting being able to talk about what a new version tried to do different, than twizzling nobs to find the sweet spot between original intent and pleasing the crowd.
November 27, 2025 at 12:46 PM
Nocturne and SMTV were more in need of re-releases at their time. But I think that's also a good argument for how much they can transform a game, compared to when they do a here's an extra month.
November 27, 2025 at 8:30 AM
The problem is the cultural relevance. Doom has stayed a very accessible game to western audiences, and its no confidence the boom came after '16. While many arcade genres never mind the IPs have been left to rot, often lacking even good ports.

There are people trying but simply no spark or fuse.
November 26, 2025 at 4:17 PM
From Yoru's magical girl transformation, calling on her nakama and now mid fight ass pull spirit bomb power ups. All to be ineffective and possibly self harming. It really does feel like a parody.

War is a petulant child.
November 26, 2025 at 8:24 AM
The overarching issue is the drive to lock up the "fun stuff" instead of just designing your game with it in mind. Meters, installs and situational moves have a place. But it became do less effective thing till you have fun juice, and currently do it too much and we'll take the fun juice away.
November 26, 2025 at 8:07 AM