Kat
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poeticjustice.bsky.social
Kat
@poeticjustice.bsky.social
Narrative Designer, Storyteller, Game-Master. Located in Boston.
Acanthus in the Streets; Mastigos in the Sheets
Thank you @beholdsa.bsky.social for over fifteen years of this nonsense. You are a wonderful storyteller and I am blessed to have found the holy grail of tabletop gaming groups with you and the others. @landicine.bsky.social @varnish42.bsky.social and the rest. It's been a great ride.
December 9, 2025 at 3:45 AM
Stories are powerful. I cried over an easter egg referencing a campaign from ten years ago tonight, but it was good crying. I love storytelling in games and the ways it can feel so much more personal than any other media form.
December 9, 2025 at 3:44 AM
Today I got to *confirm* it was here, and my little psychometric broken girl got to watch my god-felling witch kill her mistress's horse. Saw her whateley complexion glaring down a god and knew that, in the end, she died free. It wasn't the happy ending I let go of, but maybe it was a better one.
December 9, 2025 at 3:43 AM
The story goes on. Apparently Famine's second servitor turned against her and slew her horse, and thus she is the weakest of the four. I stopped and blinked. It's very silly but I felt a huge swell of emotion at the thought that my poor tragic witch got to stab the one who used her in the back.
December 9, 2025 at 3:42 AM
Cue us running into some people who offer us some lore. Apparently, back on Earth, these horsemen take human servants, and some of their power was imbued in them. They called them servitors, they said. Famine had not one but two, taking a second after her first was killed. I smiled sadly.
December 9, 2025 at 3:39 AM
Fast forward mumble mumble years. We're playing through the Lost Colony story paths! They're very neat! And it's not like this is the first time we've woven our campaigns together. In DL: Noire we played our characters' kids. But I hadn't expected any real crossover here.
December 9, 2025 at 3:37 AM
He didn't take it well. They tried to stop her and found only the massacre of her family she left in her wake. "Better me than anyone else. At least I can be a monster that hurts other monsters..." she told herself. I cried a bit. I loved that character, I loved her happy ending AND how she lost it.
December 9, 2025 at 3:36 AM
We always said Loyalty was the most dangerous hindrance in Savage Worlds. Because in the end, with her people dying around her, Saralynn took that deal with tears in her eyes. But the kicker? The player of her husband couldn't be there that session. "Tell Joseph I'm sorry" were her last words.
December 9, 2025 at 3:35 AM
In this, they got the posse back together and decided to go after famine. It got real messy. In the end, when they were squaring off with famine herself, they were losing, just full on losing. She got made an offer, she could step up and become famine's servitor and all her family would live...
December 9, 2025 at 3:33 AM
My tragic sorceress had settled down with her cereal-salesman after felling and binding dark gods and decided to have a family. An extremely sweet ending, memorializing the ones they love. Then, years later, they came out of retirement for one more job...
December 9, 2025 at 3:32 AM
Ohhh! I love Jenseitech!
October 29, 2025 at 3:11 PM
Stop scrolling and post two characters who bring you happiness.
October 22, 2025 at 5:43 AM