PolarBair 🔜 Frosty Faustings XVIII
banner
polarbair.neocities.org
PolarBair 🔜 Frosty Faustings XVIII
@polarbair.neocities.org
Cyberbots is Capcom's #1 game!
he/him
https://polarbair.neocities.org/
I posted a full explanation on discord but it's too long for even 1 character to fit in a post.
I'm favoring damage from stray pokes (jab and 2LK) because tech roll makes doing crossups for oki a pretty shaky prospect, and Jaoh in particular can just walk you down + threaten an infinite at corner.
December 19, 2025 at 8:42 PM
December 19, 2025 at 4:38 AM
thought this was a cool round
December 17, 2025 at 10:19 PM
...or the fact that Jaoh can do an infinite with tk 236MP (this doesn't seem to work with LP, so it's standing-only)
December 17, 2025 at 5:28 AM
anyway, that's all the characters! There's more left to learn and play, but that's a lot of big things for this game. I'll dump anything new I find when I'm in the mood for it

Like this Yamato corner combo!
j.HP c.LP (x2) c.MK 5MP xx 623MP
December 17, 2025 at 5:26 AM
last but not least... Reggie

This guy is the designated grappler. Low jump, awkward buttons, 360 and all. I gotta admit I struggle w/ 360s in SF2 rules (have to end in up) so I can't show much for tick throws

Has some fun combos, if finicky to connect sometimes

he also has an instant overhead...!
December 17, 2025 at 4:01 AM
December 16, 2025 at 6:57 PM
Layla has stubbier buttons than some characters, but lots of cool links.

Also one of the better crossup buttons in the game with j.HK

Links woth 5HK, the double kick, are unreliable outside of the corner (except against Jaoh) - picked this up watching an old combo video
youtu.be/tRSRWMJIhs4?...
December 16, 2025 at 5:40 PM
Tekkamen, the cold-hearted fellow (according to the game's soundtrack)

He's armed, so his punch counter doesn't disarm the opponent... but his specials give him better damage (and KD) compared to Kodama

His Super Bomber is two slow fireballs, and if the first hits, it seems to guarantee a grab?
December 16, 2025 at 4:15 AM
this dude's links are fun to do, what can I say
December 15, 2025 at 9:51 PM
the Bomber attack is a grab, which would seem really strong, but it's totally fake on wakeup.

On hit and block it's actually a strong tick option though (not sure who has true reversals in this)

Kodama's Super Bomber is hilarious btw, it's hard to punish and you can even to combo into it sometimes
December 14, 2025 at 8:24 PM
Kodama, the first of two ninja in this game, has a bit of a stronger mixup focus

No good grounded special to cancel into, but plenty of fun links. Head stomp is a tracking charge move that can be real ambiguous (inc. whiff into throw)

He shares his Bomber and counter moves with Tekkamen.
December 14, 2025 at 8:21 PM
goodnight
December 14, 2025 at 6:56 AM