Porschiey
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porschiey.io
Porschiey
@porschiey.io
Heyo! I'm Porschiey (Brandon).
Principal Architect @ #Xbox #Gaming AI - previously startups, #halo dev, and more Xbox. Read more-> https://dev.porschiey.io
Update: To those reading this, this request is closed - I've narrowed down my choices to a select few folks. Thanks for your interest!
October 28, 2025 at 10:32 PM
I have a few videos/screenshots of incredibly early looks that I've posted here
October 28, 2025 at 2:47 PM
Maybe. Still in the funnel...
October 28, 2025 at 2:46 PM
Whoa I check this two hours later and there's a ton of interest. Let me parse thru all these, and get back to you all
October 27, 2025 at 11:18 PM
October 11, 2025 at 11:18 PM
There's just not enough room to describe what's going on in the server and client comms. I'll have to make a whole different video for it. 😆
October 10, 2025 at 10:40 PM
Hahaha! Too many years working on a team has trained me to at least have a few words so that future me can find where I messed up
October 6, 2025 at 5:42 PM
Oh nice! Yeah we have similar stuff for sure.

Yes, I have a "paper material" texture that I blend in, then I use the water mask to create shore ripples, and then animate blotch revealing that on each map slice as the map shader.

The mountains & trees are layered in with a diff shader.
October 4, 2025 at 1:17 PM
PPM (portable pixmap format): an image format, but very bare bones: en.m.wikipedia.org/wiki/Netpbm

The PPM is essentially the biome channel/ctrl layer for me. Elevation comes in as an "alpine" biome & I paint on mountain stamps with it using a gradient.

Very cool you're doing dungeons too!
Netpbm - Wikipedia
en.m.wikipedia.org
October 4, 2025 at 4:41 AM
Whoa, just read your game site. Very interesting!
October 3, 2025 at 1:09 PM
Thanks! I'll check it out. We could potentially collab, yeah! My generator is server side (multiplayer game) and spits out a ppm, and several masks (water, mountain, trees as one payload per slice.
October 3, 2025 at 12:56 PM
Yeah sure! I subscribed on the site. 😎
October 2, 2025 at 3:54 AM
Very cool. Love the game concept too
October 2, 2025 at 1:18 AM
For sure! I'll be posting some early screenshots / dev diary stuffs in the coming days
September 30, 2025 at 10:21 PM