Procedural Minds
proceduralminds.bsky.social
Procedural Minds
@proceduralminds.bsky.social
3D Generalist, Game Developer, and YouTuber of Unreal Tutorials: https://www.youtube.com/@procedural_minds
It's been a really l long time coming, but I finally have a proper hub for my game. Finished it today on stream!

I'll continue to build it over time, especially once I add NPCs, but for now it's done. :)

www.youtube.com/@ProceduralM...
#UnrealEngine #PCG
November 6, 2025 at 6:17 AM
New #UnrealEngine #PCG tutorial coming to you all tomorrow at 9am pacific!

Super excited about this one! I mask the environment by the shadows cast, but it's so much more powerful than even that!

www.youtube.com/@Procedural_...
October 25, 2025 at 7:01 PM
I DID IT! 🎉 🥳🎉
I finally figured out how to mask #UnrealEngine #PCG by what is effectively shadows!

And of course you know what that means... Tutorial video coming Sunday! Woohoo! 🎉
October 23, 2025 at 11:49 PM
Thank you all for continuing to watch and support the #UnrealEngine content. You guys are the best! ❤️

What content? This content :)
www.youtube.com/@Procedural_...
October 17, 2025 at 7:43 PM
It's October, so it's supposed to be Spooky! 🎃👻

If you're looking to add some creepy flickering lights that turn on only near the player, then am I going to have a video for you!

This #UnrealEngine #PCG tutorial is coming this Sunday!
www.youtube.com/@Procedural_...
October 10, 2025 at 11:39 PM
I have officially become an Unreal Authorized Instructor!

What does this mean for the channel? Absolutely nothing! 🤣

But if I learn anything new from it, you bet your butts I'll make a video or tutorial going over it!

So stay tuned, and thank you all for the support so far!

#UnrealEngine #PCG
September 22, 2025 at 8:35 PM
They're just teddy bears, but I feel uncomfortable.... 😅

Do you want to learn to how to easily make your objects face towards a single point, or face towards each other using #PCG in #UnrealEngine5 ?

Video coming this Sunday!
www.youtube.com/@Procedural_...
September 13, 2025 at 12:02 AM
Ended up getting all achievements in #ClairObscurExpedition33 just because I didn't want to stop playing. What an a amazing game! @sandfallgames.bsky.social knocked it out of the park!
September 7, 2025 at 6:19 PM
Anyone want to take a ride on the wooden roller coaster made in #UnrealEngine5 using #PCG? It might be a slightly bumpy ride. 🤣

Video coming out this Sunday at 9am Pacific!
www.youtube.com/@Procedural_...
September 5, 2025 at 9:27 PM
New #YouTube video out for YT Members. I'm tackling my own custom biome system. So that I can use it to spawn on static meshes, or even float in the air, and so I can then have full control! 😜

It becomes public for everyone tomorrow at 9am Pacific at: www.youtube.com/@Procedural_...
August 24, 2025 at 2:06 AM
A small update for the #UnrealEngine #PCG cave system. Now with stalagmites and stalactites! And it's very customizable to boot. :D

I'll try to get the tutorial out for you guys for this Sunday! :)

www.youtube.com/@Procedural_...
August 6, 2025 at 5:47 PM
I asked you guys if you'd be interested in seeing how to create a cave system in #UnrealEngine. You all said yes. By combining #PCG with #GeometryScripting, it becomes quite simple. :)

This is only the beginning. Tutorial coming soon!

www.youtube.com/@Procedural_...
August 5, 2025 at 8:47 PM
It bothers me but I still haven't cleaned it up for weeks. This is peak laziness. 😅
July 24, 2025 at 4:09 PM
Playing around with #UnrealEngine #PCG by combining Runtime Hierarchical Generation, and Level Instances, to create modular mazes that work at any size.

I'll do a video on Runtime Hi-Gen and pitfalls to avoid. Some things weren't as intuitive as I hoped.

www.youtube.com/@Procedural_...
July 11, 2025 at 12:19 AM
Today marks 2 years since I started my YouTube channel. I never thought I would get this much support, even during the full life time of the channel.

I will continue helping others, just like others have helped me. So thank you all very much! ♥

www.youtube.com/@Procedural_...
July 6, 2025 at 1:54 PM
YouTube has decided to disable receiving emails when someone comments.

In the past I replied within a few minutes, now it's going to take longer potentially. I will still continue to reply to every single one, so don't worry. Just wait for it.

Thanks for the support!♥
July 4, 2025 at 12:31 AM
Thanks to #UnrealEngine 5.6 #PCG, it's quite simple to recreate things like Fall Guy's Hex-A-Gone mini-game. 😄

Tutorial coming to the channel soon! www.youtube.com/@Procedural_...
June 26, 2025 at 3:51 PM
This Sunday's #UnrealEngine5 #PCG video is a goodie. I'll show how to get variables from the PCG graph to the BP that spawns it, do some checks in the original BP, and if it doesn't pass then stop the spawn and try again. Otherwise spawn as normal. :)
June 20, 2025 at 3:27 PM
Don't mind me, just spawning the forest behind me as I run. :) #PCG #UnrealEngine
June 12, 2025 at 5:39 AM
Don't mind me, just changing the color of #PCG grass per instance as I run through it. La la la la la 🤣
June 6, 2025 at 7:14 PM
Many of you have asked for it. And so this Sunday a tutorial is coming for the most requested plugin. Get your butts ready, cause it's going to be EXTREME! 😄 #PCGEx
May 19, 2025 at 6:43 PM
I have shown how to use Data Assets with PCG before. But have you ever used Data Tables with PCG instead? 🤔
May 8, 2025 at 8:15 PM
Why is it that on my 1440p monitor I get 3 thumbnails now on #YouTube when on the home and subscription pages? I used to get 6, then it went to 5, then to 4, and when I swapped to my other youtube channel I get this. 3!

If I zoom out on chrome I get 4 max. Just... why?
April 16, 2025 at 5:20 AM
True pain is playing #Balatro and doing the final challenge (Jokerless) and losing because the final blind after hours of attempts was 300,000.
March 28, 2025 at 4:42 PM
Thank you all so much for all the support! I genuinely didn't think I would actually be hitting 10,000 subscribers on my #YouTube channel when I first started the channel. The support you guys have shown is amazing and I thank you all for it! ❤️
March 1, 2025 at 5:57 AM