youtu.be/-RrBSBPQK2U
#indiegame #gamedev #indiedev #unreal #unreal5
youtu.be/-RrBSBPQK2U
#indiegame #gamedev #indiedev #unreal #unreal5
#indiedev #indiegame #screenshotsaterday #gamedev #unreal #unreal5 #unrealengine
#indiedev #indiegame #screenshotsaterday #gamedev #unreal #unreal5 #unrealengine
Just moved all this into a subsystem and made it less specific so players can only modify territories that 1. they are inside of and 2. own
#indiedev #indiegame #unrealEngine #ue5
Just moved all this into a subsystem and made it less specific so players can only modify territories that 1. they are inside of and 2. own
#indiedev #indiegame #unrealEngine #ue5
#indiedev #indiegame #gamedev
#indiedev #indiegame #gamedev
#indiedev #gamedev #indiegame #unreal5 #unrealEngine
#indiedev #gamedev #indiegame #unreal5 #unrealEngine
Players will place flags in the ground which will act as points on a polygon, defining the territory they own.
#indiedev #indiegame #gamedev #unreal
Players will place flags in the ground which will act as points on a polygon, defining the territory they own.
#indiedev #indiegame #gamedev #unreal
#indiedev #indiegame #gamedev #unreal #unrealEngine
#indiedev #indiegame #gamedev #unreal #unrealEngine
#indiedev #indiegame #gamedev
#indiedev #indiegame #gamedev
#indiegame #indiedev #gamedev #unreal
#indiegame #indiedev #gamedev #unreal
#indiedev #indiegame #gamedev #unreal
#indiedev #indiegame #gamedev #unreal
#indiedev #indiegame #gamedev #ue5
youtu.be/nzPY4p3QUSk
#indiedev #indiegame #gamedev #ue5
youtu.be/nzPY4p3QUSk
#unreal #indieDev #indieGame #gameDev
#unreal #indieDev #indieGame #gameDev
1000 replicated pathfinding moving deer NPCs. With some room for polish!
#indieDev #gameDev #indieGame #ue5 #unrealEngine
1000 replicated pathfinding moving deer NPCs. With some room for polish!
#indieDev #gameDev #indieGame #ue5 #unrealEngine
#indieGame #indieDev #gameDev #unreal5 #ue5
#indieGame #indieDev #gameDev #unreal5 #ue5
#indiedev #gamedev #indieGame #unreal #ue5
#indiedev #gamedev #indieGame #unreal #ue5
Here are 10000 "raw meat" items which are replicated, can be added/removed, and support replication to late joiners!
There's going to be damn near unlimited amounts of items in Peasant Sim :O
#unrealEngine #unreal5 #indieGame #indieDev
Here are 10000 "raw meat" items which are replicated, can be added/removed, and support replication to late joiners!
There's going to be damn near unlimited amounts of items in Peasant Sim :O
#unrealEngine #unreal5 #indieGame #indieDev
Child components of an actor don't have access to the trace HIT via their parents OnTakePointDamage event because the binding doesn't pass through the Hit info :(
#indieDev #indieGame #gameDev #unreal #ue5
Child components of an actor don't have access to the trace HIT via their parents OnTakePointDamage event because the binding doesn't pass through the Hit info :(
#indieDev #indieGame #gameDev #unreal #ue5
Basically just profiles the cost of this function without having to name the thing.
I basically litter these all throughout my code base. I'm trying to not prematurely optimize, to simply log the cost, and move on.
#indiedev
Basically just profiles the cost of this function without having to name the thing.
I basically litter these all throughout my code base. I'm trying to not prematurely optimize, to simply log the cost, and move on.
#indiedev
I end up using this pattern a lot when trying to sample points within a circle.
Simplified Pseudo code: buff.ly/x2DdC2P
#indieDev #indieGame #gameDev #unreal5 #ue5 #unreal
I end up using this pattern a lot when trying to sample points within a circle.
Simplified Pseudo code: buff.ly/x2DdC2P
#indieDev #indieGame #gameDev #unreal5 #ue5 #unreal
www.orfeasel.com/creating-cus...
#ue5 #unreal #unrealEngine #indieDev #indieGame
www.orfeasel.com/creating-cus...
#ue5 #unreal #unrealEngine #indieDev #indieGame