#playstation
@dark1x.bsky.social
@seanseanson.bsky.social
#playstation
@dark1x.bsky.social
@seanseanson.bsky.social
#finalfantasy #playstation #ps3
#finalfantasy #playstation #ps3
#finalfantasy #ps3
#finalfantasy #ps3
#deathstranding2 #ps5share
#deathstranding2 #ps5share
After E3 1998, the hype for MGS1 was unreal. Although many folks remember the MGS2 demo bundled with Z.O.E, there was actually a demo of MGS1 available with ISS PRO ‘98 (at least in Europe) that September.
@hideokojimaen.bsky.kojimaproductions.jp
After E3 1998, the hype for MGS1 was unreal. Although many folks remember the MGS2 demo bundled with Z.O.E, there was actually a demo of MGS1 available with ISS PRO ‘98 (at least in Europe) that September.
@hideokojimaen.bsky.kojimaproductions.jp
He highlights that they were able to push boundaries in game design simply because the team was…inexperienced!
He highlights that they were able to push boundaries in game design simply because the team was…inexperienced!
Starting with the August 1998 issue, and its gorgeous front and back covers.
@hideokojimaen.bsky.kojimaproductions.jp @polydepression.bsky.social @seanseanson.bsky.social
Starting with the August 1998 issue, and its gorgeous front and back covers.
@hideokojimaen.bsky.kojimaproductions.jp @polydepression.bsky.social @seanseanson.bsky.social