psnostalgia.bsky.social
@psnostalgia.bsky.social
Blue Prince? 🙂
November 26, 2025 at 7:34 PM
From the more recent multi-platform releases, curious about Silent Hill f and Final Fantasy Tactics (very different audiences but want to see if there is a trend)
November 20, 2025 at 8:36 PM
Ah, didn’t know that! Yeah, I was surprised that the PAL version wasn’t running at 50 Hz
November 19, 2025 at 4:10 PM
Looks fantastic, can’t wait!
November 15, 2025 at 2:53 PM
Hi @takiudon.bsky.social, really excited about my preorder! Can you confirm if the SuperStation and dock will be able to play PAL region games with the correct 50 Hz output? Have a decent collection of European PS1 discs. Thanks!
November 1, 2025 at 1:00 PM
Already feeling the nostalgia on the PS2 episode. I truly cannot wait 😊
October 27, 2025 at 5:27 PM
I want this 😅
August 26, 2025 at 7:38 PM
Fun fact (and spoiler warning for the photo!), the review had two full pages spoiling the entire game. I’m fairly confident nowadays no publisher would allow that 😅
August 23, 2025 at 6:09 PM
A couple of months later, the game would see its full European release and later in the Fall the Special Missions disc became available, with a ton of extra VR missions and a segment with a fully playable Gray Fox. Special Missions was essentially an expansion pack and it required the original game.
August 23, 2025 at 6:01 PM
Otherwise, the review had some great screenshots of the game and a nice overview of the cast.
August 23, 2025 at 5:57 PM
In this same issue, the game was also reviewed - receiving a 10/10 - and described as a genre-defining masterpiece. No game up until this point demonstrated the cinematic quality that MGS did.
August 23, 2025 at 5:42 PM
Months later, the Official UK PSM had a special issue with its now iconic cover of Yoji Shinkawa’s cyborg ninja and a lengthier demo of MGS1, now with full English voice acting.
August 23, 2025 at 5:35 PM
The demo was essentially based on the one demonstrated at E3 and still had the Japanese voice track although with English subtitles
August 23, 2025 at 5:31 PM
@tamoorh.com I’m guessing you’ll appreciate these posts!
August 16, 2025 at 11:34 PM
The issue also had an interesting interview with Hideo, which I’m providing in its entirety in the screenshots.

He highlights that they were able to push boundaries in game design simply because the team was…inexperienced!
August 15, 2025 at 6:07 PM
The MGS1 E3 demo was hugely popular, featuring for the first time cutscenes rendered fully in-engine. Earlier demos had CGI cutscenes and it was the original direction Hideo was following. The realtime graphics though were shaping up nicely so the team made the shift to a more seamless presentation.
August 15, 2025 at 5:58 PM