Pyksies
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pyksies.bsky.social
Pyksies
@pyksies.bsky.social
I'm Pyksies, an adult text RPG creator and writer for other games!
https://pyksies.itch.io/
https://pyksies.itch.io/mercanoid
https://pyksies.itch.io/maverick-manor
5 Days 'til Maverick Manor 1.1!~

Two new major scenes add considerable bulk to the game's lewd count, and so do Supporter Cameos! These Cameos feature detailed descriptions of submitted characters, and the lewd situations they find themselves in.

For more info, message me! $20, or $30 for two!
October 26, 2025 at 11:52 PM
oh ok, if you say so
September 14, 2025 at 8:04 PM
Got my new gallery template/autogen set up, alongside my kink filtering system. In the games, Warn and Forbid divert the player to a content warning or skip the scene. In the Fantasize gallery - reframed as the protag's fantasy - these tags get warning colours instead.

#nsfw #adultDev #adultGames
March 21, 2025 at 6:05 AM
Huzzah! I have substantially revamped my kink tagging/filtering system.

- Generates page via tags of each scene in the game.
- Tells the player how many times a kink/tag shows up in the game.
- Only shows the tags that show up in this game.
- Hovering over a tag explains it.

#nsfw #adultdev
March 18, 2025 at 4:50 AM
February 10, 2025 at 4:02 AM
Made some major progress on the new combat UI last night - can now complete a fight from start to finish within it!

Up next is finishing the design of new status effects and then implementing them. But as you can see from last update, a lot has changed!
January 27, 2025 at 2:55 PM
A Sketch Page commission from @droolingdemon.bsky.social ! I'm super thrilled with it, showing off a range of silly little aspects of my silly little (evil) persona, Pyksies. >:3c
January 20, 2025 at 3:28 PM
So far, the central-bottom Context Bar is working - for displaying arena-specific information about unique mechanics and such! - and the Player's status effects bar, where effects are represented with scaleable icons and display their Deadline. Hovering gives you more info, and hue-shifts the icon.
January 8, 2025 at 1:39 PM
Shaking off a lotta rust. After dealing with some minor teething issues with an update of my version of Sugarcube, I'm working on 1.1's litany of framework improvements. Currently laying the foundations for a much better combat UI!
January 6, 2025 at 2:29 PM
As of 5 minutes ago, it is now possible to play my new game project from beginning to end. A lot more work to do in the last 6 days ahead, but I think I can make it!

(For one thing, this placeholder ending -probably- won't be received well. Not enough girls kissing.)
October 25, 2024 at 5:27 PM