Pyrrhic
@pyrrhicparadise.bsky.social
Solo Indie-Developer sharing some of my game's early development
Wish-list (Steam revamp coming!!)
▶️ http://s.team/a/2146940
Wish-list (Steam revamp coming!!)
▶️ http://s.team/a/2146940
Thanks, wish I could take credit but tutorials are just too good these days 😆
November 6, 2025 at 9:53 PM
Thanks, wish I could take credit but tutorials are just too good these days 😆
Yeah, I barely understand them at this point. But, I have seen some of the magic people can do with them.
I can scratch the surface and get what I need for my game, but I would love to take a deep dive at some point 😆
I can scratch the surface and get what I need for my game, but I would love to take a deep dive at some point 😆
November 6, 2025 at 5:04 PM
Yeah, I barely understand them at this point. But, I have seen some of the magic people can do with them.
I can scratch the surface and get what I need for my game, but I would love to take a deep dive at some point 😆
I can scratch the surface and get what I need for my game, but I would love to take a deep dive at some point 😆
Yeah, I was just coming to that conclusion yesterday when I was thinking through planning this guy out
I could actually have the panels rise and fall in a variety of decernable patterns and it seems fine. But the second random timing was introduced it crossed into frustrating
A fine line 🤔
I could actually have the panels rise and fall in a variety of decernable patterns and it seems fine. But the second random timing was introduced it crossed into frustrating
A fine line 🤔
November 6, 2025 at 5:02 PM
Yeah, I was just coming to that conclusion yesterday when I was thinking through planning this guy out
I could actually have the panels rise and fall in a variety of decernable patterns and it seems fine. But the second random timing was introduced it crossed into frustrating
A fine line 🤔
I could actually have the panels rise and fall in a variety of decernable patterns and it seems fine. But the second random timing was introduced it crossed into frustrating
A fine line 🤔
Thank you 😁
Just a shader. Recently opened the door for shaders to be used more frequently so I have been trying some of them out.
love shaders so it's so good to know they are so viable for me 😆
Just a shader. Recently opened the door for shaders to be used more frequently so I have been trying some of them out.
love shaders so it's so good to know they are so viable for me 😆
November 4, 2025 at 9:13 PM
Thank you 😁
Just a shader. Recently opened the door for shaders to be used more frequently so I have been trying some of them out.
love shaders so it's so good to know they are so viable for me 😆
Just a shader. Recently opened the door for shaders to be used more frequently so I have been trying some of them out.
love shaders so it's so good to know they are so viable for me 😆
I already had that fun😆
Only thing left is aesthetics and some adjustments, like his recovery time and health. Overall I should be in very good shape.
I just have a think where I want to step away and look at it again later with a fresh set of eyes for the finish, if that makes sense 🤔
Only thing left is aesthetics and some adjustments, like his recovery time and health. Overall I should be in very good shape.
I just have a think where I want to step away and look at it again later with a fresh set of eyes for the finish, if that makes sense 🤔
October 29, 2025 at 4:29 AM
I already had that fun😆
Only thing left is aesthetics and some adjustments, like his recovery time and health. Overall I should be in very good shape.
I just have a think where I want to step away and look at it again later with a fresh set of eyes for the finish, if that makes sense 🤔
Only thing left is aesthetics and some adjustments, like his recovery time and health. Overall I should be in very good shape.
I just have a think where I want to step away and look at it again later with a fresh set of eyes for the finish, if that makes sense 🤔