qbieshay.bsky.social
@qbieshay.bsky.social
Chaos gremlin - NO NFT - Opinions are my own.

Technical VFX artist @PrehensileTales, @GodotEngine particles maintainer

She/Her
TIL that elevator pitch is actually about elevators
November 11, 2025 at 7:55 AM
Tis really cool btw ^^
November 1, 2025 at 5:40 PM
For a sec i thought it was one of your 2d things and I was losing my mind
November 1, 2025 at 5:28 PM
Ship it
September 21, 2025 at 9:01 PM
I think what makes outdoor spaces interesting is feeling like they're vast and have life/purpose. The same can be done with indoor, the difference being that you aren't trying to give "vastness" but still alive/having purpose. Everyday objects, room with a theme, etc.
September 21, 2025 at 8:56 PM
Isn't that the whole Pikachu plot point
September 8, 2025 at 7:51 AM
Oooh i see. I had a somewhat similar system, moved to include and manual shader variants because I wanted to keep the combination under control
August 31, 2025 at 9:37 PM
Shader includes are really cool but be prepared for unreal compiling shaders if your include is included in a bunch of shaders lol (I made a proposal to disable auto compilation)
August 31, 2025 at 9:01 PM
Mood
August 31, 2025 at 9:00 PM
Games do take long to make indeed :D keeping your enjoyment and motivation up is more important than any hard skill when you're learning
August 28, 2025 at 9:20 PM
Other people already mentioned. Making games is already hard enough on it's own, you should use the tools you're most comfortable with. Do try unreal and see what you click with the most! It's an investment now that will possibly spare you a lot of pain later
August 28, 2025 at 8:54 PM
AYYY
August 23, 2025 at 9:29 AM
do it
August 22, 2025 at 7:16 PM