Rak - Make Game With Godot
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rakzin.itch.io
Rak - Make Game With Godot
@rakzin.itch.io
Indie Game Dev make Pixel and Strategy games
using Godot and Vim!

Live Dev at bsky: a tiny SLG https://rakzin.itch.io/tinyslg (FAIL!)

Play Pixel Game and enjoy CityPop
15 years Vim user

#Godot #Vim #PixelGame #StrategyGame #Tactics #CityPop #GameDev
#DevLog Day 33: map save and load

I found I should save and load map between each stage

So today implement the save/load function for the map

and it still takes a lot of time 😅

#RaksTinySLG #GameDev #Godot
December 16, 2024 at 7:30 PM
#DevLog Day 32: Re-Enter battle

After some testing

Finally I can enter the battle from the map

Haven't seen the battle map for a long time

some of the logic were forgotten 😅

#RaksTinySLG #GameDev #Godot
December 15, 2024 at 7:41 PM
#DevLog Day 30: Optimize the map

continue optimize the map generation

now the path is drawn with different colors

#RaksTinySLG #GameDev #Godot
December 13, 2024 at 6:52 PM
#DevLog Day 29: Fix the map

finally have time to back on this tiny project

fixed the map generation today
now it looks more nature😀

most rules follow the slay-the-spire map gen rule
you can view the epic article at
steamcommunity.com/sharedfiles/...

#RaksTinySLG #GameDev #Godot
December 12, 2024 at 2:13 PM
#DevLog Day 23: Crawing on maps

Working on a slay-the-spire-like map

but seems not that easy

generated map seems buggy

Oh, Let me try to fix it tomorrow 😅😅

#RaksTinySLG #GameDev #Godot #Tactics
December 6, 2024 at 4:31 PM
#DevLog Day 21: Level ups

Units can now be level up after each stage

Level-ups are classic rogue-like three-choice

This makes game became playable

But today's development took MUCH longer than I expected 😅😅

Anyway, Finally make it out, and didn’t miss the log 😀

#RaksTinySLG #Godot #Tactics
December 4, 2024 at 11:20 PM
#DevLog Day 20: Stages and Ending

Added stages(levels)

now there is a victory screen shown after player finished stage

Also an ending screen if player finished all stages (though all the same)

This makes game feels more complete😀

#RaksTinySLG #PixelGame #StrategyGame #Godot
December 3, 2024 at 4:47 PM
#DevLog Day 19: Swordsman, Archer, Rogue, Spearman

Added unit distinction

Swordsman: 3 HP
Rogue: 35% dodge
Spearmen: attack two cell
Archers: range shoot

Orcs has no rogue, but has axemen who can crit😅

Now, it finally plays a little different😀

#RaksTinySLG #GameDev #Godot #StrategyGame
December 2, 2024 at 3:14 PM
December 2, 2024 at 2:42 AM
#DevLog Day 17: Failed Gameplay

I found the current dual-turn gameplay is not that good

strategy is complex
and seems not that fun 😆😆

So, I fallback the gameplay to the traditional tactics
A bit old, but anyway it works 😀

#RaksTinySLG #GameDev #Godot #StrategyGame #PixelGame #IndieGameDev
November 30, 2024 at 5:38 PM
#DevLog Day 16: Start and Restart

Added start and restart button today

Now, Player can start a new game,
simply by clicking the 'restart' button
instead of refreshing the browser

What a GREAT UX improvement!😆

#RaksTinySLG #GameDev #Godot #Tactics #PixelGame #IndieGameDev
November 29, 2024 at 4:49 PM
#CityPopFriday

Title: OH NO, OH YES!
Artist: 中森明菜 (Akina Nakamori)

#CityPop #Music
November 29, 2024 at 1:14 PM
A comparison
November 28, 2024 at 2:26 PM
After I fixed the game assets.
I also updated my avatar with same method,

Now its more pixelate,
Also, More Green 😅
November 28, 2024 at 2:14 PM
#DevLog Day 15: Fixed the Look

After some working on the assets
I fixed the 'A bit too Green' issue brought yesterday
Also updated the font

Now it looks much better than yesterday 😀

#RaksTinySLG #GameDev #Godot #StrategyGame #PixelGame #IndieDev
November 28, 2024 at 2:06 PM
Well, my tiny-strategy game may not that cozy
but it's super good for health
Look at the screen, It's so green 😆
November 27, 2024 at 3:13 PM
#DevLog Day 14: A bit too Green?

I really want some fresh art-style for this tiny game

So I use a color shader
Said: The GameBoy Look

I applied it
And it worked! 😀

And game turned green

Maybe, a bit too green? 😆😆😆

Greenly at rakzin.itch.io/tinyslg

#RaksTinySLG #GameDev #Godot #PixelGame
November 27, 2024 at 2:41 PM
#DevLog Day 13: Rock, Grass And Herbs

I added props today

Rock: block paths
Grass: grant unit %25 evasion when shooted
Herb: heal 1 HP

Archers just got shooting yesterday, and nerfed today 😀

What a Great Game Balance Mechanics 😆😆😆

Upgraded at rakzin.itch.io/tinyslg

#RaksTinySLG #Tactics #Godot
November 26, 2024 at 1:48 PM
#DevLog Day 12: Shooting at range

Now Archers can shooting at range

when target a enemy,
they will shoot the enemy without moving

And they never misses 😀

That must be a great shot! 😀😀

Still at rakzin.itch.io/tinyslg

#GameDev #Godot #Tactics #PixelGame #RaksTinySLG
November 25, 2024 at 5:35 PM
#DevLog Day 10: Hit Points

Now adds hit points (HP) to units

All units now have 2 starting HP

So they last longer after taking damage! 😀

Glory to the brave warriors!! 💪

Oddly at rakzin.itch.io/tinyslg

#GameDev #Godot #Tactics #PixelGame #RaksTinySLG
November 23, 2024 at 2:09 PM
Re-Recording the music video with OBS and ffmpeg.

seems the spectrum works fine

As it doesn't follow the audio just-in-time in godot's moive mode

#Godot #RecordingVideo #CityPop
November 22, 2024 at 5:00 PM
#DevLog Day 9: Move along Paths

I added the path system for the game
So units can move along paths

Now they don't move along slopes, they move straight!😀

An important move for a tactics-game! 😆😆

Even at rakzin.itch.io/tinyslg

#GameDev #Godot #Tactics
November 22, 2024 at 2:13 PM
#CityPopFriday

Let's take a break and enjoy some CityPop music

Title: 青い風のビーチサイド (Blue wind beachside)
Artist: 松本典子 (Matsumoto Noriko)

#CityPop #Godot
November 22, 2024 at 12:56 PM
#DevLog Day 8: View of Turn

Today I added the Turn Manager UI
Thus you can view unit's move sequence

Seems not that complicated
But takes more time 😅

Anyway, View-of-Turn made it more like a tactics-game than a chess-game 😀

Still at rakzin.itch.io/tinyslg

#GameDev #Godot #Tactics
November 21, 2024 at 3:33 PM
#DevLog Day 7: The Chess Checks

​Today I added the wining rule

Unit move at an enemy, enemy got killed
All enemies killed , you win

Kind of like chess game rule and still stupid 😆​

But anyway, it's finally can be played as a game😀​

Updated at rakzin.itch.io/tinyslg

#GameDev #Godot #Tactics
November 20, 2024 at 2:25 PM