using Godot and Vim!
Live Dev at bsky: a tiny SLG https://rakzin.itch.io/tinyslg (FAIL!)
Play Pixel Game and enjoy CityPop
15 years Vim user
#Godot #Vim #PixelGame #StrategyGame #Tactics #CityPop #GameDev
I found I should save and load map between each stage
So today implement the save/load function for the map
and it still takes a lot of time 😅
#RaksTinySLG #GameDev #Godot
I found I should save and load map between each stage
So today implement the save/load function for the map
and it still takes a lot of time 😅
#RaksTinySLG #GameDev #Godot
After some testing
Finally I can enter the battle from the map
Haven't seen the battle map for a long time
some of the logic were forgotten 😅
#RaksTinySLG #GameDev #Godot
After some testing
Finally I can enter the battle from the map
Haven't seen the battle map for a long time
some of the logic were forgotten 😅
#RaksTinySLG #GameDev #Godot
continue optimize the map generation
now the path is drawn with different colors
#RaksTinySLG #GameDev #Godot
continue optimize the map generation
now the path is drawn with different colors
#RaksTinySLG #GameDev #Godot
finally have time to back on this tiny project
fixed the map generation today
now it looks more nature😀
most rules follow the slay-the-spire map gen rule
you can view the epic article at
steamcommunity.com/sharedfiles/...
#RaksTinySLG #GameDev #Godot
finally have time to back on this tiny project
fixed the map generation today
now it looks more nature😀
most rules follow the slay-the-spire map gen rule
you can view the epic article at
steamcommunity.com/sharedfiles/...
#RaksTinySLG #GameDev #Godot
Working on a slay-the-spire-like map
but seems not that easy
generated map seems buggy
Oh, Let me try to fix it tomorrow 😅😅
#RaksTinySLG #GameDev #Godot #Tactics
Working on a slay-the-spire-like map
but seems not that easy
generated map seems buggy
Oh, Let me try to fix it tomorrow 😅😅
#RaksTinySLG #GameDev #Godot #Tactics
Units can now be level up after each stage
Level-ups are classic rogue-like three-choice
This makes game became playable
But today's development took MUCH longer than I expected 😅😅
Anyway, Finally make it out, and didn’t miss the log 😀
#RaksTinySLG #Godot #Tactics
Units can now be level up after each stage
Level-ups are classic rogue-like three-choice
This makes game became playable
But today's development took MUCH longer than I expected 😅😅
Anyway, Finally make it out, and didn’t miss the log 😀
#RaksTinySLG #Godot #Tactics
Added stages(levels)
now there is a victory screen shown after player finished stage
Also an ending screen if player finished all stages (though all the same)
This makes game feels more complete😀
#RaksTinySLG #PixelGame #StrategyGame #Godot
Added stages(levels)
now there is a victory screen shown after player finished stage
Also an ending screen if player finished all stages (though all the same)
This makes game feels more complete😀
#RaksTinySLG #PixelGame #StrategyGame #Godot
Added unit distinction
Swordsman: 3 HP
Rogue: 35% dodge
Spearmen: attack two cell
Archers: range shoot
Orcs has no rogue, but has axemen who can crit😅
Now, it finally plays a little different😀
#RaksTinySLG #GameDev #Godot #StrategyGame
Added unit distinction
Swordsman: 3 HP
Rogue: 35% dodge
Spearmen: attack two cell
Archers: range shoot
Orcs has no rogue, but has axemen who can crit😅
Now, it finally plays a little different😀
#RaksTinySLG #GameDev #Godot #StrategyGame
I found the current dual-turn gameplay is not that good
strategy is complex
and seems not that fun 😆😆
So, I fallback the gameplay to the traditional tactics
A bit old, but anyway it works 😀
#RaksTinySLG #GameDev #Godot #StrategyGame #PixelGame #IndieGameDev
I found the current dual-turn gameplay is not that good
strategy is complex
and seems not that fun 😆😆
So, I fallback the gameplay to the traditional tactics
A bit old, but anyway it works 😀
#RaksTinySLG #GameDev #Godot #StrategyGame #PixelGame #IndieGameDev
Added start and restart button today
Now, Player can start a new game,
simply by clicking the 'restart' button
instead of refreshing the browser
What a GREAT UX improvement!😆
#RaksTinySLG #GameDev #Godot #Tactics #PixelGame #IndieGameDev
Added start and restart button today
Now, Player can start a new game,
simply by clicking the 'restart' button
instead of refreshing the browser
What a GREAT UX improvement!😆
#RaksTinySLG #GameDev #Godot #Tactics #PixelGame #IndieGameDev
I also updated my avatar with same method,
Now its more pixelate,
Also, More Green 😅
I also updated my avatar with same method,
Now its more pixelate,
Also, More Green 😅
After some working on the assets
I fixed the 'A bit too Green' issue brought yesterday
Also updated the font
Now it looks much better than yesterday 😀
#RaksTinySLG #GameDev #Godot #StrategyGame #PixelGame #IndieDev
After some working on the assets
I fixed the 'A bit too Green' issue brought yesterday
Also updated the font
Now it looks much better than yesterday 😀
#RaksTinySLG #GameDev #Godot #StrategyGame #PixelGame #IndieDev
but it's super good for health
Look at the screen, It's so green 😆
but it's super good for health
Look at the screen, It's so green 😆
I really want some fresh art-style for this tiny game
So I use a color shader
Said: The GameBoy Look
I applied it
And it worked! 😀
And game turned green
Maybe, a bit too green? 😆😆😆
Greenly at rakzin.itch.io/tinyslg
#RaksTinySLG #GameDev #Godot #PixelGame
I really want some fresh art-style for this tiny game
So I use a color shader
Said: The GameBoy Look
I applied it
And it worked! 😀
And game turned green
Maybe, a bit too green? 😆😆😆
Greenly at rakzin.itch.io/tinyslg
#RaksTinySLG #GameDev #Godot #PixelGame
I added props today
Rock: block paths
Grass: grant unit %25 evasion when shooted
Herb: heal 1 HP
Archers just got shooting yesterday, and nerfed today 😀
What a Great Game Balance Mechanics 😆😆😆
Upgraded at rakzin.itch.io/tinyslg
#RaksTinySLG #Tactics #Godot
I added props today
Rock: block paths
Grass: grant unit %25 evasion when shooted
Herb: heal 1 HP
Archers just got shooting yesterday, and nerfed today 😀
What a Great Game Balance Mechanics 😆😆😆
Upgraded at rakzin.itch.io/tinyslg
#RaksTinySLG #Tactics #Godot
Now Archers can shooting at range
when target a enemy,
they will shoot the enemy without moving
And they never misses 😀
That must be a great shot! 😀😀
Still at rakzin.itch.io/tinyslg
#GameDev #Godot #Tactics #PixelGame #RaksTinySLG
Now Archers can shooting at range
when target a enemy,
they will shoot the enemy without moving
And they never misses 😀
That must be a great shot! 😀😀
Still at rakzin.itch.io/tinyslg
#GameDev #Godot #Tactics #PixelGame #RaksTinySLG
Now adds hit points (HP) to units
All units now have 2 starting HP
So they last longer after taking damage! 😀
Glory to the brave warriors!! 💪
Oddly at rakzin.itch.io/tinyslg
#GameDev #Godot #Tactics #PixelGame #RaksTinySLG
Now adds hit points (HP) to units
All units now have 2 starting HP
So they last longer after taking damage! 😀
Glory to the brave warriors!! 💪
Oddly at rakzin.itch.io/tinyslg
#GameDev #Godot #Tactics #PixelGame #RaksTinySLG
seems the spectrum works fine
As it doesn't follow the audio just-in-time in godot's moive mode
#Godot #RecordingVideo #CityPop
seems the spectrum works fine
As it doesn't follow the audio just-in-time in godot's moive mode
#Godot #RecordingVideo #CityPop
I added the path system for the game
So units can move along paths
Now they don't move along slopes, they move straight!😀
An important move for a tactics-game! 😆😆
Even at rakzin.itch.io/tinyslg
#GameDev #Godot #Tactics
I added the path system for the game
So units can move along paths
Now they don't move along slopes, they move straight!😀
An important move for a tactics-game! 😆😆
Even at rakzin.itch.io/tinyslg
#GameDev #Godot #Tactics
Let's take a break and enjoy some CityPop music
Title: 青い風のビーチサイド (Blue wind beachside)
Artist: 松本典子 (Matsumoto Noriko)
#CityPop #Godot
Let's take a break and enjoy some CityPop music
Title: 青い風のビーチサイド (Blue wind beachside)
Artist: 松本典子 (Matsumoto Noriko)
#CityPop #Godot
Today I added the Turn Manager UI
Thus you can view unit's move sequence
Seems not that complicated
But takes more time 😅
Anyway, View-of-Turn made it more like a tactics-game than a chess-game 😀
Still at rakzin.itch.io/tinyslg
#GameDev #Godot #Tactics
Today I added the Turn Manager UI
Thus you can view unit's move sequence
Seems not that complicated
But takes more time 😅
Anyway, View-of-Turn made it more like a tactics-game than a chess-game 😀
Still at rakzin.itch.io/tinyslg
#GameDev #Godot #Tactics
Today I added the wining rule
Unit move at an enemy, enemy got killed
All enemies killed , you win
Kind of like chess game rule and still stupid 😆
But anyway, it's finally can be played as a game😀
Updated at rakzin.itch.io/tinyslg
#GameDev #Godot #Tactics
Today I added the wining rule
Unit move at an enemy, enemy got killed
All enemies killed , you win
Kind of like chess game rule and still stupid 😆
But anyway, it's finally can be played as a game😀
Updated at rakzin.itch.io/tinyslg
#GameDev #Godot #Tactics