using Godot and Vim!
Live Dev at bsky: a tiny SLG https://rakzin.itch.io/tinyslg (FAIL!)
Play Pixel Game and enjoy CityPop
15 years Vim user
#Godot #Vim #PixelGame #StrategyGame #Tactics #CityPop #GameDev
Anyway, did end up again doubling the number of tree variants.
#indiegame #indiedev #dev #gamedev #gaming
1. Correctly Shows Skills of the Party Members!
2. Can now press the skills and attack enemies!
Next up is to get the skills to actually properly have unique values and traits, on top of also building "ultimate charges", but this is a big step! :)
#godot #indiedev #gamedev
After a long thought, I think I should freeze it now
cuz I have to dive into the main project
As this one getting bigger,
hard to maintain both (with the vacation😆
So, it's time
but, better than post resting on it every day 😅😅
#RaksTinySLG #GameDev #Godot
After a long thought, I think I should freeze it now
cuz I have to dive into the main project
As this one getting bigger,
hard to maintain both (with the vacation😆
So, it's time
but, better than post resting on it every day 😅😅
#RaksTinySLG #GameDev #Godot
I found I should save and load map between each stage
So today implement the save/load function for the map
and it still takes a lot of time 😅
#RaksTinySLG #GameDev #Godot
I found I should save and load map between each stage
So today implement the save/load function for the map
and it still takes a lot of time 😅
#RaksTinySLG #GameDev #Godot
After some testing
Finally I can enter the battle from the map
Haven't seen the battle map for a long time
some of the logic were forgotten 😅
#RaksTinySLG #GameDev #Godot
After some testing
Finally I can enter the battle from the map
Haven't seen the battle map for a long time
some of the logic were forgotten 😅
#RaksTinySLG #GameDev #Godot
take a break
And think about
how to integrate the map system with current battle system
#RaksTinySLG #GameDev #Godot
take a break
And think about
how to integrate the map system with current battle system
#RaksTinySLG #GameDev #Godot
continue optimize the map generation
now the path is drawn with different colors
#RaksTinySLG #GameDev #Godot
continue optimize the map generation
now the path is drawn with different colors
#RaksTinySLG #GameDev #Godot
finally have time to back on this tiny project
fixed the map generation today
now it looks more nature😀
most rules follow the slay-the-spire map gen rule
you can view the epic article at
steamcommunity.com/sharedfiles/...
#RaksTinySLG #GameDev #Godot
finally have time to back on this tiny project
fixed the map generation today
now it looks more nature😀
most rules follow the slay-the-spire map gen rule
you can view the epic article at
steamcommunity.com/sharedfiles/...
#RaksTinySLG #GameDev #Godot
final finished another code issue
but today
continue rest on this tiny project ......
#RaksTinySLG #GameDev #Godot
final finished another code issue
but today
continue rest on this tiny project ......
#RaksTinySLG #GameDev #Godot
Seems better,
maybe tomorrow can back to the tiny project 😅
continue rest ......
#RaksTinySLG #GameDev #Godot
Seems better,
maybe tomorrow can back to the tiny project 😅
continue rest ......
#RaksTinySLG #GameDev #Godot
Working on a slay-the-spire-like map
but seems not that easy
generated map seems buggy
Oh, Let me try to fix it tomorrow 😅😅
#RaksTinySLG #GameDev #Godot #Tactics
Working on a slay-the-spire-like map
but seems not that easy
generated map seems buggy
Oh, Let me try to fix it tomorrow 😅😅
#RaksTinySLG #GameDev #Godot #Tactics
anyway, Caves of Qud 1.0 is out
www.youtube.com/watch?v=4nG-...
Please check on your loved ones and make sure they stay hydrated and fed and limit their marathoning to less than 24 hours without sleep.
If you don't know what I'm talking about -- damn, son! get on it!
store.steampowered.com/app/333640/C...
Oh, after struggling in some other codes
I think I should have a rest today 😆😆
#RaksTinySLG #GameDev #Godot
Oh, after struggling in some other codes
I think I should have a rest today 😆😆
#RaksTinySLG #GameDev #Godot
Units can now be level up after each stage
Level-ups are classic rogue-like three-choice
This makes game became playable
But today's development took MUCH longer than I expected 😅😅
Anyway, Finally make it out, and didn’t miss the log 😀
#RaksTinySLG #Godot #Tactics
Units can now be level up after each stage
Level-ups are classic rogue-like three-choice
This makes game became playable
But today's development took MUCH longer than I expected 😅😅
Anyway, Finally make it out, and didn’t miss the log 😀
#RaksTinySLG #Godot #Tactics
YOU HAVE TO PLAY SHORT GAMES ⌛
Recently, I've played 2 short games that inspired me to make an essay. In this video, I'm defending why is better nowadays to play shorter games!
#indiedev #gamedev #indiegame #pixelart
youtu.be/il3jzD3ARrM
YOU HAVE TO PLAY SHORT GAMES ⌛
Recently, I've played 2 short games that inspired me to make an essay. In this video, I'm defending why is better nowadays to play shorter games!
#indiedev #gamedev #indiegame #pixelart
youtu.be/il3jzD3ARrM
store.steampowered.com/app/1870700/...
Added stages(levels)
now there is a victory screen shown after player finished stage
Also an ending screen if player finished all stages (though all the same)
This makes game feels more complete😀
#RaksTinySLG #PixelGame #StrategyGame #Godot
Added stages(levels)
now there is a victory screen shown after player finished stage
Also an ending screen if player finished all stages (though all the same)
This makes game feels more complete😀
#RaksTinySLG #PixelGame #StrategyGame #Godot