Rak - Make Game With Godot
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rakzin.itch.io
Rak - Make Game With Godot
@rakzin.itch.io
Indie Game Dev make Pixel and Strategy games
using Godot and Vim!

Live Dev at bsky: a tiny SLG https://rakzin.itch.io/tinyslg (FAIL!)

Play Pixel Game and enjoy CityPop
15 years Vim user

#Godot #Vim #PixelGame #StrategyGame #Tactics #CityPop #GameDev
Cute
December 29, 2024 at 5:11 PM
Cool
This sneaky ass mimic thinks he can hid from me.

Anyway, did end up again doubling the number of tree variants.

#indiegame #indiedev #dev #gamedev #gaming
December 24, 2024 at 11:25 AM
Reposted by Rak - Make Game With Godot
Accomplished 2 things!
1. Correctly Shows Skills of the Party Members!
2. Can now press the skills and attack enemies!

Next up is to get the skills to actually properly have unique values and traits, on top of also building "ultimate charges", but this is a big step! :)

#godot #indiedev #gamedev
December 22, 2024 at 5:39 AM
#DevLog Day 34: Freeze the project

After a long thought, I think I should freeze it now

cuz I have to dive into the main project

As this one getting bigger,
hard to maintain both (with the vacation😆

So, it's time

but, better than post resting on it every day 😅😅

#RaksTinySLG #GameDev #Godot
December 18, 2024 at 12:46 PM
#DevLog Day 33: map save and load

I found I should save and load map between each stage

So today implement the save/load function for the map

and it still takes a lot of time 😅

#RaksTinySLG #GameDev #Godot
December 16, 2024 at 7:30 PM
#DevLog Day 32: Re-Enter battle

After some testing

Finally I can enter the battle from the map

Haven't seen the battle map for a long time

some of the logic were forgotten 😅

#RaksTinySLG #GameDev #Godot
December 15, 2024 at 7:41 PM
#DevLog Day 31: Rest

take a break

And think about

how to integrate the map system with current battle system

#RaksTinySLG #GameDev #Godot
December 14, 2024 at 5:07 PM
#DevLog Day 30: Optimize the map

continue optimize the map generation

now the path is drawn with different colors

#RaksTinySLG #GameDev #Godot
December 13, 2024 at 6:52 PM
#DevLog Day 29: Fix the map

finally have time to back on this tiny project

fixed the map generation today
now it looks more nature😀

most rules follow the slay-the-spire map gen rule
you can view the epic article at
steamcommunity.com/sharedfiles/...

#RaksTinySLG #GameDev #Godot
December 12, 2024 at 2:13 PM
#DevLog Day 28: Rest

final finished another code issue

but today

continue rest on this tiny project ......

#RaksTinySLG #GameDev #Godot
December 11, 2024 at 3:43 PM
#DevLog Day 27: Rest

Seems better,

maybe tomorrow can back to the tiny project 😅

continue rest ......

#RaksTinySLG #GameDev #Godot
December 10, 2024 at 4:46 PM
#DevLog Day 26: Rest

Still Busy

continue rest ......

#RaksTinySLG #GameDev #Godot
December 9, 2024 at 6:36 PM
#DevLog Day 25: Rest

Still Busy, rest 😅😅

#RaksTinySLG #GameDev #Godot
December 8, 2024 at 4:54 PM
#DevLog Day 24: Rest

Busy on the other project, rest 😅😅

#RaksTinySLG #GameDev #Godot
December 7, 2024 at 4:47 PM
#DevLog Day 23: Crawing on maps

Working on a slay-the-spire-like map

but seems not that easy

generated map seems buggy

Oh, Let me try to fix it tomorrow 😅😅

#RaksTinySLG #GameDev #Godot #Tactics
December 6, 2024 at 4:31 PM
very cool
been working on this game so long its both extremely ordinary and extremely surreal to be here

anyway, Caves of Qud 1.0 is out

www.youtube.com/watch?v=4nG-...
Caves of Qud - 1.0 Out Now Trailer
YouTube video by Kitfox Games
www.youtube.com
December 5, 2024 at 9:28 PM
Cool
Happy Qud 1.0 Day to everyone who celebrates.

Please check on your loved ones and make sure they stay hydrated and fed and limit their marathoning to less than 24 hours without sleep.

If you don't know what I'm talking about -- damn, son! get on it!

store.steampowered.com/app/333640/C...
Save 15% on Caves of Qud on Steam
Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old ...
store.steampowered.com
December 5, 2024 at 9:01 PM
#DevLog Day 22: Rest

Oh, after struggling in some other codes
I think I should have a rest today 😆😆

#RaksTinySLG #GameDev #Godot
December 5, 2024 at 7:11 PM
Cool
Hi! I'm Christina-Antoinette, aka castpixel. I'm a veteran pixelartist, animator and indie gamedev.
December 5, 2024 at 1:13 PM
#DevLog Day 21: Level ups

Units can now be level up after each stage

Level-ups are classic rogue-like three-choice

This makes game became playable

But today's development took MUCH longer than I expected 😅😅

Anyway, Finally make it out, and didn’t miss the log 😀

#RaksTinySLG #Godot #Tactics
December 4, 2024 at 11:20 PM
Cool
What if Star Wars was (also) a retro turn-based RPG?

240x160
#pixelart
#ドット絵
#gamedev
#indiedev
December 3, 2024 at 9:05 PM
Reposted by Rak - Make Game With Godot
🆕 VIDEO

YOU HAVE TO PLAY SHORT GAMES ⌛

Recently, I've played 2 short games that inspired me to make an essay. In this video, I'm defending why is better nowadays to play shorter games!

#indiedev #gamedev #indiegame #pixelart

youtu.be/il3jzD3ARrM
December 2, 2024 at 1:36 PM
Cool
The Edge of Allegoria releases TOMORROW on Steam!!!
store.steampowered.com/app/1870700/...
December 3, 2024 at 4:59 PM
#DevLog Day 20: Stages and Ending

Added stages(levels)

now there is a victory screen shown after player finished stage

Also an ending screen if player finished all stages (though all the same)

This makes game feels more complete😀

#RaksTinySLG #PixelGame #StrategyGame #Godot
December 3, 2024 at 4:47 PM
Cute
もじゃねこチャン
December 3, 2024 at 2:59 PM