Also fixed the "stutter" when they change direction suddenly, made the player ignore "traffic" and other stuff to make it run nicer.
#indiedev #solodev #gamedev #CelestialRift #combat #pathfinding #selection #gameai #fantasy
Also fixed the "stutter" when they change direction suddenly, made the player ignore "traffic" and other stuff to make it run nicer.
#indiedev #solodev #gamedev #CelestialRift #combat #pathfinding #selection #gameai #fantasy
Just hours ago I came up with a "traffic" system to avoid them clustering too much.
#indiedev #solodev #gamedev #CelestialRift #combat #pathfinding #gameai #fantasy
Just hours ago I came up with a "traffic" system to avoid them clustering too much.
#indiedev #solodev #gamedev #CelestialRift #combat #pathfinding #gameai #fantasy
I accidentally created some kind of terrible bar brawl.
You could almost be fooled into thinking I did this intentionally. :'D
#indiedev #solodev #gamedev #CelestialRift #combat #pathfinding #gameai #fantasy #FatTooManyDebugSymbols #OwMyEyes
I accidentally created some kind of terrible bar brawl.
You could almost be fooled into thinking I did this intentionally. :'D
#indiedev #solodev #gamedev #CelestialRift #combat #pathfinding #gameai #fantasy #FatTooManyDebugSymbols #OwMyEyes
It is starting to get pretty decent, I think. I'll tackle combat when I'm a bit better.
#indiedev #solodev #gamedev #CelestialRift #fantasy #pathfinding #openworld #sandbox
It is starting to get pretty decent, I think. I'll tackle combat when I'm a bit better.
#indiedev #solodev #gamedev #CelestialRift #fantasy #pathfinding #openworld #sandbox
That somehow took me the entire day because I was never quite happy with the various revisions.
It is... okay now, imo.
#indiedev #solodev #gamedev #CelestialRift #dress #characterart #art #medieval etc. etc.
That somehow took me the entire day because I was never quite happy with the various revisions.
It is... okay now, imo.
#indiedev #solodev #gamedev #CelestialRift #dress #characterart #art #medieval etc. etc.
And by that I mean they don't just teleport around anymore. :D
Technically they still just occupy one tile/subtile at a time, but visually speaking it is displayed in a nicer way now.
#solodev #indiedev #gamedev #gameai #pathfinding #movement #celestialrift #sim #adventure #rpg
And by that I mean they don't just teleport around anymore. :D
Technically they still just occupy one tile/subtile at a time, but visually speaking it is displayed in a nicer way now.
#solodev #indiedev #gamedev #gameai #pathfinding #movement #celestialrift #sim #adventure #rpg
Combat is slowly getting closer.
#indiedev #solodev #gamedev #worldmap #simulation #pathfinding #gameai #CelestialRift #Fantasy #worldmap #hex
Combat is slowly getting closer.
#indiedev #solodev #gamedev #worldmap #simulation #pathfinding #gameai #CelestialRift #Fantasy #worldmap #hex
I should be able to do pathfinding and everything on whichever layer, so different sized fighters, boats, floating cities, whatever. It should all be possible
#hexagon #tiles #indiedev #solodev #CelestialRift #Worldmap #grid #terrain #map
I'll hopefully have something more impressive to show soon. :)
#Indiedev #solodev #gamedev #CelestialRift#GameAI #Fantasy #mapgeneration #fogofwar #hexagon #tilemap #map #overworld #worldmap
I'll hopefully have something more impressive to show soon. :)
#Indiedev #solodev #gamedev #CelestialRift#GameAI #Fantasy #mapgeneration #fogofwar #hexagon #tilemap #map #overworld #worldmap
And a bunch of other tile system stuff which I can hopefully show off here later.
For example, I've now got several "layers" to the world.
#Indiedev #solodev #gamedev #CelestialRift#GameAI #Fantasy #mapgeneration #fogofwar #hexagon #tilemap #map #overworld #worldmap
And a bunch of other tile system stuff which I can hopefully show off here later.
For example, I've now got several "layers" to the world.
#Indiedev #solodev #gamedev #CelestialRift#GameAI #Fantasy #mapgeneration #fogofwar #hexagon #tilemap #map #overworld #worldmap
The wood print below is old. Players/squads use that stuff, but faction themselves track economy instead. E.g. burn down their lumberyard and things may fall into disrepair.
#Indiedev #solodev #gamedev #CelestialRift #Factions #GameAI #Fantasy
Two human factions added. "Valori" from some fantasy world and "Terran" from the future.
Decided to make the terrans civilians eccentric with their hair, apparel, ...
Might give them body-mods too.
#Indiedev #character #generation #CelestialRift
Two human factions added. "Valori" from some fantasy world and "Terran" from the future.
Decided to make the terrans civilians eccentric with their hair, apparel, ...
Might give them body-mods too.
#Indiedev #character #generation #CelestialRift
Or maybe not enough? Unleash the vermintide™!
Currently setting up faction and culture generation. The mouse units are very...
Affordable.
Hm... Perhaps I should commit to this?
#IndieDev #SoloDev #Godot #CelestialRift #Mousepeople #jotun #naga
Or maybe not enough? Unleash the vermintide™!
Currently setting up faction and culture generation. The mouse units are very...
Affordable.
Hm... Perhaps I should commit to this?
#IndieDev #SoloDev #Godot #CelestialRift #Mousepeople #jotun #naga
Also finished wrapping up a rewrite of the character (or anything really) generation code and updated it to make this video.
It was something I needed to do for the kindom-culture generation which is up next...
#indiedev #solodev #gamedev #random #character #generation
Also finished wrapping up a rewrite of the character (or anything really) generation code and updated it to make this video.
It was something I needed to do for the kindom-culture generation which is up next...
#indiedev #solodev #gamedev #random #character #generation
It was really just a crazy midnight thing, but I realized I kinda liked it.
A previous co-worker's idea to add the highlight. 100% better.
Two other attempts in the comments to this post.
#mice #rat #ratpeople #mousepeople #solodev #indiedev #gamedev
It was really just a crazy midnight thing, but I realized I kinda liked it.
A previous co-worker's idea to add the highlight. 100% better.
Two other attempts in the comments to this post.
#mice #rat #ratpeople #mousepeople #solodev #indiedev #gamedev
The game went from 1 head graphic to 11 (after endless tweaking and tuning).
I'm pretty happy with the results tho! :D
#indiedev #solodev #gamedev #sandbox #simulator #roleplaying #rpg
The game went from 1 head graphic to 11 (after endless tweaking and tuning).
I'm pretty happy with the results tho! :D
#indiedev #solodev #gamedev #sandbox #simulator #roleplaying #rpg
In the future it will be possible to get more fancy with it. :)
I also had to redo every single setup for every hair, skin, etc. Oof.
#indiedev #solodev #gamedev
Otherwise I’ve been working mostly on framework stuff recently. It is going great, but doesn’t make for great pictures :p
#gamedev #solodev #indiedev #indie #jotun #digitalart #2d
Otherwise I’ve been working mostly on framework stuff recently. It is going great, but doesn’t make for great pictures :p
#gamedev #solodev #indiedev #indie #jotun #digitalart #2d
I originally aimed to just make basic glow, but I feature creeped it a bit…
Might resuse it in my own hobby game too.
#rimworld #shader #modding #mods #gamedev #jotun #angel #giant #glow #divine #sfx #transformation
Better shaders, 3-colour stuff, ability to change the colour of stuff like specific genes (where supported), etc.
Was an interesting challenge to work on. ^_^
#modding #mod #gamedev #rimworld #digitalart #shaders #android #lamia #naga #robot
The Ideology icon is unrelated to this change. Looks a bit meh up-close but I thought it was eat :)
#modding #gamedev #rimworld #digitalart
The Ideology icon is unrelated to this change. Looks a bit meh up-close but I thought it was eat :)
#modding #gamedev #rimworld #digitalart
www.youtube.com/watch?v=xZyM...
steamcommunity.com/sharedfiles/...
#rimworld #modding #gamedev #gameAI #Big&Small #mod #autocombat
www.youtube.com/watch?v=xZyM...
steamcommunity.com/sharedfiles/...
#rimworld #modding #gamedev #gameAI #Big&Small #mod #autocombat
I think I'm 90% of the way to the AI searching the map for resources, extracting them, and going back with them.
Here have some random unreadable JSON! :'D
Hopefully I have something better to show next time. :)
I think I'm 90% of the way to the AI searching the map for resources, extracting them, and going back with them.
Here have some random unreadable JSON! :'D
Hopefully I have something better to show next time. :)