⚡Rei⌥🐈
banner
rei-cast.xyz
⚡Rei⌥🐈
@rei-cast.xyz
#!/usr/bin/rei
#
# SWE / vr dev / vrm + blender person
# also, normal liberal trans woman
# https://github.com/rei-kurzweil
# 33, 🇨🇦, 🏳️‍⚧️ (she/her)
another awkward thing in #godot
passing things from void fragment() into void light()

seems like there's no way to avoid redundantly sampling textures if they're used in both.
December 15, 2025 at 11:37 PM
another complaint about #godot
-because we love complaining about free software-

is that when you convert a material to a shader,
it gives it a random name/suffix,
even though, it was associated with a sub-mesh that had a unique name (ie, "body", "face", etc)
December 14, 2025 at 10:38 AM
the worst thing about #godot by far,
is the workflow after importing a glb / 3d model.

i'm still hopeful, since any year now, it should be a reliable tool that doesn't freeze or crash frequently,
but the 3d asset workflow is cursed.

everything wants to be immutable and is broken by default
December 14, 2025 at 8:14 AM
alternate #godot template splash screens..
because i have a life.
December 14, 2025 at 8:08 AM
Unpopular opinion:

JavaScript and webgl is still a better development medium / authoring environment

compared to native apps and game engines.

GLSL is a little different from Godot shaders but we can make a transpiler and use Godot as a build target for webgl apps instead of the other way round
December 13, 2025 at 7:24 AM
GLBs from #Vroid seem to mostly work in #godot.
Mtoon has to be repplied / can't export that, but otherwise, the rig and the blendshapes n' stuff seem to just werk™️
December 12, 2025 at 12:19 AM
Identifying Wood

..yep. it's wood.
December 11, 2025 at 9:05 PM
I had a dream last night that the Walmart supercenter was one of the tectonic plates and it was being pulled into the Earth, crumbled slightly, squeezed underneath a train station also coated in tar, which was the dominant organism.
Lost souls would be trapped in the metal framework of the roof.🚇🏗️
December 11, 2025 at 2:27 PM
Idea: swap chain restaurant.

If your food/frame isn't ready on time, you get the previous customer's food (With fresh cutlery) 🍽️🔁
December 10, 2025 at 3:04 AM
@koujaku.bsky.social what do you think about WebXR?
Is it cursed?

it seems like it should have been supported everywhere by now.

should i just write a native openxr app that has browser-like functionality in it, and then profit / declare victory?
December 9, 2025 at 2:23 PM
#Godot 4.5 godot-xr-template on #linux with SteamVR beta, ALVR and wlx-overlay-s.

mobile renderer and steamvr (not monado)
works really smoothly.
December 7, 2025 at 11:01 PM
TIL: you have to download 59GB of stuff to build chromium from source ;w;
December 6, 2025 at 10:30 PM
metachromium seems... maintained??
December 6, 2025 at 4:54 PM
smol update:

view/reference
pinned vertex groups,
selected vertex groups
and vertex groups pinned from bones,

even without a mesh object selected (ie, while editing an armature and renaming bones 🦴)
github.com/rei-kurzweil...

#blender #vrm #vroid #vtuber #python
December 3, 2025 at 2:43 PM
evolving into a state manager for **sets of** vertices, but also vertex groups.

This helps with collecting 🦴 bones / their associated vertex groups while editing an armature,
searching vertex groups (and pinning groups)
and then merging multiple groups into 1

github.com/rei-kurzweil... #blender
December 3, 2025 at 12:51 PM
Medium.com -for anyone who doesn't know- has an AI image problem.

Especially since this is where "professionals" talk about professional things, and these authors can't be bothered even to edit an AI image to make the text correct in it
December 2, 2025 at 1:00 PM
adding a "bone bookmark / filter" system into #blender Vertex Tools, so it's easy to quickly select certain vertex groups relevant to those bones.
December 2, 2025 at 7:06 AM
#unity #shaderlab toon shader idea:

1. rim light -> quantize colors;

2. soften quantized rim light + balance colors by max()ing color channels a bit with eachother.

3. add second, un-quantized rim light added on top
November 30, 2025 at 6:19 PM
sorted and clickable.
top vertex groups weighted to all selected vertices

github.com/rei-kurzweil...
November 26, 2025 at 10:39 AM
another thing that #blender should have:

being able to quickly see the aggregate of much vertex groups affect multiple vertices at once.
November 26, 2025 at 8:02 AM
#blender is truly the gift
..of needing to constantly make workarounds for weird issues with blender.
November 25, 2025 at 6:26 PM
gaming on #linux has come really far,
..however, proton just deep fried #vrchat
November 15, 2025 at 10:25 PM
wow! a new browser!

..oh. it's actually Firefox.
November 15, 2025 at 12:26 AM
PSA: you can use version control for things other than code.
No need to invent insane naming schemes to simulate branches and commits #git #versioncontrol #spirituality
November 14, 2025 at 4:12 AM
1. Scotch tape anti-static foil
2. Bend motherboard slightly
3. ???
4. This is fine
November 2, 2025 at 3:59 AM