Dabbling in technical art 👁️
The second of my Mythic 'Mon set for my monthly Curio Coven
The second of my Mythic 'Mon set for my monthly Curio Coven
✅ Rotation mode option
✅ probability-based picking
✅ Instance transform offset option
✅ Brush size shortcut
✅ Faster deletion operation
Thanks to @dantorrez.bsky.social for most of the cool new stuff :)!
github.com/gtibo/multimesh-plus
#godotengine #gamedev #plugin
✅ Rotation mode option
✅ probability-based picking
✅ Instance transform offset option
✅ Brush size shortcut
✅ Faster deletion operation
Thanks to @dantorrez.bsky.social for most of the cool new stuff :)!
github.com/gtibo/multimesh-plus
#godotengine #gamedev #plugin
It's a little bare-bones but if anyone wants to try it out, give any feedback, report bugs or request features, here it is: github.com/DillaDJ/GDTag
#Godot
It's a little bare-bones but if anyone wants to try it out, give any feedback, report bugs or request features, here it is: github.com/DillaDJ/GDTag
#Godot
A decayed cyborg knight awakens in the far future. You can only move and fight by typing commands.
Coming some time this month, go wishlist!
#godotengine #gamedev
Steam: store.steampowered.com/app/4089600/...
A decayed cyborg knight awakens in the far future. You can only move and fight by typing commands.
Coming some time this month, go wishlist!
#godotengine #gamedev
Steam: store.steampowered.com/app/4089600/...
www.youtube.com/@Acerola_t
www.youtube.com/@Acerola_t
all permutations tile seamlessly, each tile is 20 pixels^2
for a yet unreleased project in ~2022
all permutations tile seamlessly, each tile is 20 pixels^2
for a yet unreleased project in ~2022
(I no longer have to manually ensure boing() is unboing()'ed)
(I no longer have to manually ensure boing() is unboing()'ed)
Friction often serves a purpose.
If something feels unsatisfying, why? Does that feeling contribute to the meaning of what you're experiencing?
Friction often serves a purpose.
If something feels unsatisfying, why? Does that feeling contribute to the meaning of what you're experiencing?
Ironically, the game never made it to the 360 - but made it's debut on #Steam in 2016. #pixelart #gamedev
create anything with easymetric soon on @aseprite.org
create anything with easymetric soon on @aseprite.org
Feels pretty bad! Don't like it!
I've submitted a privacy complaint with YouTube - hopefully they'll take it down soon.
Feels pretty bad! Don't like it!
I've submitted a privacy complaint with YouTube - hopefully they'll take it down soon.
#godotengine
github.com/Miziziziz/Mi...
#godotengine
github.com/Miziziziz/Mi...