LOOKING FOR AN END OF STUDY INTERNSHIP
Feb - Jun 2025
Programming/engineering
Preferably gamedev-related
Europe
🫡🫡🫡
I’m crowdfunding it now—please back & share!
🔗 launchgood.com/1948
I’m crowdfunding it now—please back & share!
🔗 launchgood.com/1948
THANK YOU GITHUB ACTIONS 🙏🏼🙏🏼🙏🏼🙏🏼🙏🏼
THANK YOU GITHUB ACTIONS 🙏🏼🙏🏼🙏🏼🙏🏼🙏🏼
"wow, this is kinda fun actually!"
"nah, this is the worst thing ever"
"wait, i might actually be goated"
"nvm this is terrible, i should kill myself"
"wow, this is kinda fun actually!"
"nah, this is the worst thing ever"
"wait, i might actually be goated"
"nvm this is terrible, i should kill myself"
I am currently in the high school from which I graduated, filling in for a teacher friend as a supervisor
I am currently in the high school from which I graduated, filling in for a teacher friend as a supervisor
I've added a few from the top of my head so if you have a studio account you want adding feel free to drop it in the replies.
Reposts welcome 👍🏻
go.bsky.app/EbnyA2d
I've added a few from the top of my head so if you have a studio account you want adding feel free to drop it in the replies.
Reposts welcome 👍🏻
go.bsky.app/EbnyA2d
Next will be allowing the shark to swim up/down smoothly by generating an S-curve to the height of the target location
Also gotta tweak the movement vars for more realism
Next will be allowing the shark to swim up/down smoothly by generating an S-curve to the height of the target location
Also gotta tweak the movement vars for more realism
LOOKING FOR AN END OF STUDY INTERNSHIP
Feb - Jun 2025
Programming/engineering
Preferably gamedev-related
Europe
🫡🫡🫡
LOOKING FOR AN END OF STUDY INTERNSHIP
Feb - Jun 2025
Programming/engineering
Preferably gamedev-related
Europe
🫡🫡🫡
This is why I love resources like these: www.youtube.com/watch?v=3DCT...
#gamedev
This is why I love resources like these: www.youtube.com/watch?v=3DCT...
#gamedev
I'll probably be doing a custom implementation without using a navmesh as I need the AI to be able to move in 3D. The EQS provides valid locations/actors which I send to a movement component on the pawn that's controlled by the AI controller.
I'll probably be doing a custom implementation without using a navmesh as I need the AI to be able to move in 3D. The EQS provides valid locations/actors which I send to a movement component on the pawn that's controlled by the AI controller.
My next step will definitely be to find/make a tool to simplify making blogposts. I'd like to write my posts in markdown, export the contents with custom html and directly upload it to my site.
My next step will definitely be to find/make a tool to simplify making blogposts. I'd like to write my posts in markdown, export the contents with custom html and directly upload it to my site.