Retorikal
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retorikal.bsky.social
Retorikal
@retorikal.bsky.social
Game dev - love making tools and engines - searching for an end of study internship - currently working on "Voice of the Ocean"
Pinned
I'll post this here as well

LOOKING FOR AN END OF STUDY INTERNSHIP

Feb - Jun 2025
Programming/engineering
Preferably gamedev-related
Europe

🫡🫡🫡
Reposted by Retorikal
After years away from game dev, I couldn’t stay silent about my people’s dehumanization. I made Dreams on a Pillow 🍉a game inspired by a famous Palestinian folktale about the 1948 Nakba.

I’m crowdfunding it now—please back & share!
🔗 launchgood.com/1948
Dreams on a Pillow - a videogame experience about the 1948 Nakba, based on a true story | LaunchGood
A pseudo-3D stealth adventure game about a land full of people being made into a people without land
www.launchgood.com
November 28, 2024 at 2:02 PM
It's 2 am AND I FINALLY GOT MY PROJECT BUILDING ON LINUX, WINDOWS AND MAC!!!!

THANK YOU GITHUB ACTIONS 🙏🏼🙏🏼🙏🏼🙏🏼🙏🏼
November 28, 2024 at 12:46 AM
Reposted by Retorikal
Public library energy is the best energy. Like here is all the knowledge we could find, it's been meticulously organized and vetted and it will cost you nothing today, welcome to the absolute pinnacle of human civic evolution, feel free to pull up any bean bag chair you like
November 26, 2024 at 1:32 PM
Reposted by Retorikal
nobody actually warns you about the emotional rollercoaster of game development:

"wow, this is kinda fun actually!"
"nah, this is the worst thing ever"
"wait, i might actually be goated"
"nvm this is terrible, i should kill myself"
November 24, 2024 at 1:25 PM
It's been a while since I've posted anything... Life got pretty busy all of a sudden :p

I am currently in the high school from which I graduated, filling in for a teacher friend as a supervisor
November 23, 2024 at 8:53 AM
Reposted by Retorikal
mental health break? you bet it did
November 14, 2024 at 2:38 AM
Playtesting session done... UI/UX is hard 😬
#GameDev
November 14, 2024 at 8:53 PM
Reposted by Retorikal
I think writing your own language is the peak of programmer hubris
November 12, 2024 at 8:06 AM
Packaging VOTO takes so long 😭

#gamedev
November 12, 2024 at 12:54 PM
Reposted by Retorikal
I absolutely plan to post lots of actual graphics/game engine programming content, as well as stuff about our work as we look to launch our gaming for neuro healthcare and wellness later this year. But here, this week, it's gonna be reposted memes.
November 8, 2024 at 6:47 PM
Two meetings done! Five to go!
November 6, 2024 at 11:37 AM
Okay! Arrived at the career fair! Meeting in 30! Everything will go well!
November 6, 2024 at 9:46 AM
Reposted by Retorikal
Hey! So I've created a starter pack for Indie Game Studios (rather than developers).

I've added a few from the top of my head so if you have a studio account you want adding feel free to drop it in the replies.

Reposts welcome 👍🏻

go.bsky.app/EbnyA2d
November 5, 2024 at 12:56 PM
Career fair's coming up! Kinda nervous ngl 😅
November 5, 2024 at 11:03 AM
Reverted the repo to its initial state 🥲 web build input works now

Mixing C with C++ was a bad idea I guess?
#Raylib #GameDev
November 2, 2024 at 10:25 PM
Here's the first implementation of the shark's idle patrolling. (Don't mind the WIP animations :p)

Next will be allowing the shark to swim up/down smoothly by generating an S-curve to the height of the target location

Also gotta tweak the movement vars for more realism
November 2, 2024 at 4:15 PM
such a bummer when life gets in the way of hobby projects...
November 2, 2024 at 10:18 AM
I'll post this here as well

LOOKING FOR AN END OF STUDY INTERNSHIP

Feb - Jun 2025
Programming/engineering
Preferably gamedev-related
Europe

🫡🫡🫡
November 1, 2024 at 5:13 PM
Worked out a way to consistently find an arc towards a target point using the current location (P1) the forward vector (T) and a target point (P2).

This is why I love resources like these: www.youtube.com/watch?v=3DCT...

#gamedev
November 1, 2024 at 12:17 PM
Setting up the EQS for enemy AI
I'll probably be doing a custom implementation without using a navmesh as I need the AI to be able to move in 3D. The EQS provides valid locations/actors which I send to a movement component on the pawn that's controlled by the AI controller.
October 31, 2024 at 12:14 PM
Spent the whole day on improving my portfolio site. I've even added a blog section!

My next step will definitely be to find/make a tool to simplify making blogposts. I'd like to write my posts in markdown, export the contents with custom html and directly upload it to my site.
October 31, 2024 at 2:30 AM
Me networking via all channels available to me for an internship
a man wearing headphones with sweat coming out of his nose
ALT: a man wearing headphones with sweat coming out of his nose
media.tenor.com
October 30, 2024 at 11:54 AM
Spent the last 3 hours trying to get the web build working using ASYNCIFY. For some reason, enabling it prevents any input from being handled... Any help?

#raylib #gamedev
October 30, 2024 at 12:12 AM
Day 1/7 of #raylib next jam!

Going for a networking & packet routing theme because I'm currently reading "Multiplayer Game Programming"

Still have so much to add :D
#gamedev
October 28, 2024 at 10:16 PM