Riad Djemili
@riad.de
Sharing game dev tips 🕹️
Co-founder: codecks.io, maschinen-mensch.com, saftladen.berlin
Games: Curious Expedition 1-2, Mother Machine, Spec Ops: The Line, Dead Island 2, Steamle.com
Co-founder: codecks.io, maschinen-mensch.com, saftladen.berlin
Games: Curious Expedition 1-2, Mother Machine, Spec Ops: The Line, Dead Island 2, Steamle.com
Reposted by Riad Djemili
Yesterday, our very own Irina ( @codecks.bsky.social ) interviewed @joostvandongen.bsky.social about how Galaxy Grove organizes their development to ship on time and on budget. Check it out if you want to see real examples from successful studios making great games.
www.youtube.com/watch?v=3Huu...
www.youtube.com/watch?v=3Huu...
Reach your Milestones and Ship Games on Time with Galaxy Grove
YouTube video by Codecks
www.youtube.com
October 24, 2025 at 8:45 AM
Yesterday, our very own Irina ( @codecks.bsky.social ) interviewed @joostvandongen.bsky.social about how Galaxy Grove organizes their development to ship on time and on budget. Check it out if you want to see real examples from successful studios making great games.
www.youtube.com/watch?v=3Huu...
www.youtube.com/watch?v=3Huu...
I'll speaking as well here. Happy to support this initiative!
May I have your attention once more beloved #gamedev ppl:
Our workshop with the Erich Pommer Institut and amazing indie speakers has some last free slots - register here: bit.ly/epi_2025gg
1/2 🧶
Our workshop with the Erich Pommer Institut and amazing indie speakers has some last free slots - register here: bit.ly/epi_2025gg
1/2 🧶
October 24, 2025 at 2:41 PM
I'll speaking as well here. Happy to support this initiative!
Reposted by Riad Djemili
Huge thanks to everyone who played, shared & gave feedback on The Greenening demo! 💚
The response has been kind, constructive & way bigger than I expected.
Lots to think about now, but it's a great place to be in 😊
Haven’t tried it yet? 🌱 store.steampowered.com/app/3634980/...
#indiedev
The response has been kind, constructive & way bigger than I expected.
Lots to think about now, but it's a great place to be in 😊
Haven’t tried it yet? 🌱 store.steampowered.com/app/3634980/...
#indiedev
September 14, 2025 at 3:36 PM
Huge thanks to everyone who played, shared & gave feedback on The Greenening demo! 💚
The response has been kind, constructive & way bigger than I expected.
Lots to think about now, but it's a great place to be in 😊
Haven’t tried it yet? 🌱 store.steampowered.com/app/3634980/...
#indiedev
The response has been kind, constructive & way bigger than I expected.
Lots to think about now, but it's a great place to be in 😊
Haven’t tried it yet? 🌱 store.steampowered.com/app/3634980/...
#indiedev
Reposted by Riad Djemili
There is a lot of space in our coop office for indie game developers in Berlin at the moment!
As we all know the game industry is going through very turbulent times, unfortunately this has also affected several members of our collective. The silver lining is that one of the largest rooms in our coworking space in Berlin will be available from September 1st.
More info in thread...
More info in thread...
August 27, 2025 at 4:44 PM
There is a lot of space in our coop office for indie game developers in Berlin at the moment!
Reposted by Riad Djemili
Wenn Geoff Keighley "Guten Tag" sagt, sende ich das natürlich bei Deutschlandfunk Nova. Und auch und spannender den Felix Falk vom @gameverband.bsky.social und @riad.de zum Stand der deutschen Gamesbranche.
Gamescom 2025: Neuigkeiten, Trends und wie es der Branche geht
www.deutschlandfunknova.de
August 20, 2025 at 1:44 PM
Wenn Geoff Keighley "Guten Tag" sagt, sende ich das natürlich bei Deutschlandfunk Nova. Und auch und spannender den Felix Falk vom @gameverband.bsky.social und @riad.de zum Stand der deutschen Gamesbranche.
Showing @codecks.bsky.social at #devcom! If you're here make sure to stop by our booth.
August 19, 2025 at 2:02 PM
Showing @codecks.bsky.social at #devcom! If you're here make sure to stop by our booth.
Reposted by Riad Djemili
As we all know the game industry is going through very turbulent times, unfortunately this has also affected several members of our collective. The silver lining is that one of the largest rooms in our coworking space in Berlin will be available from September 1st.
More info in thread...
More info in thread...
August 15, 2025 at 11:12 AM
As we all know the game industry is going through very turbulent times, unfortunately this has also affected several members of our collective. The silver lining is that one of the largest rooms in our coworking space in Berlin will be available from September 1st.
More info in thread...
More info in thread...
‼️
As we all know the game industry is going through very turbulent times, unfortunately this has also affected several members of our collective. The silver lining is that one of the largest rooms in our coworking space in Berlin will be available from September 1st.
More info in thread...
More info in thread...
August 15, 2025 at 7:04 PM
‼️
Reposted by Riad Djemili
Maschinen-Mensch is yet another award-winning German studio to close its doors. Although the Berlin-based company hopes to make a comeback, it is initially focusing on supporting its team members in their search for new opportunities.
www.gamesmarket.global/business/ger...
www.gamesmarket.global/business/ger...
August 1, 2025 at 8:39 AM
Maschinen-Mensch is yet another award-winning German studio to close its doors. Although the Berlin-based company hopes to make a comeback, it is initially focusing on supporting its team members in their search for new opportunities.
www.gamesmarket.global/business/ger...
www.gamesmarket.global/business/ger...
Reposted by Riad Djemili
So I've tried out Codecks when it was pretty new and while I thought it was neat, it lacked a lot of features.
I came back to it now, migrated a bunch of documentation over from Milanote and I'm incredibly happy with all the new features they added over the years, so I'm finally switching over :D
I came back to it now, migrated a bunch of documentation over from Milanote and I'm incredibly happy with all the new features they added over the years, so I'm finally switching over :D
We just released the biggest Codecks feature so far. A unique way to bridge visual ideation and actual task data in one.
mmensch.codecks.io/changelog
mmensch.codecks.io/changelog
August 1, 2025 at 12:45 PM
So I've tried out Codecks when it was pretty new and while I thought it was neat, it lacked a lot of features.
I came back to it now, migrated a bunch of documentation over from Milanote and I'm incredibly happy with all the new features they added over the years, so I'm finally switching over :D
I came back to it now, migrated a bunch of documentation over from Milanote and I'm incredibly happy with all the new features they added over the years, so I'm finally switching over :D
We just released the biggest Codecks feature so far. A unique way to bridge visual ideation and actual task data in one.
mmensch.codecks.io/changelog
mmensch.codecks.io/changelog
July 29, 2025 at 9:45 PM
We just released the biggest Codecks feature so far. A unique way to bridge visual ideation and actual task data in one.
mmensch.codecks.io/changelog
mmensch.codecks.io/changelog
Steam market reality check: When we released CE1 in Sept 2016, 462 games launched that month. This March it was 1,817 games. That's 4x more releases while Steam users only doubled. Doesn't sound that bad right? It's about catalog size though.... 1/
July 29, 2025 at 6:22 PM
Steam market reality check: When we released CE1 in Sept 2016, 462 games launched that month. This March it was 1,817 games. That's 4x more releases while Steam users only doubled. Doesn't sound that bad right? It's about catalog size though.... 1/
Reposted by Riad Djemili
As game dev I often wonder if my intuition about the Steam market matches reality. So I did a small game to test it: Guess how many reviews a random game has. You can now play it too on steamle.com
July 7, 2025 at 8:50 PM
As game dev I often wonder if my intuition about the Steam market matches reality. So I did a small game to test it: Guess how many reviews a random game has. You can now play it too on steamle.com
Some recent days on steamle.com featured the same game across multiple days. That should be fixed now. From now on always fresh games.. until I run out of games on Steam, which should take a while!
Steamle - Daily Steam Game Review Guessing Game
Can you guess how many Steam reviews indie games have? Play the daily guessing game featuring hidden gems from the Steam store.
steamle.com
July 16, 2025 at 9:53 PM
Some recent days on steamle.com featured the same game across multiple days. That should be fixed now. From now on always fresh games.. until I run out of games on Steam, which should take a while!
Over 25k guesses have been made on steamle.com since I announced it a week ago. 😮
Steamle - Daily Steam Game Review Guessing Game
Can you guess how many Steam reviews indie games have? Play the daily guessing game featuring hidden gems from the Steam store.
steamle.com
July 15, 2025 at 2:54 PM
Over 25k guesses have been made on steamle.com since I announced it a week ago. 😮
Steamle.com - Guess the number of Steam reviews
My results for Day 7
🟧🟩🟨🟩🟨 320/500
Didn't recognize a single game today
My results for Day 7
🟧🟩🟨🟩🟨 320/500
Didn't recognize a single game today
Steamle - Daily Steam Game Review Guessing Game
Can you guess how many Steam reviews indie games have? Play the daily guessing game featuring hidden gems from the Steam store.
Steamle.com
July 11, 2025 at 1:55 PM
Steamle.com - Guess the number of Steam reviews
My results for Day 7
🟧🟩🟨🟩🟨 320/500
Didn't recognize a single game today
My results for Day 7
🟧🟩🟨🟩🟨 320/500
Didn't recognize a single game today
I released a smol Steam review guessing game! You asked for the ability to play previous days, so I added it! Enjoy beeating those scores and discovering some new Steam gems. steamle.com
July 10, 2025 at 10:30 AM
I released a smol Steam review guessing game! You asked for the ability to play previous days, so I added it! Enjoy beeating those scores and discovering some new Steam gems. steamle.com
Reposted by Riad Djemili
Last chance to get Death Trash in the Steam summer sale:
store.steampowered.com/app/941460/D...
We released a major content update: store.steampowered.com/news/app/941...
Roadmap is on the store page.
Daily devlog: steamcommunity.com/app/941460/d...
Plus I can honestly say that I love this game.
store.steampowered.com/app/941460/D...
We released a major content update: store.steampowered.com/news/app/941...
Roadmap is on the store page.
Daily devlog: steamcommunity.com/app/941460/d...
Plus I can honestly say that I love this game.
July 9, 2025 at 2:12 PM
Last chance to get Death Trash in the Steam summer sale:
store.steampowered.com/app/941460/D...
We released a major content update: store.steampowered.com/news/app/941...
Roadmap is on the store page.
Daily devlog: steamcommunity.com/app/941460/d...
Plus I can honestly say that I love this game.
store.steampowered.com/app/941460/D...
We released a major content update: store.steampowered.com/news/app/941...
Roadmap is on the store page.
Daily devlog: steamcommunity.com/app/941460/d...
Plus I can honestly say that I love this game.
Reposted by Riad Djemili
A really cool, fun AND useful tool by @riad.de at @codecks.bsky.social
Can you guess how many reviews a game has, based on title, screenshots, release, etc. ?
steamle.com
Can you guess how many reviews a game has, based on title, screenshots, release, etc. ?
steamle.com
July 8, 2025 at 11:21 AM
A really cool, fun AND useful tool by @riad.de at @codecks.bsky.social
Can you guess how many reviews a game has, based on title, screenshots, release, etc. ?
steamle.com
Can you guess how many reviews a game has, based on title, screenshots, release, etc. ?
steamle.com
As game dev I often wonder if my intuition about the Steam market matches reality. So I did a small game to test it: Guess how many reviews a random game has. You can now play it too on steamle.com
July 7, 2025 at 8:50 PM
As game dev I often wonder if my intuition about the Steam market matches reality. So I did a small game to test it: Guess how many reviews a random game has. You can now play it too on steamle.com
Reposted by Riad Djemili
@riad.de, our co-founder and MD, joined the latest Indie Game Movement podcast to talk about why traditional tools fall short for game dev workflows, practices to best manage your #gamedev team, his love for Street Fighter II, and more. Have a listen: www.rengenmarketing.com/podcast/game...
Building Games and Community with Purpose with Riad Djemili - Ep 406 Shownotes - RenGen Marketing
Listen or Download the whole episode here! Click here to listen on your preferred channel! Episode Name: Building Games and Community with Purpose Episode Description: Indie devs often wear too many h...
www.rengenmarketing.com
June 19, 2025 at 11:54 AM
@riad.de, our co-founder and MD, joined the latest Indie Game Movement podcast to talk about why traditional tools fall short for game dev workflows, practices to best manage your #gamedev team, his love for Street Fighter II, and more. Have a listen: www.rengenmarketing.com/podcast/game...
In #gamedev, the word "agile" gets thrown around a lot. But what does it mean, exactly? What makes a game dev team an agile one? Our MD @riad.de writes about this in our newest blog post, going deep into what being agile *really* means. Have a read: www.codecks.io/blog/2025/re... #agile #gaming
Rethinking Agile in Game Development — Codecks
Agile is more than just stand-ups and sprints. This article unpacks what it really means to be agile as a game dev team, beyond the buzzwords.
www.codecks.io
June 16, 2025 at 8:42 PM
Reposted by Riad Djemili
@riad.de, our co-founder and MD, sat with @pocketgamerbiz.bsky.social to talk about the challenges of #gamedev in 2025, the vision behind Codecks (including our plan for this year and beyond), and share some advice for new studios. Have a read: www.pocketgamer.biz/how-codecks-... #gaming #gamemaker
How Codecks is building a games-focused project management tool teams actually want to use
www.pocketgamer.biz
June 10, 2025 at 1:53 PM
@riad.de, our co-founder and MD, sat with @pocketgamerbiz.bsky.social to talk about the challenges of #gamedev in 2025, the vision behind Codecks (including our plan for this year and beyond), and share some advice for new studios. Have a read: www.pocketgamer.biz/how-codecks-... #gaming #gamemaker