Robert Rose
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robear.bsky.social
Robert Rose
@robear.bsky.social
3d artist working in games, and also on paleoart and scifi animation personal project stuff in my free time, he/him

https://www.artstation.com/xiaorobear
formerly https://twitter.com/RgroseA
Massachusetts recently had a contest to redesign its flag that allowed people to submit their own designs. One of the submissions was this one, featuring the state dinosaur Podokesaurus holyokensis, but for some reason it did not advance to the later voting rounds. I am still not sure why.
January 17, 2026 at 7:11 PM
A scanned 'Presented, To: ___, By: ___' page from a book from 1900. I think the print colors were slightly misaligned. #art #reference
Unfortunately they didn't think about future proofing, printing '19__' in the date line! What if someone wanted to gift it today?
January 17, 2026 at 2:17 PM
Artist! Quote with you most detailed art!

Here is a Leviathan from StarCraft 2 I drew back in 2013 that is maybe not my most detailed, but is certainly my highest-res. I drew it in pieces across 3 sheets of paper and digitally stitched together and colored, since I needed it to be ~11k pixels wide.
January 17, 2026 at 1:53 AM
I don't know the artist's name, but I love the use of color in it, like how the red from the chest can also be used to outline feathers on the back.
Also when I was there in 2019, there was an abandoned stroller / pram in the middle of the overpass, which was a little ominous. (It was empty)
January 14, 2026 at 3:39 PM
Looking back at some random older photos... here was some beautiful sidewalk #art at the entrance to a pedestrian highway overpass from 2019 in Boston depicting an American Robin as a postal employee, surrounded by flowers and insects and things. Amazingly, it is still there as of 2024 street view.
January 14, 2026 at 3:28 PM
Also honorable mention to their 'Stinger' vehicle, which was very unabashedly their version of Halo's warthog. Although Nova could acrobatically flip from driving to operating the turret without having to exit the vehicle, in case you had no friend to drive you. Below is a small gameplay clip:
January 14, 2026 at 4:54 AM
A few years ago a build of the cancelled game StarCraft Ghost leaked, a gold mine for fans. But that was the version that Blizzard axed and rebooted with a new dev team. The new one had more Halo/Battlefield influence, with vehicles and multiplayer. Here's some screenshots of driving/piloting in it:
January 14, 2026 at 4:49 AM
ty for the bump :D I did try it out; it works best when the model detail intuitively matches the size/detail of how you'd imagine pen strokes. a lot of my models were kind of a mismatch for it in that sense, like this looks SUPER cool but less like traditional art than the creator's examples.
January 14, 2026 at 3:23 AM
It's #portfolioday! I am a 3D artist mainly in games with a bunch of current work NDAd, but in my spare time I also do a lot of sci-fi game art and animation, and a bit of creature and paleoart sprinkled in. Here are some of my realtime ready works in varying degrees of lowpoly:
January 13, 2026 at 10:38 PM
Don't hold your breath!
Looks like I had a discord message about it that preserved the embedded description, even though it's now gone
www.instagram.com/p/DRLqJxCkWhz/
January 12, 2026 at 5:54 PM
A couple more comparisons of StarCraft 1 concept art with the final cinematic 3D model versions, showing Zeratul and a scene with Hydralisks vs a Protoss Zealot. Such a faceoff was implied in one of the game's cinematics but sadly happened offscreen- this drawing could be possibly a concept for it.
January 12, 2026 at 2:08 PM
Here's also some good early StarCraft 1 Metzen concept art, from between '95 and '97.
January 12, 2026 at 2:10 AM
(Here's that full magazine page if you are interested, with a couple screenshots of an early version of the game, post being rebooted after E3 1996 and no longer using the Warcraft 2 engine. The text is mainly talking about how having 3 factions instead of Warcraft's 2 will be more advanced/complex)
January 12, 2026 at 12:11 AM
A little behind the scenes comparison of this character from StarCraft 1 with how he appears in the game's intro cinematic- the left image is a scan from a 1996 magazine, showing half the assets rendered as wireframes. Made in the 1st version of 3DS Max (1996). These visuals were A+++ at the time!
January 12, 2026 at 12:04 AM
I'll probably never do it because it would be a huge project, but it would be fun to do an update 3d model of Donkey Kong Country 2's "Flying Krock" with a comparable level of detail in the arched glass section on its back. (It has the same scale pattern in rivets on some of its hull already!)
January 11, 2026 at 8:50 PM
Those commentors:
January 11, 2026 at 12:09 AM
Is it this series, "Ancient Colorado" by Jan Vriesen and Kirk Johnson? Probably not because there is no brontothere... I think this website presents the series out of order, which is a little funny. But the paintings are beautiful, here is the Stegosaurus one:
denverpublicart.org/public-arts/...
January 10, 2026 at 12:48 PM
We also collabed a bit to put together this guy at the focal point of the same image. I posed and lit this guy (Battlefront body and blaster combined with my head), and he comped in fx and an open mouth. High res crops and the full image over on Angelos' artstation:
www.artstation.com/artwork/5WLzVJ
January 9, 2026 at 10:41 PM
Did get to use the Aqualish in the background of something after all - that earlier post was foreshadowing this cameo appearance of it in an Angelos Karderinis render for this little EC Henry video on Star Wars Legends tank droids:
www.youtube.com/watch?v=sky1...
(his body is from Battlefront)
January 9, 2026 at 10:23 PM
Since you have put it in A-tier, please enjoy some selected reprinted 1902 art nouveau references from a random book I got on clearance years ago.
January 9, 2026 at 6:55 PM
Misc local news b-roll screenshots from 1990, featuring buildings that were demolished over 25 years ago. (The wood-paneled 'monitors' in the first image are microfiche readers)
January 9, 2026 at 4:35 PM
Thank you! Also did a little redistributing and got another loop in the tail without going over 256, so now I am satisfied. I will return on the weekend. :D
January 9, 2026 at 5:38 AM
Here is a frilled lizard at 254! Not sure what I should use those last two on... I'll try for some textures over the weekend.
January 9, 2026 at 5:15 AM
January 7, 2026 at 5:37 PM
Agreed, and even though they didn't go with it for ESB, Joe Johnston kept using it in a bunch of RotJ concept art, so he clearly thought it was worth reviving. It makes the AT-ST head even more similar to a chopped-down AT-AT head though, which may or may not be a good thing.
January 7, 2026 at 4:13 AM