Robert Rose
@robear.bsky.social
440 followers 250 following 620 posts
3d artist working in games, and also on paleoart and scifi animation personal project stuff in my free time, he/him https://www.artstation.com/xiaorobear formerly https://twitter.com/RgroseA
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robear.bsky.social
Hey, I've still got this account on here- hope it becomes a proper twitter replacement, now that it allows video I think it should be a lot more appealing to animators. I'm gonna try to post the same mix of oscillating between mainly dino and scifi content and my own 3D art that I post elsewhere.
robear.bsky.social
Little bit more WIP progress
A screenshot of an unfinished 3d model part of Star Trek's Miranda class ship, the rear-middle-top
robear.bsky.social
There are other things that were good and bad in the game, but this one is just extra interesting to me retrospectively from a game design perspective. (6/6)
I will leave you with the game's beautiful overworld theme- imagine skimming over water in your hovercraft:
www.youtube.com/watch?v=jTdc...
Beyond Good and Evil Soundtrack- 'Home Sweet Home'
YouTube video by Videostab
www.youtube.com
robear.bsky.social
Then the final level and fights were great! But, that missed expectation for me, of "new vehicle upgrade = tons more to explore, until the final upgrade when your excitement is at its highest, when it's not" is one small misstep I remember 20 years later. (5/x)
robear.bsky.social
And the answer was no- there was a space whale frozen in a comet that you could free, which was sweet, but the only thing you could do in space was fly to the moon for the final level. Every previous vehicle upgrade was both a 'key' and more freedom to explore the world, but this one was 90% 'key.'
A screenshot of flying to Hillys' moon, Selene, in Beyond Good and Evil
robear.bsky.social
So when you finally get SPACEflight, fly up into space, and see a bunch of planets and things in the skybox, I had a mind-blowing moment of thinking- was this a new extension of the hub world? Would there be OTHER planets in this game, with their own landscapes to fly over? (3/x)
A beta screenshot from Beyond Good and Evil showing an ominous glowing phenomenon in the night sky, and also a landscape and an airship and a centipede-like alien monster flying low over water.
robear.bsky.social
Each previous upgrade let you into more content, with atmospheric flight letting you explore the whole map. New levels, small secret areas, new animals to photograph, but also I was fascinated just to fly around and spot little low poly dwellings built into cliffsides. Great sense of freedom. (2/x)
A whale breaches the surface of a calm sea in a (beta) screenshot from Beyond Good and Evil
robear.bsky.social
Beyond Good & Evil (2003) was an imperfect but wonderful game, with an amazing soundtrack. It had a beautiful, expansive hub world, that you got access to more and more of over time. The only time I felt let down by it ironically was when you got the last vehicle upgrade and could go to space. (1/x)
A promo screenshot from Beyond Good and Evil, showing Jade hiding crouched against a wall in a city at night as Alpha Section soldiers march past A magazine ad for Beyond Good and Evil showing Jade in combat with her staff against Alpha Section soldiers, titled "The government thinks you're a threat. They're right." On the left, a propaganda poster urges, "Support Your Government," and in the background an X-ray machine scanning a crate shows a human being trafficked inside. A screenshot from Beyond Good and Evil HD, showing a hovercraft (the kind that drives on water) driving through a canal-filled city, with a flying police car overhead. A screenshot showing the player flying over a low poly landscape, with their hovercraft docked in a VTOL scifi spaceship. Other airships dot the sky.
robear.bsky.social
Flawless recreation!
Also, I'm sure it's just meant to be the feather patterns, but the closeup owl face is reminding me of System Shock's SHODAN a little bit
robear.bsky.social
When the machines from the Matrix declared 1999 the peak of human civilization, this is what they were referring to.
robear.bsky.social
Check out this art direction!
devolverdigital.com
SKATE STORY
DECEMBER 8
PS5 | SWITCH 2 | PC
🔥🔥🔥 🛹 🔥🔥🔥
PLAY THE DEMO ON STEAM

store.steampowered.com/app/1263240/...
robear.bsky.social
With the suit complete, in order to achieve that shot idea I need to model an actually detailed version of the rear/top of the Miranda-class's hull, since my original model just had all the panels and greebles textured on. Here is the first (of many 🙃) pieces (untextured):
Reposted by Robert Rose
papapishu.bsky.social
OK Skate Story Demo that'll do.
A screenshot from Skate Story. The world is abstract and vibrant. A skateboarder that is a demon made of glass stands in front of an obilisk that says "Please suffer silently and weep without us hearing, for this is the lowest of hells. Ponder the darker depths and practice utmost gratitude as you sleep."
robear.bsky.social
Not necessarily my favorite, but, memorably Star Trek: Enterprise had a delayed entire 9/11 allegory season, where Earth got unexpectedly attacked by a small probe and the show got all militaristic as the crew set out on combo defensive/revenge mission. It didn't come out til 2003-2004 though.
robear.bsky.social
Fun fact, these are made from "ChemFree ToiletClean Chemical Free Toilet Bowl Cleaner Cartridges" - very excellent prop sourcing to turn this into a scifi object!
A photo of a plastic-packaged toilet bowl cleaning cartridge product, whose plastic case is identical to the shape of the Enterprise Universal Translator prop. They apparently painted these silver and accessorized them with buttons and decals.
Reposted by Robert Rose
richardfallon.bsky.social
A literary Iguanodon at the Earth Sciences Library. Do any other libraries have dinosaurs or other antediluvian creatures carved into the furniture?
robear.bsky.social
Some nice images of different versions of #StarCraft 2's Zerg Leviathan- let me know if you would like a little thread with some trivia on how these different versions muddled the official size...
Early concept art for the Zerg Leviathan by Peter Lee, showing a different design than the final, but also a helpful comparison to overlords and to the Protoss Mothership. The chosen concept art for the more highly detailed cinematic model for Heart of the Swarm The high res sculpt for the in-engine cutscene version of the Leviathan, by Joseph DeAngelis
robear.bsky.social
Imagine if we got that 5th season of ENT with Shran joining the crew.
Reposted by Robert Rose
xavierck.com
Continuing with a little retopo before I clean up the sculpt

My general modeling process these days involves going hard with tris and ngons so I can retain forms more easily and avoid things like sawtooth ridges along the edges of deformed cloth

Once it's subdivided it becomes clean quads!
robear.bsky.social
Extremely extremely excellent warp animation by another Robert
misterwilde.bsky.social
And there it is.
youtu.be/ltrNTAGIRaM
#startrek #warp #vfx #b3d #tng #tmp #fanart #3dart #art #noAI #enterprise #enterprise-e #sovereign #llap #trek #3d #wip #animation
robear.bsky.social
A fun detail that changed between the storyboards and finals, even with the ship design locked in, is that the final is higher off the ground, with a ladderlike staircase needed to reach it. This leaves height for the actors to run right up to a real ladder without needing to overlap the painting.
robear.bsky.social
"'Cause holotables can't pull people's arms outta their sockets when they lose."
Reposted by Robert Rose
benj-art-min.bsky.social
Refining my digital sculpting skills with a sauropod! Camarasaurus sp.

Thank you @tessasaurus.bsky.social for your help with integument possibilities!
robear.bsky.social
Another shot of the ship, where you can see a funtransition between live action tree trunks and matte painting (as they cross in front of the ship). The ship is probably a painting because it was easier to paint an overgrown version than to dress up the miniature with tiny scale appropriate vines.
A screencap from Ewoks: Battle for Endor, showing a spaceship that is completely overgrown with vines. The bottom third of the frame is live action, the top 2/3rds appear to be a realistic painting.
robear.bsky.social
Fun little detail in Ewoks: Battle for Endor (1985)- this first Blurrg in this procession has the usual look, while the next one has kind of an overbite. I wonder if these were two different stop motion models, or if they posed the same model 2 ways to make them feel like unique/varied individuals?
A screencap from Ewoks: Battle for Endor (1985) showing a typical-looking Blurrg and rider A screencap from Ewoks: Battle for Endor (1985) showing a slightly unusual looking Blurrg, with a less pronounced lower jaw and a bit of an overbite.