Robert Rose
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robear.bsky.social
Robert Rose
@robear.bsky.social
3d artist working in games, and also on paleoart and scifi animation personal project stuff in my free time, he/him

https://www.artstation.com/xiaorobear
formerly https://twitter.com/RgroseA
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Hey, I've still got this account on here- hope it becomes a proper twitter replacement, now that it allows video I think it should be a lot more appealing to animators. I'm gonna try to post the same mix of oscillating between mainly dino and scifi content and my own 3D art that I post elsewhere.
You obviously can't see it in any of the renders, but I do have a suuper low detail cockpit interior in there, just to have something in case some light ever gets in the windows. Here is how the low detail pilots look outside, not quite good enough for closeups! I like making lil low poly dudes.
November 25, 2025 at 2:58 PM
Here is also a render of my #StarWars AT-ST lit by a forest hdri from polyhaven. Rendered in #Blender3D #fanart
November 25, 2025 at 5:16 AM
Reposted by Robert Rose
Still some more details to add, but it's near done enough to render. Last render is with the Battlefront model.
(The BF geometry is super accurate to the small RotJ stop motion models; they probably 3d scanned one for reference. But mine isn't based on that version, so I didn't look at it at all.)
November 24, 2025 at 3:44 AM
I am not pro at matching lens distortion and compositing but here is a fake mockup image of my RotJ AT-ST in a RotJ photo next to the full size one, just to see how they look. Pretty neat.
November 24, 2025 at 2:58 PM
In the original StarCraft, the sprites were touched up by hand. They deliberately didn't add team colors to the Mutalisk's wings when they pass in front of the body, so that your perception of the body's silhouette isn't affected by the wings crossing in front of it. The Remaster doesn't do this.
November 24, 2025 at 2:17 PM
Still some more details to add, but it's near done enough to render. Last render is with the Battlefront model.
(The BF geometry is super accurate to the small RotJ stop motion models; they probably 3d scanned one for reference. But mine isn't based on that version, so I didn't look at it at all.)
November 24, 2025 at 3:44 AM
WIP WIP cont'd
This is 95% procedural layer stuff, I will need to hand-designate different textures on parts like the hoses, and then also hand-weather some parts, add a little damage, etc.
November 24, 2025 at 12:54 AM
(Meanwhile, Ray Harryhausen in the 60s just hand-animating multiple miniature lassos connecting a stop motion dinosaur to live action cowboys on horseback without needing to hide any transitions: "I don't have such weakness")
November 23, 2025 at 9:56 PM
Man I love this shot where a miniature AT-ST pulls live action Ewoks, with the tree hiding a transition between miniature rope and full scale rope dragging them along the ground. You can also see matte lines around the section of miniature ground around the AT-ST, but you never notice in the movie.
November 23, 2025 at 9:32 PM
Reposted by Robert Rose
”Bloody Mary” Nanotyrannus #sciart
November 23, 2025 at 4:04 PM
WIP WIP
Started texturing up some AT-ST legs in Substance Painter
November 23, 2025 at 7:33 PM
Reposted by Robert Rose
Rotating view of the VCX-820 Escort Freighter
November 23, 2025 at 6:30 PM
A few behind the scenes photos from #StarWars RotJ of the larger-scale AT-ST pyro models under construction. They were big! (So that they could be filmed falling over, getting smashed, and blowing up in slow motion, rather than stop-motion.)
November 23, 2025 at 4:28 PM
Just about finished with it, made a bunch of small areas on my AT-ST conversion more RotJ-accurate. Here are some Maya viewport screenshots. One thing to note is that in RotJ there were several very different scales of AT-STs made, all with different details, so mine won't look exactly like another.
November 23, 2025 at 4:55 AM
The cancelled SC:Ghost's cinematics are never mentioned by Blizzard, not even in the 'Cinematic Art of #StarCraft' book, which jumps from SC1 to SC2 with nothing between. But SC2 reused a number of assets from those SCG cinematics with only minor modifications. Here is a thread with some examples:
November 22, 2025 at 9:06 PM
Reposted by Robert Rose
Alright! Let's actually talk about this waterfall thing. It is an amazing showcase of many things that I adore from late 90s/early 2000s graphics.
I am replicating this in Blender through mere observation, so some things might not be fully accurate to the mind-boggling effects of the PS1.
November 22, 2025 at 3:12 AM
Reposted by Robert Rose
A very good boy! 🐾🐕😍

An amazing c. 3,400 year-old ancient Egyptian dog carved from ivory. This leaping dog opens and closes its mouth as if barking by using a lever below its chest.

The Met 📷 by me

#Archaeology
November 22, 2025 at 9:37 AM
Reposted by Robert Rose
What might be my favourite fossil has been just published by Kiat et al. 2025. Years ago I saw a pic of this Anchiornis specimen in nat geo article and I audibly gasped.preserving not only the feathers but also the original patterns as well. I made this drawing on the spot. Maybe its time to do v2.0
November 21, 2025 at 7:27 PM
Some 1912 paleoart-adjacent art- an original pen and ink illustration for Conan Doyle's The Lost World, by Joseph Clement Coll, depicting a group of men fighting some monstrous hairy pterosaurs (sorry for the reflection in the glass!). Scientifically accurate, no, dynamic and awesome, yes.
November 21, 2025 at 6:20 PM
Here's also a turntable of that not-quite-finished classic StarCraft Goliath model, the back of the legs are not fully correct/finished. Again, the style and level of detail are meant to match the original '90s design by artist Brian Sousa, not intended to be my 2020s take on the design!
November 21, 2025 at 4:09 AM
Here was another of those mock Star Wars Visual Dictionary-style renders I did last year, with my TIE Shuttle model. I didn't have as much to fill the page composition with on this one, and the model is a lot less detailed. I would probably need to add an inset or only dedicate half of a page to it.
November 20, 2025 at 9:36 PM
Reposted by Robert Rose
Show your work off, talk about what your happy with, the end results your proud of, talk about how you grew and what you learned in the process and most of all just say you think you did grate with something if you feel it. You being happy with your work is healthy and you should show that as well.
One of the cruelest tricks society played on creative people was planting the idea that being proud of your work is somehow unseemly and egotistical.

You made a thing! You like it! You SHOULD be proud of it. Brag all you want!
November 20, 2025 at 1:41 AM
Reposted by Robert Rose
It's a darn shame this LoC scan is in black and white. Inspired by geologist Dorothy Wyckoff, George Eckhardt talks about how 'The Huge Dinosaurs of North America 100,000,000 Years Ago Not Drab Nightmares But Fantasies of Nature Brilliant as Butterflies' (Detroit Evening Times, 12 April 1942).
November 19, 2025 at 10:21 AM
One of my favorite pieces of art from last year. There are a few things I regretted: a tangent between the two legs and some flat lighting on some parts, I was excited and kind of rushed the image and missed those. But everything else is great to me. Will have a new RotJ followup coming soon...
November 19, 2025 at 2:54 PM
A good thing about making retro-style 3D models is that you can also make retro-style gifs with them. (Don't worry I used web-safe colors)
November 19, 2025 at 3:06 AM