Rowan Daneels
@rowandaneels.bsky.social
150 followers 110 following 18 posts
PhD in Communication Studies Guest profesor @UAntwerp Postdoc research @ULBruxelles Studying eudaimonia, games and more DiGRA Belgium board member
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Reposted by Rowan Daneels
drkowert.bsky.social
NEW PUBLICATION ALERT ✨ The Psychgeist of Pop Culture: The Last of Us is here!

As always, free to download but who wouldn't want that beautiful cover on their shelf?! #TLOU

www.youtube.com/shorts/pdS0R...
The Psychgeist of Pop Culture | The Last of Us
YouTube video by Psychgeist
www.youtube.com
Reposted by Rowan Daneels
arvy.bsky.social
I love this analytical take on video game categorization from Antoine Mayerowitz and Julie Belzanne:

hushcrasher.substack.com/p/taxonomy-o...

Instead of trying to vibe-intuit the definition of an "indie" game, the authors analyzed the data from the perspective of game size and credits length
A graph titled Scope of video games according to Hushcrasher Classification System. The Y axis shows Game Size (from 10 MB to 100GB), the X axis shows Credits count (sourced from Mobygames).

The clustered dots on the graph represent 4 distinct scale categories of games - Kei, Midi, AA, AAA. The larger correlation between the size and the credits means larger category of a game.
rowandaneels.bsky.social
#GameUXsummit '25 was a blast! SO MANY GREAT TALKS (see gamaste.net/game-ux-summ...)

I presented my research on how players' personal, social, and game-related factors impact 𝐄𝐮𝐝𝐚𝐢𝐦𝐨𝐧𝐢𝐜 𝐏𝐥𝐚𝐲𝐞𝐫 𝐄𝐱𝐩𝐞𝐫𝐢𝐞𝐧𝐜𝐞𝐬.

A huge thanks to the organizers! @gameuxsummit.com @celiahodent.com AP Hogeschool & Gamaste
Reposted by Rowan Daneels
gameuxsummit.com
It’s a wrap for the #GameUXsummit ‘25! Thank you so much everyone and see y’all next year ☺️
Reposted by Rowan Daneels
gameuxsummit.com
This is already our last session at the #GameUXsummit… Our keynote speaker today is David Sears, creative director (most recently on South of Midnight) and writer. He takes us on a journey: “Life takes you to unexpected places, love brings you home”.
Photo of David Sears presenting his title slide
Reposted by Rowan Daneels
gameuxsummit.com
We now welcome on stage Jennifer Lufau, Authenticity consultant and Founder of @afrogameuses.bsky.social. She talks about “Demystifying Sensitivity Reading to create better games”.
#GameUXsummit
Photo of Jennifer Lufau presenting her title slide
Reposted by Rowan Daneels
gameuxsummit.com
Now at the #GameUXsummit we listen to insights from Artem Ivanov & Dmitrii Sokolov (user researchers at Wargaming on the World of Warship franchise). They talk about “Making sense of player satisfaction: Why it matters and how to measure it”.
Photo of Artem Ivanov and Dmitrii Sokolov presenting their title slide
Reposted by Rowan Daneels
gameuxsummit.com
First session of the afternoon at the #GameUXsummit: Colleen Macklin and Ben Van Buren, coming all the way from New York City (Parsons School of Design)! They talk about “Perception in Virtual Worlds: Psychology and design students collaborate to study user experience in videogames”.
Colleen Macklin and Ben Van Buren presenting in front of an auditorium.
Reposted by Rowan Daneels
gameuxsummit.com
It’s Pecha Kucha time at the #GameUXsummit! Our first PK speaker, Maria Amirkhanyan (Head of Gaming Division at Duamentes) wasn’t sadly able to join us because of extremely frustrating visa issues. But she recorded her talk “Make me stay, don’t make me play” so that we can still hear her insights.
Photo of a video playing Maria Amirkhanyan’s slides (the slide shown introduces her)
Reposted by Rowan Daneels
gameuxsummit.com
Next up at the #GameUXsummit: Holger Wurst (Lead UX designer at Wooga) talks about “Changing the FTUE* after 7 years live: Lessons from June’s Journey”

*First-Time User Experience
Photo of Holger Wurst presenting his title slide
Reposted by Rowan Daneels
gameuxsummit.com
Our next speaker is Kamila Isaeva, senior UX researcher at Wargaming (in collaboration with Rich Davis, research supervisor). Her talk is about biometrics: “EEG or not EEG? Reflections on Using Biometrics in Game UX Research”.
#GameUXsummit
Photo of Kamila Isaeva presenting her title slide
Reposted by Rowan Daneels
gameuxsummit.com
Next up at the #GameUXsummit: Mike Ambinder (founder & chief research officer at Cognitive Experiences) talking about “A Science of Game Design”.

Time for some SCIENZZZZ!!! 😊
Photo of Mike Ambinder presenting his title slide
Reposted by Rowan Daneels
gameuxsummit.com
Welcome to Day 2 of the #GameUXsummit! Daekon Kim and Mihyun Ko (Product designers at Ubisoft) are kicking off the day. Their talk is about “Surviving the Game Production Wild: Essential tips for internal tool design”.
#GameUXsummit
Photo of Daekeon Kim in front of the auditorium presenting the title slide Photo of Mihyun Ko showing a slide presenting herself
Reposted by Rowan Daneels
gameuxsummit.com
And.. that’s a wrap for Day 1 of the #GameUXsummit! Thanks again to all speakers, organizers, sponsors, volunteers, and attendees! ❤️
See you tomorrow ☺️
Photo of all the speakers and attendees in the amphitheater. People look like they are cheering and joyful.
Reposted by Rowan Daneels
gameuxsummit.com
For those who cannot be with us, you can follow this great thread by Robin-Yann Storm! ☺️
#GameUXsummit
rystorm.com
Here is @celiahodent.com opening the #GameUXSummit 2025!

I am looking forward to talking with many game UX folks over the next 2 days.
Celia Hodent on stage at the Game UX Summit
Reposted by Rowan Daneels
gameuxsummit.com
Our next speaker is Olivier Nourry, Chief #a11y Officer (Games Accessibility Hub), in collaboration with Alice Grégoire (Producer at Abiding Bridge): “Wordatro: From awesome to awesome AND accessible”.
#GameUXsummit
Photo of Olivier Nourry on stage with a slide presenting him and Alice Grégoire
Reposted by Rowan Daneels
gameuxsummit.com
Next up at the #GameUXsummit: Alex Tokmakchiev (senior UI/UX designer at Raw Power Games), talking about “Applying object-oriented ux design to break up complex game systems”.
Photo of Alex Tokmakchiev presenting his title slide.
Reposted by Rowan Daneels
gameuxsummit.com
Corinna Rath is giving the last Pecha Kucha session of the day: “Some learnings while developing Shadow Gambit: The Cursed Crew”
#GameUXsummit
Picture of Corinna Rath presenting her title slide
Reposted by Rowan Daneels
gameuxsummit.com
And now, our AP University hosts Laura Herrewijn and Sven Charleer are doing their Pecha Kucha on “From game metrics to meaning: designing ux across play, learning, and XR”
#GameUXsummit
Laura and Sven on stage presenting the title slide
Reposted by Rowan Daneels
gameuxsummit.com
Now that our bellies are full, we listen to our next speaker: Morgane Ruiz (lead user researcher), talking about Leveling up game ux research with ludology and play theory.
#GameUXsummit
Photo of Morgane Ruiz introducing her talk, with her title slide displayed.
rowandaneels.bsky.social
Never said that many words in such a small amount of time 😅 #GameUXsummit
gameuxsummit.com
It’s time for the Pecha Kucha session! 20 slides, 20 seconds each. We love a good microtalk ☺️. Rowan Daneels is kicking off the session with “Profound playing: How players experience eudaimonia through games.”
#GameUXsummit
Photo of Rowan Daneels presenting. The slide says “Eudaimonia & Games” next to an illustration of what looks like a Ancient Greek philosopher using a computer.
Reposted by Rowan Daneels
gameuxsummit.com
Coming all the way from Canada, Jess Butler (Presentation Directeur at @hinterland.bsky.social) talks about her work on The Long Dark: A UX permaculture for genre-defining survival games. Now at the #GameUXsummit!
Photo of Jess Butler presenting her title slide
Reposted by Rowan Daneels
gameuxsummit.com
Now on the #GameUXsummit stage we listen to Jean-Luc Potte (researcher, ex Rockstar Games) sharing the lessons he learned (including existential ones) from working at 4 different studios as the new team!
Photo of Jean Luc Potte presenting his title slide: I have no buy-in and I must UX: lessons learned from being the new team at 4 different studios
Reposted by Rowan Daneels
gameuxsummit.com
Our first speaker at the #GameUXsummit is Samuel Austin, UX designer at NetEase Games, talking about Cross-Cultural Game UX Design: Lessons adapting between China and the West.
Photo of Samuel Austin presenting in front of the audience at a University amphitheater
Reposted by Rowan Daneels
gameuxsummit.com
We’re on!! Happy #GameUXsummit to all!
rystorm.com
Here is @celiahodent.com opening the #GameUXSummit 2025!

I am looking forward to talking with many game UX folks over the next 2 days.
Celia Hodent on stage at the Game UX Summit