A 20 y.o graphics programmer & creative coder & technical artist
GitHub: https://github.com/SafarSoFar
LinkedIn: https://www.linkedin.com/in/safar-isaev-sofar/
Patreon: https://www.patreon.com/SoFarDevelopment?utm_campaign=creatorshare
A few improvements left to do and the repo will be open-sourced
#raylib #programming #creativecoding #cplusplus #linux
A few improvements left to do and the repo will be open-sourced
#raylib #programming #creativecoding #cplusplus #linux
The repo - soon.
#raylib #programming #creativecoding #cplusplus #linux
The repo - soon.
#raylib #programming #creativecoding #cplusplus #linux
Built with three.js graphics lib + tween.js animation lib
#threejs #graphics #generativeart #graphicsprogramming
Built with three.js graphics lib + tween.js animation lib
#threejs #graphics #generativeart #graphicsprogramming
Decided to use good old three.js because of the peculiar idea that I have in my mind. Hope to show the project soon.
#threejs #graphics #graphicsprogramming #vfx #creativecoding #neovim
Decided to use good old three.js because of the peculiar idea that I have in my mind. Hope to show the project soon.
#threejs #graphics #graphicsprogramming #vfx #creativecoding #neovim
Built with HLSL, Compute Shaders, Indirect GPU Instancing and Alpha addition blending technique.
#rendering #graphicsprogramming #unity #vfx #creativecoding
Built with HLSL, Compute Shaders, Indirect GPU Instancing and Alpha addition blending technique.
#rendering #graphicsprogramming #unity #vfx #creativecoding
Link in the comments.
Link in the comments.
Perfect Binary Tree rendering with DFS Inorder Traversal
#algorithms #dfs #manim #leetcode #dsa #computerscience #programming
Perfect Binary Tree rendering with DFS Inorder Traversal
#algorithms #dfs #manim #leetcode #dsa #computerscience #programming
Made with Compute and HLSL shaders + Indirect GPU Instancing
#unity #unity3d #shader #hlsl #creativecoding
Made with Compute and HLSL shaders + Indirect GPU Instancing
#unity #unity3d #shader #hlsl #creativecoding
#unity #unity3d #shader #hlsl #creativecoding
#unity #unity3d #shader #hlsl #creativecoding
Made the particle system from scratch with Compute/HLSL shaders + Indirect GPU Instancing
#unity #unity3d #shader #hlsl #creativecoding
Made the particle system from scratch with Compute/HLSL shaders + Indirect GPU Instancing
#unity #unity3d #shader #hlsl #creativecoding
Made with GPU HLSL compute shaders + indirect GPU instancing.
#creativecoding #unity #gamedev #indiedev
Made with GPU HLSL compute shaders + indirect GPU instancing.
#creativecoding #unity #gamedev #indiedev
#unity #vfx #creativecoding #gamedev #physics
#unity #vfx #creativecoding #gamedev #physics
1 million particles 60+ fps by the way
#unity #creativecoding #graphics #vfx #graphicsprogramming #gamedev #particlesystem #physics
1 million particles 60+ fps by the way
#unity #creativecoding #graphics #vfx #graphicsprogramming #gamedev #particlesystem #physics
Implemented with compute/hlsl shaders + indirect GPU instancing
#unity #gamedev #graphicsprogramming #vfx #creativecoding
Implemented with compute/hlsl shaders + indirect GPU instancing
#unity #gamedev #graphicsprogramming #vfx #creativecoding
#unity #particlesystem #gamedev #vfx #creativecoding
#unity #particlesystem #gamedev #vfx #creativecoding
Unfortunately, couldn't provide more than 50mb version here(
#creativecoding #shaders #physics #math #creativecoding #gameengine #opengl #vulkanapi #glsl #programming
Unfortunately, couldn't provide more than 50mb version here(
#creativecoding #shaders #physics #math #creativecoding #gameengine #opengl #vulkanapi #glsl #programming