Ray
banner
saotekin.bsky.social
Ray
@saotekin.bsky.social
Hi, I’m Ray! UI/UX designer & developer. Made Halls (psych horror 🎮), Pick It Up (color picker 🌈), and ClipNest (note-taking ✍️)
https://www.clipnest.net/
https://saotekin.itch.io/pick-it-up
https://assassinsenpai.itch.io/halls
https://rayauguste.github.io/
I'm also working on a door macro that will allow developers to implement door logic for opening, closing, and locking doors!

#BlueprintsForever #Devlog #Gamedev #UE5 #UE #UnrealEngine #Door #Macro #Dev
February 4, 2025 at 3:08 PM
This is how I added the two systems using the macros I've developed in my kit, which will be coming soon!
February 4, 2025 at 2:31 PM
I've been working on a player lean system that tilts the player character during sharp turns. Additionally, I've implemented a dynamic footstep system.

#BlueprintsForever #UE5 #UnrealEngine #Lean #Mechanic #Devlog #Gamedev #Comingsoon #UE
February 4, 2025 at 2:29 PM
January 24, 2025 at 2:04 PM
In this next coming update, you'll be able to quickly implement transitions from first person to second person camera view angles with just a few nodes!

#UE5 #UnrealEngine #UE #BlueprintsForever #Gamedev #Devlog #Unreal #TopDown #FirstPerson #ComingSoon #Blueprint
January 24, 2025 at 2:01 PM
I need more advanced ideas! Share your suggestions for what I should work on next. Join my Discord for updates and feedback. Discord link: discord.gg/GW5JaJWZYK

#BlueprintsForever #Gamedev #Devlog #Unreal #UE #UE5 #UnrealEngine #Discord #Feedback #Community
January 24, 2025 at 4:09 AM
I just created an advanced lerp function for interpolating more than two values, enabling more complex transitions!

#Unreal #BlueprintsForever #UE5 #Gamedev #Devlog #UE #UnrealEngine #Function #Lerp #Comingsoon
January 23, 2025 at 12:26 PM
Yeah, I figured that out the hard way, so I just replaced timelines with my own custom macros and functions, haha.
January 22, 2025 at 8:36 PM
This is my use case
January 22, 2025 at 8:32 PM
I needed to be able to lerp between more than two values, like A to B to C, while also making sure that they aren't set values and are dynamic! I did it! I can now replace timelines completely, haha!!
January 22, 2025 at 8:18 PM
Well, it's done!
January 22, 2025 at 8:01 PM
I wish something like this existed in Unreal Engine, but I guess I have to figure out how to make this happen. 😓

#Unreal #UE5 #UE #BlueprintsForever #Lerp #Insane #Functions #Gamedev #Devlog #Dev #UnrealEngine
January 22, 2025 at 6:56 PM
Someone on Reddit asked if there was an Unreal node that does this, so I created this macro. The 'Multi-Branch'

#BlueprintsForever #UnrealEngine #Unreal #UE5 #Branch #Gamedev #Devlog #UE
January 21, 2025 at 2:07 PM
January 20, 2025 at 12:29 PM
And here's another one
January 20, 2025 at 12:28 PM
Here's a short video showcasing my camera lean system that will be coming soon in my 'Blueprints Forever' Fab kit!

#BlueprintsForever #Camera #Lean #Devlog #Gamedev #UnrealEngine #Unreal #Comingsoon #Fab #UE5 #UE #Blueprints
January 20, 2025 at 12:27 PM
Who’s hungry for some more spaghetti? 🍝

This is part of the lock-on target system I'm working on!

#UnrealEngine #Unreal #UE5 #Gamedev #Devlog #Nightmare #BlueprintsForever #Lock
January 18, 2025 at 8:51 PM
I just created a 'Moving Platform' macro that can move actors as it would in a platformer game!

#UnrealEngine #UE5 #Gamedev #Devlog #Platformer #BlueprintsForever #Macros #UE
January 16, 2025 at 2:01 AM
Macro development is a lot of pain 😭

#UnrealEngine #Unreal #Macros #UE5 #Gamedev #Devlog
January 12, 2025 at 5:39 PM
I created three macros that are really helpful for adding a clock or timer system to your game! The AMPM Clock macro includes both the standard 12-hour format and the 24-hour format (00:00 - 24:00).

#UnrealEngine #UE5 #Gamedev #Devlog #Macros #Clock #BlueprintsForever #Timer #Unreal
January 7, 2025 at 2:45 PM
I use a forward trace to detect if you're near a wall and an advanced wall detect line trace to identify the top of the object you're facing. The difference between the actor location and the wall top gives the jump height, along with other calculations. It still needs some improvements though.
January 7, 2025 at 1:57 PM
The 'Auto Wall Jumper' macro automatically jumps over walls. The 'Smart Jump Strength Calc' option calculates the wall height and determines the necessary jump velocity.

#UE5 #UnrealEngine #BlueprintsForever #Macros #Gamedev #Devlog #UE #Unreal
January 6, 2025 at 2:49 PM
This macro a streak counter that is able to count your score based on your performance. It's perfect for kill streaks or combo counters.

#UnrealEngine #UE5 #Gamedev #Devlog #UE5 #BlueprintsForever #Combo #Streak #Mechanic
January 4, 2025 at 1:40 AM
The wall run macro is getting more complex. Soon, it'll be the only macro you'll need to set up a wall run feature in your game!

#UnrealEngine #UE5 #Devlog #Gamedev #BlueprintsForever #Unreal #Wallrun #Parkour #Development #WIP
January 1, 2025 at 1:23 PM
Even after adding all these macros to my blueprint kit, I still don't feel like it's enough 🤔

If anyone has any ideas for macros I should create next, please let me know!

#UnrealEngine #UE5 #BlueprintsForever #Macros #Functions #Unreal #Devlog #Gamedev #MacroObsession #MacroAddiction
December 31, 2024 at 2:45 AM