Sapphire
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sapphirelabs.cloud
Sapphire
@sapphirelabs.cloud
Sole proprietor of #SapphireLabs -- #indiedev studio behind PsyShiftX
https://sapphirelabs.cloud

Coming to Steam: https://store.steampowered.com/app/3717800

Programmer, game developer, trans rights activist, catboy

Married to @sakura.sapphirelabs.cloud
Made it more visually distinct
November 10, 2025 at 6:15 PM
Yoooo my button's working correctly now. Unreal did not like the physics for some reason.

#indiedev #gamedev
November 10, 2025 at 5:55 PM
When #Unreal hates you:

#gamedev #indiedev
November 10, 2025 at 5:48 PM
Shower slip and fall followup:
It's bruised, Jim.
November 8, 2025 at 12:06 AM
Something similar to these assets
November 7, 2025 at 6:27 AM
November 3, 2025 at 6:57 PM
A look into my #gamedev bug backlog

I host my own #git instance via @gitea.com, and keep a rolling versioning of everything, so no source mistakes this time around.

#indiedev
November 2, 2025 at 11:45 PM
Seems weird but alright. It's almost like "retard" means more than someone with a mental deficiency, especially in the engineering and physics field, you know, gamedev shit.
November 2, 2025 at 9:39 PM
I'm giving away 10 keys for #PsyShiftX, for early alpha feedback and testing. To get a #key, simply DM me, or leave a comment and I will DM you the key. All keys are for #Steam, and do not require anything other than simply redeeming it in Steam.

youtu.be/7WYUUwddBR8

#gamedev #indiedev #giveaway
October 29, 2025 at 2:29 AM
October 29, 2025 at 2:03 AM
October 18, 2025 at 4:17 AM
#Sora This is ridiculous. That's basically me
October 12, 2025 at 11:32 PM
October 12, 2025 at 4:03 PM
Just finished the #LEGO #technic Koenigsegg Jesko with my chibi waifu @sakura.sapphirelabs.cloud
September 27, 2025 at 5:17 AM
My truck hydroplaned, rolled into a utility pole. Currently at the #hospital waiting for radiology to come back. Was completely stuck underwater by my seatbelt, had to break it then punch out the window to escape.
September 24, 2025 at 6:11 AM
Another update to the dynamic mesh system I'm implementing. Fixed the performance loss, for some reason I was polling the vertices twice per loop?

I'm adding a slerp function to the movement, because players won't just want an inbetween shape anyways, and it'll look nice.
#gamedev #indiedev
September 20, 2025 at 1:40 PM
Update: Ran into an issue transforming at high speed, but I'm getting it resolved, here's a video of it morphing

The jitter will be addressed soon, right now I'm calculating around 220K verts per tick, but its only because I wrote lazy code to get a proper demo up and running.
September 19, 2025 at 10:12 PM
#Zuckerberg admitting on #hotmic that he's just saying whatever number Trump wants

#NaziAmerica
September 18, 2025 at 1:09 AM
Finally got my hair cut. #selfie
September 15, 2025 at 8:03 PM
September 14, 2025 at 10:53 PM
September 5, 2025 at 7:42 PM
September 5, 2025 at 7:41 PM
They come...
September 5, 2025 at 4:29 AM
This will be our logo going forward
August 26, 2025 at 9:08 PM