Sapphire
@sapphirelabs.cloud
Sole proprietor of #SapphireLabs -- #indiedev studio behind PsyShiftX
https://sapphirelabs.cloud
Coming to Steam: https://store.steampowered.com/app/3717800
Programmer, game developer, trans rights activist, catboy
Married to @sakura.sapphirelabs.cloud
https://sapphirelabs.cloud
Coming to Steam: https://store.steampowered.com/app/3717800
Programmer, game developer, trans rights activist, catboy
Married to @sakura.sapphirelabs.cloud
Made it more visually distinct
November 10, 2025 at 6:15 PM
Made it more visually distinct
Another update to the dynamic mesh system I'm implementing. Fixed the performance loss, for some reason I was polling the vertices twice per loop?
I'm adding a slerp function to the movement, because players won't just want an inbetween shape anyways, and it'll look nice.
#gamedev #indiedev
I'm adding a slerp function to the movement, because players won't just want an inbetween shape anyways, and it'll look nice.
#gamedev #indiedev
September 20, 2025 at 1:40 PM
Update: Ran into an issue transforming at high speed, but I'm getting it resolved, here's a video of it morphing
The jitter will be addressed soon, right now I'm calculating around 220K verts per tick, but its only because I wrote lazy code to get a proper demo up and running.
The jitter will be addressed soon, right now I'm calculating around 220K verts per tick, but its only because I wrote lazy code to get a proper demo up and running.
September 19, 2025 at 10:12 PM
Update: Ran into an issue transforming at high speed, but I'm getting it resolved, here's a video of it morphing
The jitter will be addressed soon, right now I'm calculating around 220K verts per tick, but its only because I wrote lazy code to get a proper demo up and running.
The jitter will be addressed soon, right now I'm calculating around 220K verts per tick, but its only because I wrote lazy code to get a proper demo up and running.
September 18, 2025 at 1:09 AM