I don’t even have any plane minis, but I’ve seen @caseyg.bsky.social working on this game for a hundred million years, no way I wasn’t going to grab it.
December 13, 2025 at 4:06 AM
I don’t even have any plane minis, but I’ve seen @caseyg.bsky.social working on this game for a hundred million years, no way I wasn’t going to grab it.
Arsenal by Jordan Cuffie is a sci-fi skirmish game, a small posse of infantry and a mech. Real Mothership vibes with its setting, feels like you could drop it right in to your Mothership campaign. Cuffie did game design, art, writing, miniature photography. Amazing.
December 11, 2025 at 4:00 AM
Arsenal by Jordan Cuffie is a sci-fi skirmish game, a small posse of infantry and a mech. Real Mothership vibes with its setting, feels like you could drop it right in to your Mothership campaign. Cuffie did game design, art, writing, miniature photography. Amazing.
We played a 4 player game of Mordheim. The scenario was to break into people's houses and steal their presents. You could also torch the buildings once the presents had been discovered. Kind of a bananas scenario. The peasantry defending their homes proved to be a real obstacle.
December 7, 2025 at 11:28 PM
We played a 4 player game of Mordheim. The scenario was to break into people's houses and steal their presents. You could also torch the buildings once the presents had been discovered. Kind of a bananas scenario. The peasantry defending their homes proved to be a real obstacle.
Crown of Salt concludes with a small temple dungeon. You are stalked by the Castigator. Tania suggests he shows up when convenient or interesting, but offers up some simple random chance rules if just having him jump scare the players offends your no quantum ogres OSR sensibilities.
December 6, 2025 at 5:30 PM
Crown of Salt concludes with a small temple dungeon. You are stalked by the Castigator. Tania suggests he shows up when convenient or interesting, but offers up some simple random chance rules if just having him jump scare the players offends your no quantum ogres OSR sensibilities.
For reals more RPG books need cut scenes. This book reminds me a little of how Patrick structures his adventures. As we move through the book we learn more and more about this doomed king. Players don’t need to know his deal earlier, so why not leave it a mystery for the GM as well. It’s engaging.
December 6, 2025 at 3:50 AM
For reals more RPG books need cut scenes. This book reminds me a little of how Patrick structures his adventures. As we move through the book we learn more and more about this doomed king. Players don’t need to know his deal earlier, so why not leave it a mystery for the GM as well. It’s engaging.
The messy Johan-style layout is pretty great, but at times can lead to confusion. This is the last entry of d6 encounters for the Threats exploration events in the rifts, but it looks like the exploration event. But the page looks awesome, so I think we will all live.
December 5, 2025 at 11:15 PM
The messy Johan-style layout is pretty great, but at times can lead to confusion. This is the last entry of d6 encounters for the Threats exploration events in the rifts, but it looks like the exploration event. But the page looks awesome, so I think we will all live.
We in the business might call this a Flux Space™. I can see why Jason enjoyed running this with Trophy Gold, it feels like a great fit for how that game works, and its vibes. The exploration rules remind me of climbing from Veins of the Earth, perhaps an inspiration.
Love the layout and art.
December 5, 2025 at 1:38 PM
We in the business might call this a Flux Space™. I can see why Jason enjoyed running this with Trophy Gold, it feels like a great fit for how that game works, and its vibes. The exploration rules remind me of climbing from Veins of the Earth, perhaps an inspiration.