schulenheimer
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schulenheimer.bsky.social
schulenheimer
@schulenheimer.bsky.social
blender enthusiast and wannabe musician
occasional very good jokes in german

listen to my noise
https://linktr.ee/__pallascat__
lesssssss goooooooooo
November 17, 2025 at 3:05 PM
you set 100 gb max for this abomination of a program but every new version just disregards what the previous ones already used up and piles on
November 12, 2025 at 10:06 AM
'array Po'er
November 3, 2025 at 3:42 PM
on my surfacing shit again.
fixed some wrong curvature evaluation on the visualizers and pinned the end curvature values for bridging
November 2, 2025 at 1:24 AM
shoutout to modartt for making their pianoteq plugin native on linux and having it sound the way it does is truly exceptional
November 1, 2025 at 12:27 PM
i thought i was doing something clever, yet again i am bitten in my butt by my own hubris
October 25, 2025 at 11:33 PM
still thinking about this banger of a post

credit geos to @rileyb3d.bsky.social since he only postet it on x
October 21, 2025 at 1:41 PM
lesss goooo
October 17, 2025 at 3:10 PM
all of this with some silly billy numbers :)
#b3d #geometryNodes
October 7, 2025 at 10:42 PM
surface bridging with tangent continuity at isoline. Follow me for more made up sentences
October 5, 2025 at 5:07 PM
added a vertex sort so i can have a nice mirror modifier 🐳
September 30, 2025 at 10:47 PM
two of them
September 29, 2025 at 11:15 AM
:3
September 29, 2025 at 9:50 AM
golden gay time down under, yet in germany:
September 29, 2025 at 8:27 AM
need to tidy this up, but that is a problem for future me
September 28, 2025 at 5:11 PM
had to look closely at how i was calculating the derivatives past the first one. turned out i forgot some additional iterations. but this looks alright now. at least i think so 🙃
September 28, 2025 at 5:07 PM
blender can create mind boggling effects
September 23, 2025 at 2:32 PM
curvature comb 🪮

#b3d #geometryNodes
September 23, 2025 at 12:33 PM
revisited my previous trimming routine (which was flakey at best) and revised it with the triangle intersection
September 19, 2025 at 8:22 PM
your excel colleagues are gonna love geometry nodes
September 15, 2025 at 9:14 PM
oh yeah that's the stuff
September 13, 2025 at 8:26 PM
let's mix this fucker
September 13, 2025 at 7:42 PM
triangular intersection from displaymesh -> resampling surface UVs -> Reevalution -> planar intersection
September 9, 2025 at 10:07 PM
from the triangle intersection i resampled the resulting line, evaluted the points for both surfaces and just did a simple planar intersection between both normals. not super exact. but for viewport purposes i think this is fine
September 9, 2025 at 10:01 PM
behold the complex viewport
September 7, 2025 at 7:29 PM