schulenheimer
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schulenheimer.bsky.social
schulenheimer
@schulenheimer.bsky.social
blender enthusiast and wannabe musician
occasional very good jokes in german

listen to my noise
https://linktr.ee/__pallascat__
managed to get a basic curve approximation working in geometry nodes
November 19, 2025 at 10:48 PM
lesssssss goooooooooo
November 17, 2025 at 3:05 PM
on my surfacing shit again.
fixed some wrong curvature evaluation on the visualizers and pinned the end curvature values for bridging
November 2, 2025 at 1:24 AM
all of this with some silly billy numbers :)
#b3d #geometryNodes
October 7, 2025 at 10:42 PM
surface bridging with tangent continuity at isoline. Follow me for more made up sentences
October 5, 2025 at 5:07 PM
added a vertex sort so i can have a nice mirror modifier 🐳
September 30, 2025 at 10:47 PM
:3
September 29, 2025 at 9:50 AM
had to look closely at how i was calculating the derivatives past the first one. turned out i forgot some additional iterations. but this looks alright now. at least i think so 🙃
September 28, 2025 at 5:07 PM
curvature comb 🪮

#b3d #geometryNodes
September 23, 2025 at 12:33 PM
revisited my previous trimming routine (which was flakey at best) and revised it with the triangle intersection
September 19, 2025 at 8:22 PM
your excel colleagues are gonna love geometry nodes
September 15, 2025 at 9:14 PM
triangular intersection from displaymesh -> resampling surface UVs -> Reevalution -> planar intersection
September 9, 2025 at 10:07 PM
from the triangle intersection i resampled the resulting line, evaluted the points for both surfaces and just did a simple planar intersection between both normals. not super exact. but for viewport purposes i think this is fine
September 9, 2025 at 10:01 PM